本文地址:http://blog.youkuaiyun.com/t163361/article/details/46885311
UNITY 5.0.3
IMPROVEMENTS
改进
Added set to gpu skinning parameter in PlayerSettings.
添加一个gpu 蒙皮参数在PlayerSettings中
iOS/IL2CPP: Decrease IL2CPP memory usage by making metadata structures const.
iOS/IL2CPP:减少构造 metadata 结构是IL2CPP的内存占用。
UNITY 5.0.4
IMPROVEMENTS
改进
Android: Audio - Enabled OpenSL for GearVR.
Android:音频-为GearVR开启OpenSL。
iOS/IL2CPP: Load embedded resource files as memory mapped read-only files so that they do not contribute to memory pressure.
iOS/IL2CPP:加载嵌入式资源文件作为内存映射的只读文件,这样他们就不会产生内存压力.
iOS/IL2CPP: Lower memory used by IL2CPP executables at runtime by removing unused overhead from memory profiling.
iOS/IL2CPP:降低删除未使用的内存分析开销产生的IL2CPP实时运行内存。
Xbox One: Unity is now build with the June 2015 XDK. You must have the June 2015 XDK installed on your PC and use the matching or later recovery.
Xbox One:Unity现在使用June 2015 XDK编译。你需要安装与June 2015 XDK相同或更新的版本在你的pc上。