【leetcode】452. Minimum Number of Arrows to Burst Balloons【M】

探讨如何确定最少次数发射箭矢以击破所有二维平面上的水平气球的问题。气球由其水平直径的起始和结束坐标定义。通过垂直发射箭矢,若箭矢位置位于某气球的起始和结束坐标之间,则该气球被击破。本篇提出一种贪心算法解决方案。
部署运行你感兴趣的模型镜像

There are a number of spherical balloons spread in two-dimensional space. For each balloon, provided input is the start and end coordinates of the horizontal diameter. Since it's horizontal, y-coordinates don't matter and hence the x-coordinates of start and end of the diameter suffice. Start is always smaller than end. There will be at most 104 balloons.

An arrow can be shot up exactly vertically from different points along the x-axis. A balloon with xstart and xend bursts by an arrow shot at x if xstart ≤ x ≤ xend. There is no limit to the number of arrows that can be shot. An arrow once shot keeps travelling up infinitely. The problem is to find the minimum number of arrows that must be shot to burst all balloons.

Example:

Input:
[[10,16], [2,8], [1,6], [7,12]]

Output:
2

Explanation:
One way is to shoot one arrow for example at x = 6 (bursting the balloons [2,8] and [1,6]) and another arrow at x = 11 (bursting the other two balloons).

Subscribe to see which companies asked this question

最经典的贪心问题

活动规划?还是啥来的。。反正就是最经典的贪心





class Solution(object):
    def findMinArrowShots(self, points):
        
        p = points
        
        if p == []:
            return 0
            
        p.sort(lambda a,b:cmp(a[1],b[1]))
        
        start = p[0][1]
        i = 0
        res = 1
        
        while  i < len(p)-1:
            i += 1
            if p[i][0] <= start:
                continue
            else:
                res += 1
                start = p[i][1]
        return res


您可能感兴趣的与本文相关的镜像

ACE-Step

ACE-Step

音乐合成
ACE-Step

ACE-Step是由中国团队阶跃星辰(StepFun)与ACE Studio联手打造的开源音乐生成模型。 它拥有3.5B参数量,支持快速高质量生成、强可控性和易于拓展的特点。 最厉害的是,它可以生成多种语言的歌曲,包括但不限于中文、英文、日文等19种语言

评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值