// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class MyProjectEditor : ModuleRules
{
public MyProjectEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core", "CoreUObject", "Engine", "InputCore
UE4 代码创建蓝图类Asset
最新推荐文章于 2023-04-17 16:40:34 发布