UNITY 4.6.6/4.6.7 发行说明 中文版

本文地址:http://blog.youkuaiyun.com/t163361/article/details/46885787
UNITY 4.6.6
IMPROVEMENTS
改进
Android: Allow to configure audio buffer size.
安卓:允许设置音频缓存大小。
Editor: Added Android 5.0 and 5.1 to “Minimum API Level” list.
编辑器:添加安卓5.0和5.1到“Minimum API Level”列表。
iOS/IL2CPP: Decrease IL2CPP memory usage by making metadata structures const.
iOS/IL2CPP减少构造 metadata 结构时IL2CPP的内存占用。
iOS/IL2CPP: Enable generic sharing for types and methods whose generic parameters have constraints.
iOS/IL2CPP:启用泛型参数有约束的类型和方法的泛型共享。
iOS/IL2CPP: Enable MakeGenericType and MakeGenericMethod for types and methods whose generic parameters have constraints.
iOS/IL2CPP:为那些使用被约束的泛型参数的类型和方法启用MakeGenericType和MakeGenericMethod。
iSO/IL2CPP: Improve conversion time of il2cpp, especially in generics heavy code.
iOS/IL2CPP:为IL2CPP改善转换时间,特别在产生代码时。
iOS/IL2CPP: Thumb instructions enabled for IL2CPP ARMv7 architecture, should improve ARMv7 code segment size.
iOS/IL2CPP:为ARMv7版本启用支持IL2CPP的thumb指令,将会改善ARMv7代码段大小。
iOS/Metal: Better support for native rendering plugins when using Metal.
iOS/Metal:当使用Metal时更好的支持本地渲染插件。
Terrain: Performance improved when tree imposters are to be updated due to camera movement.
地形:改善当移动摄像机导致 tree imposters需要更新时的性能。

UNITY 4.6.7

IMPROVEMENTS
改进
iOS/IL2CPP: Lower memory used by IL2CPP executables at runtime by removing unused overhead from memory profiling.
iOS/IL2CPP:降低删除未使用的内存分析开销产生的IL2CPP实时运行内存。
iOS/IL2CPP: Load embedded resources in memory-mapped files so that the memory used by those embedded resources is marked as constant.
iOS/IL2CPP:在内存映射文件中加载嵌入式资源,以便将这些嵌入资源的内存标记为常量。

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