ClientCnxn类作用是处理网络IO操作
zookeeper的客户端代码实现,是起了两个线程SendThread和EventThread操作的
SendThread是真正处理网路IO的线程,使用的nio操作
EventThread是循环处理watch事件的线程
具体doIO操作的地方在ClientCnxnSocketNIO的doTransport方法
void doTransport(int waitTimeOut, List<Packet> pendingQueue, LinkedList<Packet> outgoingQueue,
ClientCnxn cnxn)
throws IOException, InterruptedException {
selector.select(waitTimeOut);
//nio 选择执行器
Set<SelectionKey> selected;
synchronized (this) {
selected = selector.selectedKeys();
}
// Everything below and until we get back to the select is
// non blocking, so time is effectively a constant. That is
// Why we just have to do this once, here
updateNow();
for (SelectionKey k : selected) {
SocketChannel sc = ((SocketChannel) k.channel());
if ((k.readyOps() & SelectionKey.OP_CONNECT) != 0) {
if (sc.finishConnect()) {
updateLastSendAndHeard();
//socket链接建立,注册读写监听事件,初始化watch事件
sendThread.primeConnection();
}
} else if ((k.readyOps() & (SelectionKey.OP_READ | SelectionKey.OP_WRITE)) != 0) {
//实际操作io的地方
doIO(pendingQueue, outgoingQueue, cnxn);
}
}
if (sendThread.getZkState().isConnected()) {
synchronized(outgoingQueue) {
if (findSendablePacket(outgoingQueue,
cnxn.sendThread.clientTunneledAuthenticationInProgress()) != null) {
enableWrite();
}
}
}
selected.clear();
}
void doIO(List<Packet> pendingQueue, LinkedList<Packet> outgoingQueue, ClientCnxn cnxn)
throws InterruptedException, IOException {
//标准的nio操作
SocketChannel sock = (SocketChannel) sockKey.channel();
if (sock == null) {
throw new IOException("Socket is null!");
}
//读操作
if (sockKey.isReadable()) {
int rc = sock.read(incomingBuffer);
if (rc < 0) {
throw new EndOfStreamException(
"Unable to read additional data from server sessionid 0x"
+ Long.toHexString(sessionId)
+ ", likely server has closed socket");
}
if (!incomingBuffer.hasRemaining()) {
incomingBuffer.flip();
if (incomingBuffer == lenBuffer) {
recvCount++;
readLength();
} else if (!initialized) {
//实际读取内容操作的地方
readConnectResult();
enableRead();
if (findSendablePacket(outgoingQueue,
cnxn.sendThread.clientTunneledAuthenticationInProgress()) != null) {
// Since SASL authentication has completed (if client is configured to do so),
// outgoing packets waiting in the outgoingQueue can now be sent.
enableWrite();
}
lenBuffer.clear();
incomingBuffer = lenBuffer;
updateLastHeard();
initialized = true;
} else {
sendThread.readResponse(incomingBuffer);
lenBuffer.clear();
incomingBuffer = lenBuffer;
updateLastHeard();
}
}
}
//写操作
if (sockKey.isWritable()) {
synchronized(outgoingQueue) {
Packet p = findSendablePacket(outgoingQueue,
cnxn.sendThread.clientTunneledAuthenticationInProgress());
if (p != null) {
updateLastSend();
// If we already started writing p, p.bb will already exist
if (p.bb == null) {
if ((p.requestHeader != null) &&
(p.requestHeader.getType() != OpCode.ping) &&
(p.requestHeader.getType() != OpCode.auth)) {
p.requestHeader.setXid(cnxn.getXid());
}
p.createBB();
}
sock.write(p.bb);
if (!p.bb.hasRemaining()) {
sentCount++;
outgoingQueue.removeFirstOccurrence(p);
if (p.requestHeader != null
&& p.requestHeader.getType() != OpCode.ping
&& p.requestHeader.getType() != OpCode.auth) {
synchronized (pendingQueue) {
pendingQueue.add(p);
}
}
}
}
if (outgoingQueue.isEmpty()) {
// No more packets to send: turn off write interest flag.
// Will be turned on later by a later call to enableWrite(),
// from within ZooKeeperSaslClient (if client is configured
// to attempt SASL authentication), or in either doIO() or
// in doTransport() if not.
disableWrite();
} else {
// Just in case
enableWrite();
}
}
}
}
两个线程工作大致这样:
1. 如果有数据可读,则读取数据包,如果数据包是先前发出去的Request的Response,那么这个数据包一定在Pending Queue里面。将它从Pending Queue里面移走,并将此信息添加到Waiting Event Queue 里面,如果数据包是一个Watcher Event,将此信息添加到Waiting Event Queue里面。
2. 如果OutgoingQueue里面有数据需要发送,则发送数据包并把数据包从Outgoing Queue移至Pending Queue,意思是数据我已经发出去了,但还要等待Server端的回复,所以这个请求现在是Pending 的状态。
另外一个线程EventThread是用来处理Event的。前面提到SendThread从Server收到数据的时候会把一些信息添加到Event Thread里面,比如Finish Event和Watcher Event。EventThread就是专门用来处理这些Event的,收到Finish Event的时候会把相对应的Package置成Finish状态,这样等待结果的Client函数就能得以返回。收到Watcher Event的时候会联系WatcherManager找到相对应的Watcher,从WatcherManager里面移除这个Watcher(因为每个Watcher只会被通知一次) 并回调Watcher的process函数。所以所有Watcher的process函数是运行在EventThread里面的。
1.自带客户端只监听一次的实现细节
Waiting Event Queue,从队列取出数据包,发现是监听事件,处理后就没了。
2.cruator反复监听的实现细节
private void setNewData(ChildData newData) throws InterruptedException
{
//使用NodeCache把结果缓存下来,比较新老数据实现的
ChildData previousData = data.getAndSet(newData);
if ( !Objects.equal(previousData, newData) )
{
listeners.forEach
(
new Function<NodeCacheListener, Void>()
{
@Override
public Void apply(NodeCacheListener listener)
{
try
{
listener.nodeChanged();
}
catch ( Exception e )
{
log.error("Calling listener", e);
}
return null;
}
}
);
if ( rebuildTestExchanger != null )
{
try
{
rebuildTestExchanger.exchange(new Object());
}
catch ( InterruptedException e )
{
Thread.currentThread().interrupt();
}
}
}
}