Learning JavaScript Design Patterns
Let us now proceed to review the table.
Creational |
Based on the concept of creating an object. | ||||||
Class | |||||||
Factory Method |
This makes an instance of several derived classes based on interfaced data or events. | ||||||
Object | |||||||
Abstract Factory |
Creates an instance of several families of classes without detailing concrete classes. | ||||||
Builder |
Separates object construction from its representation, always creates the same type of object. | ||||||
Prototype |
A fully initialized instance used for copying or cloning. | ||||||
Singleton |
A class with only a single instance with global access points. | ||||||
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Structural |
Based on the idea of building blocks of objects | ||||||
Class | |||||||
Adapter |
Match interfaces of different classes therefore classes can work together despite incompatible interfaces | ||||||
Object | |||||||
Adapter |
Match interfaces of different classes therefore classes can work together despite incompatible interfaces | ||||||
Bridge |
Separates an object's interface from its implementation so the two can vary independently | ||||||
Composite |
A structure of simple and composite objects which makes the total object more than just the sum of its parts. | ||||||
Decorator |
Dynamically add alternate processing to objects. | ||||||
Facade |
A single class that hides the complexity of an entire subsystem. | ||||||
Flyweight |
A fine-grained instance used for efficient sharing of information that is contained elsewhere. | ||||||
Proxy |
A place holder object representing the true object | ||||||
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Behavioral |
Based on the way objects play and work together. | ||||||
Class | |||||||
Interpreter |
A way to include language elements in an application to match the grammar of the intended language. | ||||||
Template |
Creates the shell of an algorithm in a method, then defer the exact steps to a subclass. | ||||||
Object | |||||||
Chain of |
A way of passing a request between a chain of objects to find the object that can handle the request. | ||||||
Command |
Encapsulate a command request as an object to enable, logging and/or queuing of requests, and provides error-handling for unhandled requests. | ||||||
Iterator |
Sequentially access the elements of a collection without knowing the inner workings of the collection. | ||||||
Mediator |
Defines simplified communication between classes to prevent a group of classes from referring explicitly to each other. | ||||||
Memento |
Capture an object's internal state to be able to restore it later. | ||||||
Observer |
A way of notifying change to a number of classes to ensure consistency between the classes. | ||||||
State |
Alter an object's behavior when its state changes | ||||||
Strategy |
Encapsulates an algorithm inside a class separating the selection from the implementation | ||||||
Visitor |
Adds a new operation to a class without changing the class | ||||||