struct TreeNode {
int val;
TreeNode *left;
TreeNode *right;
TreeNode(int x) : val(x), left(NULL), right(NULL) {}
};
class Solution {
//cue: looks like preorder
public:
TreeNode * ReLink(TreeNode *root)
{
if(!root || (!root->left && !root->right))
return root;
TreeNode* left = root->left;
TreeNode* right = root->right;
root->left = NULL;
if(left)
{
root->right = left;
root = ReLink(left);
}
if(right)
{
root->right = right;
root = ReLink(right);
}
return root;
}
void flatten(TreeNode *root) {
// Start typing your C/C++ solution below
// DO NOT write int main() function
ReLink(root);
}
};
second time
/**
* Definition for binary tree
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Solution {
public:
void flattenUtil(TreeNode* root, TreeNode*& prev)
{
if(root == NULL) return;
if(prev != NULL) prev->right = root;
prev = root;
TreeNode* right = root->right;
flattenUtil(root->left, prev);
root->left = NULL;
flattenUtil(right, prev);
}
void flatten(TreeNode *root) {
// Start typing your C/C++ solution below
// DO NOT write int main() function
TreeNode* prev = NULL;
flattenUtil(root, prev);
}
};