Create a Button with an Image and Text [Android]

本文介绍如何在Android应用中创建带有图片和文字的按钮。通过简单的XML布局代码示例,展示了如何利用drawable属性将图片放置在按钮的不同位置,并介绍了设置图片与文字间距的方法。

The Android SDK docs aren’t very helpful. Period. More specifically, they aren’t clear on how to create a button with both an image and text. Allow me to help.

Place the following in your layout XML file, replacing [image] with your image:

<Button
     android:id="@+id/groups_button_bg"
     android:layout_height="wrap_content"
     android:layout_width="wrap_content"
     android:text="Groups"
     android:drawableTop="@drawable/[image]" />

Using android:drawableTop="@drawable/...", we’re able to place an image above the button text. The following options are available for placing the image in different positions relative to the button text:

android:drawableLeft
android:drawableRight
android:drawableBottom
android:drawableTop

In addition, android:drawablePadding can be used to specify the amount of padding between the image and button text.


<think>We are going to display and save a JPG image in a Flutter app from a Uint8List. Steps: 1. Display: We can use the `Image.memory` widget to display the image from the Uint8List. 2. Save: We can use the `image_picker` package to save the image? Actually, `image_picker` is for picking images. To save, we can use the `path_provider` package to get the directory and then write the bytes to a file. However, note that the `path_provider` package is used to get the paths to common directories. Then we can use the `dart:io` library to write the file. Let's break it down: Display: Widget build(BuildContext context) { return Image.memory(Uint8List.fromList(yourUint8List)); } Save: We need to: a. Get the directory where we want to save the image (e.g., application documents directory or external storage). b. Create a file in that directory. c. Write the Uint8List to that file. Also, we should consider permissions for Android and iOS. For Android, we need to add: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> But note: From Android 10 (API 29) and above, we might not need this if we use the app's private directory. We can use the `path_provider` package to get the application documents directory, which is private and doesn't require permissions. Steps for saving: import 'dart:io'; import 'package:path_provider/path_provider.dart'; Future<File> saveImage(Uint8List imageBytes) async { final directory = await getApplicationDocumentsDirectory(); final imagePath = '${directory.path}/image_${DateTime.now().millisecondsSinceEpoch}.jpg'; File imageFile = File(imagePath); return imageFile.writeAsBytes(imageBytes); } But note: The above saves in the app's private directory. If you want to save to the gallery, then for Android we might use the `MediaStore` and for iOS we might use the `image_gallery_saver` package? Actually, there is a package called `gallery_saver` that can help. However, the requirement says "save jpg". We have two options: Option 1: Save to the app's private directory (no permission needed, but not visible in gallery). Option 2: Save to the gallery (visible in the gallery, requires permission and platform-specific handling). Since the question doesn't specify, I'll provide both: Option 1: Save to app's documents directory (as above). Option 2: Use a package like `gallery_saver` to save to the gallery. Let's assume we want to save to the gallery. We can use the `gallery_saver` package. Add to pubspec.yaml: dependencies: gallery_saver: ^2.3.2 Then: import 'package:gallery_saver/gallery_saver.dart'; Future<void> saveImageToGallery(Uint8List imageBytes) async { // We need to write the bytes to a temporary file because gallery_saver requires a file path. final tempDir = await getTemporaryDirectory(); final file = File('${tempDir.path}/image_${DateTime.now().millisecondsSinceEpoch}.jpg'); await file.writeAsBytes(imageBytes); await GallerySaver.saveImage(file.path); } But note: The above uses the temporary directory and then saves to the gallery. We might also want to clean up the temporary file? Alternatively, we can use the app's documents directory and then save to gallery and then delete? Or we can leave it to the package? Actually, the package only needs the file temporarily, so we can delete after saving? But the package might make a copy. So we can delete our temporary file after. However, the `gallery_saver` package's documentation says: "The image / video is copied to a new location, so you can safely delete the original file after the method returns." So we can do: await GallerySaver.saveImage(file.path); await file.delete(); // if you want to clean up But note: The example in the package doesn't delete. It's up to you. Now, let's write a complete example: We'll have a widget that displays the image and a button to save it to the gallery. We'll also handle permissions for Android and iOS? The `gallery_saver` package handles permissions? Actually, for Android, we need to request the WRITE_EXTERNAL_STORAGE permission? But since Android 10 (API 29), we don't need it for MediaStore. So the package might handle it. However, for Android below 10, we might need the permission. We can use the `permission_handler` package to request. But to keep it simple, let's assume we are using the `gallery_saver` package and it handles the necessary. Steps: - Add dependencies: gallery_saver, path_provider - For iOS, we need to add the following to Info.plist: <key>NSPhotoLibraryAddUsageDescription</key> <string>Save images to the photo library</string> <key>NSPhotoLibraryUsageDescription</key> <string>Save images to the photo library</string> Now, let's code: We'll create a stateful widget that has the Uint8List. We'll get the Uint8List from somewhere (maybe passed as an argument). Then we display the image and have a button to save. Example code: Let's assume we have a class `ImageDisplayScreen` that takes a `Uint8List` as a parameter. We'll also handle the saving process and show a snackbar when done. We'll use a `Future` to save and show a loading indicator while saving. We'll use `try-catch` to handle errors. Code: import 'dart:io'; import 'dart:typed_data'; import 'package:flutter/material.dart'; import 'package:gallery_saver/gallery_saver.dart'; import 'package:path_provider/path_provider.dart'; class ImageDisplayScreen extends StatefulWidget { final Uint8List imageData; const ImageDisplayScreen({Key? key, required this.imageData}) : super(key: key); @override _ImageDisplayScreenState createState() => _ImageDisplayScreenState(); } class _ImageDisplayScreenState extends State<ImageDisplayScreen> { bool _saving = false; Future<void> _saveImage() async { setState(() { _saving = true; }); try { // Create a temporary file final tempDir = await getTemporaryDirectory(); final file = File('${tempDir.path}/image_${DateTime.now().millisecondsSinceEpoch}.jpg'); await file.writeAsBytes(widget.imageData); // Save to gallery await GallerySaver.saveImage(file.path); // Delete the temporary file await file.delete(); ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('Image saved to gallery.')), ); } catch (e) { ScaffoldMessenger.of(context).showSnackBar( SnackBar(content: Text('Failed to save image: $e')), ); } finally { setState(() { _saving = false; }); } } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar(title: const Text('Image Display')), body: Center( child: Column( children: [ Image.memory(widget.imageData), const SizedBox(height: 20), if (_saving) const CircularProgressIndicator() else ElevatedButton( onPressed: _saveImage, child: const Text('Save to Gallery'), ), ], ), ), ); } } Note: The above code uses `gallery_saver` and `path_provider`. Make sure to add these dependencies in pubspec.yaml. However, if you don't want to use the gallery_saver package and just save to the app's documents directory, then we can change the saving function: Future<void> _saveImage() async { setState(() { _saving = true; }); try { final directory = await getApplicationDocumentsDirectory(); final file = File('${directory.path}/image_${DateTime.now().millisecondsSinceEpoch}.jpg'); await file.writeAsBytes(widget.imageData); ScaffoldMessenger.of(context).showSnackBar( SnackBar(content: Text('Image saved to ${file.path}')), ); } catch (e) { ScaffoldMessenger.of(context).showSnackBar( SnackBar(content: Text('Failed to save image: $e')), ); } finally { setState(() { _saving = false; }); } } But note: This saves to the app's private directory and won't be visible in the gallery. Now, let's write the code for displaying and saving (using gallery_saver) in a Flutter app. We'll assume we have the image data in a Uint8List. Let me write the complete code for the widget that uses gallery_saver. Remember: Add the dependencies and the iOS Info.plist entries. Let's code accordingly.</think>### Displaying and Saving JPG from Uint8List in Flutter Here's a complete solution to display and save a JPG image from a `Uint8List` in Flutter: #### 1. **Add Required Dependencies** Add these to your `pubspec.yaml`: ```yaml dependencies: flutter: sdk: flutter path_provider: ^2.1.1 gallery_saver: ^3.1.0 permission_handler: ^10.4.0 ``` Run `flutter pub get`. #### 2. **Android Permissions** Add to `android/app/src/main/AndroidManifest.xml`: ```xml <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/> ``` #### 3. **iOS Permissions** Add to `ios/Runner/Info.plist`: ```xml <key>NSPhotoLibraryAddUsageDescription</key> <string>Save images to photo library</string> <key>NSPhotoLibraryUsageDescription</key> <string>Save images to photo library</string> ``` #### 4. **Complete Implementation Code** ```dart import 'dart:io'; import 'dart:typed_data'; import 'package:flutter/material.dart'; import 'package:path_provider/path_provider.dart'; import 'package:gallery_saver/gallery_saver.dart'; import 'package:permission_handler/permission_handler.dart'; class ImageDisplayScreen extends StatefulWidget { final Uint8List imageData; const ImageDisplayScreen({super.key, required this.imageData}); @override State<ImageDisplayScreen> createState() => _ImageDisplayScreenState(); } class _ImageDisplayScreenState extends State<ImageDisplayScreen> { bool _isSaving = false; // Save image to gallery with permission handling Future<void> _saveImage() async { setState(() => _isSaving = true); try { // 1. Check storage permission final status = await Permission.storage.request(); if (!status.isGranted) { throw Exception('Storage permission denied'); } // 2. Create temporary file final tempDir = await getTemporaryDirectory(); final file = File('${tempDir.path}/image_${DateTime.now().millisecondsSinceEpoch}.jpg'); await file.writeAsBytes(widget.imageData); // 3. Save to gallery final success = await GallerySaver.saveImage(file.path); if (success == true) { ScaffoldMessenger.of(context).showSnackBar( const SnackBar(content: Text('Image saved to gallery!')), ); } else { throw Exception('Failed to save image'); } } catch (e) { ScaffoldMessenger.of(context).showSnackBar( SnackBar(content: Text('Error: ${e.toString()}')), ); } finally { setState(() => _isSaving = false); } } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar(title: const Text('JPG Viewer')), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ // Display image from Uint8List Image.memory( widget.imageData, width: 300, height: 300, fit: BoxFit.contain, ), const SizedBox(height: 30), // Save button ElevatedButton( onPressed: _isSaving ? null : _saveImage, child: _isSaving ? const CircularProgressIndicator() : const Text('Save to Gallery'), ), ], ), ), ); } } // Usage example: // Navigator.push(context, MaterialPageRoute( // builder: (context) => ImageDisplayScreen(imageData: yourUint8List), // )); ``` ### Code Explanation: 1. **Image Display**: - `Image.memory(widget.imageData)` renders the JPG directly from the `Uint8List` - `width` and `height` constrain the display size - `BoxFit.contain` maintains aspect ratio 2. **Saving Process**: - **Permission Handling**: Uses `permission_handler` to request storage access - **Temporary File**: Creates a physical file in temp directory using `path_provider` - **Gallery Save**: Uses `gallery_saver` to add the image to device's gallery - **Error Handling**: Catches and displays errors via SnackBar - **UI Feedback**: Shows loading indicator during save operation 3. **Platform Considerations**: - Android: Requires manifest permissions - iOS: Needs plist descriptions for photo library access - Storage permissions handled dynamically at runtime ### Notes: - The image is saved to the device's **DCIM/Camera** folder on Android and **Photos** on iOS - Temporary files are automatically cleaned up by the OS - For large images (>5MB), consider using Isolates for background processing
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