线程池原理

避免每次新起线程对内存的消耗,降低资源消耗,提高内存利用率,使用线程池将线程管理起来。

线程池 Executor

// 基础用法
public class ExecutorTest {
    public static void main(String[] args) {
        // 可伸缩的线程池 大小为10
        Executor executor = Executors.newFixedThreadPool(10);
        // 提交20个线程
        for (int i = 0; i < 20; i++) {
            executor.execute(new RunnableCase());
        }
    }

}
class RunnableCase implements Runnable{
    @Override
    public void run() {
        System.out.println("Hello" + Thread.currentThread().getName());
    }
}

Executor 框架管理了所有线程的生命周期

Executors

Executors是一个工厂类,可以生成多种线程池。就newFixedThreadPool来看

public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
}

public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    }
  • corePoolSize:线程池中的核心线程数,如果线程池中执行的线程数等于corePoolSize的时候,如果有新任务,则会放到阻塞队列里。线程池的prestartAllCoreThreads()方法可以提前创建并启动所有核心线程。
  • maxmiumPoolSize:线程池中允许最大的线程数,当阻塞队列满的时候,如果线程池中的线程数目小雨maxmiumPooSize,则会创建新的线程执行。
  • keepAliveTime:线程空闲时的存活时间,即当线程没有任务执行时,继续存活的时间;默认情况下,该参数只在线程数大于corePoolSize时才有用
  • unit:表示的时间单位。
  • workQueue:用于保存超出corePoolSize的线程,具有如下特性:
    1、ArrayBlockingQueue:基于数组结构的有界阻塞队列,按FIFO排序任务;
    2、LinkedBlockingQuene:基于链表结构的阻塞队列,按FIFO排序任务,吞吐量通常要高于ArrayBlockingQuene;
    3、SynchronousQuene:一个不存储元素的阻塞队列,每个插入操作必须等到另一个线程调用移除操作,否则插入操作一直处于阻塞状态,吞吐量通常要高于LinkedBlockingQuene;
    4、priorityBlockingQuene:具有优先级的无界阻塞队列;

    threadFactory

    DefaultThreadFactory() {
            SecurityManager s = System.getSecurityManager();
            group = (s != null) ? s.getThreadGroup() :
                                  Thread.currentThread().getThreadGroup();
            namePrefix = "pool-" +
                          poolNumber.getAndIncrement() +
                         "-thread-";
        }

    线程创建工厂,给线程定义线程名。

    handler

    线程池以及队列满了以后的如果有任务提交的处理策略。
    “`
    // 默认的是AbortPolicy
    private static final RejectedExecutionHandler defaultHandler =new AbortPolicy();

// AbortPolicy 拒绝策略
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException(“Task ” + r.toString()
+ ” rejected from ” + e.toString());
}
}
“`
这里写图片描述

  1. AbortPolicy:默认策略、直接抛出异常。
  2. CallerRunsPolicy:用调用者所在的线程来执行任务;
  3. DiscardOldestPolicy:丢弃阻塞队列中靠最前的任务,并执行当前任务;
  4. DiscardPolicy:直接丢弃任务;
    注意:如果以上策略都不满足的话,可实现RejectedExecutionHandler接口,自定义处理策略。

各种线程池说明

newFixedThreadPool

public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
}

corePoolSize == maximumPoolSize,Queue为LinkingBlockingQueue,当线程池没有可执行任务时,也不会释放线程。


newCachedThreadPool

public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
}

可缓存的线程池,默认缓存60s,线程池的线程数可达到Integer.MAX_VALUE,使用SynchronousQueue作为阻塞队列;
newCachedThreadPool在没有任务执行时,当线程的空闲时间超过keepAliveTime,会自动释放线程资源,当提交新任务时,如果没有空闲线程,则创建新线程执行任务,会导致一定的系统开销;


ScheduledThreadPoolExecutor

public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
    return new ScheduledThreadPoolExecutor(corePoolSize);
}

public ScheduledThreadPoolExecutor(int corePoolSize) {
    super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
    new DelayedWorkQueue());
}

周期性提交任务。


newSingleThreadExecutor

public static ExecutorService newSingleThreadExecutor() {
    return new FinalizableDelegatedExecutorService
        (new ThreadPoolExecutor(1, 1, 0L, TimeUnit.MILLISECONDS,
            new LinkedBlockingQueue<Runnable>()));
}

线程池中只有一个线程,如果线程异常结束,则会创建一个新的线程继续执行任务。


实现原理

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
    // 29
    private static final int COUNT_BITS = Integer.SIZE - 3;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

    // runState is stored in the high-order bits
    // 11100000000000000000000000000000
    private static final int RUNNING    = -1 << COUNT_BITS;
    // 0
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    // 100000000000000000000000000000
    private static final int STOP       =  1 << COUNT_BITS;
    // 1000000000000000000000000000000
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;

    // Packing and unpacking ctl
    private static int runStateOf(int c)     { return c & ~CAPACITY; }
    private static int workerCountOf(int c)  { return c & CAPACITY; }
    private static int ctlOf(int rs, int wc) { return rs | wc; }

利用高3位表示线程状态。
1、RUNNING:111,正常状态,接受新的任务,并处理任务队列中的任务;
2、SHUTDOWN:000,不接受新的任务,但是处理已经在任务队列中的任务;
3、STOP : 001,不接受新的任务,也不处理已经在任务队列中的任务,同时会尝试停止正在执行任务的线程;
4、TIDYING : 010,线程池和任务队列都为空,该状态下线程会执行 terminated() 方法;
5、TERMINATED:011,terminated() 方法执行完毕;

提交任务方式

两种提交方式Executor.execute() 和ExecutorService.submit()

Executor.execute()

void execute(Runnable command);

只接受实现了Runnable接口的对象,无返回值,无法获取线程结果。


ExecutorService.submit()

<T> Future<T> submit(Callable<T> task);

可以通过Future获取返回值。


任务执行

Executor.execute()

public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();
    int c = ctl.get();
    if (workerCountOf(c) < corePoolSize) {
        if (addWorker(command, true))
            return;
        c = ctl.get();
    }
    if (isRunning(c) && workQueue.offer(command)) {
        int recheck = ctl.get();
        if (! isRunning(recheck) && remove(command))
            reject(command);
        else if (workerCountOf(recheck) == 0)
            addWorker(null, false);
    }
    else if (!addWorker(command, false))
        reject(command);
}

流程说明
1. 判定线程池任务是否小于核心线程数,如果小于则执行addWorker方法创建新的线程执行任务,如果大于执行步骤2
2. 如果线程池是running状态,则把任务放进阻塞队列,然后执行步骤3,如果放入失败则执行步骤4
3. 再次判断线程池状态是否为running,如果不是,则从队列里删除该命令,执行reject方法来处理。如果线程池中的任务为0,则addWorker添加空任务。
4. 执行addWorker方法创建新的线程执行任务,如果失败,则执行reject方法。

addWorker实现

addWorker在线程池中主要负责创建线程执行任务

private boolean addWorker(Runnable firstTask, boolean core) {
/*--------------------------------第1段----------------------*/
    retry:
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

        for (;;) {
            int wc = workerCountOf(c);
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            if (runStateOf(c) != rs)
                continue retry;
            // else CAS failed due to workerCount change; retry inner loop
        }
    }
/*--------------------------------第2段----------------------*/
    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    workers.add(w);
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}

第1段
1. 如果线程池状态大于等于SHUTDOWN,则返回,除非状态为SHUTDOWN&&提交的任务为空&&队列为空。
2. 判断是否为核心线程,如果是,则大于coreSize就返回false,如果不是,则大于maxmumPoolSize就返回。
3. 跳出循环开始第2段,创建线程

第2段
加锁的情况下,新建Worker类,将worker插入到workers里,并启动worker中的线程。
Worker代码

 private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
/*---------------------------*/
Worker(Runnable firstTask) {
    setState(-1); // inhibit interrupts until runWorker
    this.firstTask = firstTask;
    this.thread = getThreadFactory().newThread(this);
}

/** Delegates main run loop to outer runWorker  */
public void run() {
    runWorker(this);
}
  1. 继承了AbstractQueuedSynchronizer类,可控制线程的中止;
  2. 实现了Runnable接口,自身就是一个任务;
  3. 传入Runnable参数;
  4. 创建了线程的同时传入了自身,线程执行方法调用的是runWorker方法。

runWorker方法

final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }
  1. 先通过unlock方法释放锁,completedAbruptly设为true。
  2. 上锁,执行beforeExecute方法;然后执行run方法,最后执行afterExecute方法
  3. 执行完以后,会调用getTask来从阻塞队列获取等待任务,如果没有,则挂起

getTask

private Runnable getTask() {
    boolean timedOut = false; // Did the last poll() time out?

    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
            decrementWorkerCount();
            return null;
        }

        int wc = workerCountOf(c);

        // Are workers subject to culling?
        boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

        if ((wc > maximumPoolSize || (timed && timedOut))
            && (wc > 1 || workQueue.isEmpty())) {
            if (compareAndDecrementWorkerCount(c))
                return null;
            continue;
        }

        try {
            Runnable r = timed ?
                workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                workQueue.take();
            if (r != null)
                return r;
            timedOut = true;
        } catch (InterruptedException retry) {
            timedOut = false;
        }
    }
}

for循环的情况下
1.workQueue.take,从阻塞线程中获取线程,如队列无线程则阻塞,如有线程,则获取并返回。
2.workQueue.poll,在keepAlive时间内还未返回,则返回null
注意:从以上程序可以看出,执行完线程之后,会尝试从队列获取线程,保证了队列中的线程可以被执行。

Future和Callable

如果需要线程返回结果,则需要用到Future和Callable,还需要使用ExecutorService.submit()方法提交。

public class ExecutorTest {
    public static void main(String[] args) {
        // 可伸缩的线程池
        ExecutorService service = Executors.newFixedThreadPool(10);
        Future<String> future = service.submit(new CallableCase());
        String result = null;
        try {
            result = future.get();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } catch (ExecutionException e) {
            e.printStackTrace();
        }
        System.out.println(result);
    }
}
class CallableCase implements Callable<String> {

    @Override
    public String call() throws Exception {
        Thread.sleep(20000);
        return "sleep thread";
    }
}

Callable负责返回值,Future可获取Callable返回的结果。
1. Future可以获取返回值以及异常值
2. Future.get方法会一直阻塞到Callable有返回值。

ExecutorService.submit方法

public <T> Future<T> submit(Callable<T> task) {
    if (task == null) throw new NullPointerException();
       RunnableFuture<T> ftask = newTaskFor(task);
       execute(ftask);
       return ftask;
}

protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
    return new FutureTask<T>(callable);
}

Callable任务会被封装成FutureTask对象。

private volatile int state;
private static final int NEW          = 0;
private static final int COMPLETING   = 1;
private static final int NORMAL       = 2;
private static final int EXCEPTIONAL  = 3;
private static final int CANCELLED    = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED  = 6;

有多种状态

public class FutureTask<V> implements RunnableFuture<V>
public interface RunnableFuture<V> extends Runnable, Future<V>

可以看出来FutureTask实现了Runnable状态,所以可以使用ExecutorService来提交。最终执行的是FutureTask.run方法

FutureTask.get

public V get() throws InterruptedException, ExecutionException {
    int s = state;
    if (s <= COMPLETING)
        s = awaitDone(false, 0L);
    return report(s);
}

通过awaitDone来等待结果返回

awaitDone

private int awaitDone(boolean timed, long nanos)
    throws InterruptedException {
    final long deadline = timed ? System.nanoTime() + nanos : 0L;
    WaitNode q = null;
    boolean queued = false;
    for (;;) {
        if (Thread.interrupted()) {
            removeWaiter(q);
            throw new InterruptedException();
        }

        int s = state;
        if (s > COMPLETING) {
            if (q != null)
                q.thread = null;
            return s;
        }
        else if (s == COMPLETING) // cannot time out yet
            Thread.yield();
        else if (q == null)
            q = new WaitNode();
        else if (!queued)
            queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                 q.next = waiters, q);
        else if (timed) {
            nanos = deadline - System.nanoTime();
            if (nanos <= 0L) {
                removeWaiter(q);
                return state;
            }
            LockSupport.parkNanos(this, nanos);
        }
        else
            LockSupport.park(this);
    }
}
  1. 如果主线程被中断,则抛出中断异常;
  2. 判断FutureTask当前的state,如果大于COMPLETING,说明任务已经执行完成,则直接返回;
  3. 如果当前state等于COMPLETING,说明任务已经执行完,这时主线程只需通过yield方法让出cpu资源,等待state变成NORMAL;
  4. 通过WaitNode类封装当前线程,并通过UNSAFE添加到waiters链表;
  5. 最终通过LockSupport的park或parkNanos挂起线程;

FutureTask.run

public void run() {
    if (state != NEW ||
        !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                     null, Thread.currentThread()))
        return;
    try {
        Callable<V> c = callable;
        if (c != null && state == NEW) {
            V result;
            boolean ran;
            try {
                result = c.call();
                ran = true;
            } catch (Throwable ex) {
                result = null;
                ran = false;
                setException(ex);
            }
            if (ran)
                set(result);
        }
    } finally {
        // runner must be non-null until state is settled to
        // prevent concurrent calls to run()
        runner = null;
        // state must be re-read after nulling runner to prevent
        // leaked interrupts
        int s = state;
        if (s >= INTERRUPTING)
            handlePossibleCancellationInterrupt(s);
    }
}
  1. 执行Callable.call方法。
  2. 如果执行成功有结果,通过set保存对象。
  3. 如果有异常,则保存异常。

set方法

protected void set(V v) {
    if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        outcome = v;
        UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
        finishCompletion();
    }
}

setException方法

protected void setException(Throwable t) {
  if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        outcome = t;
        UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
        finishCompletion();
    }
}

set和setException方法中,都会通过UnSAFE修改FutureTask的状态,并执行finishCompletion方法通知主线程任务已经执行完成;

finishCompletion

private void finishCompletion() {
    // assert state > COMPLETING;
    for (WaitNode q; (q = waiters) != null;) {
        if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
            for (;;) {
                Thread t = q.thread;
                if (t != null) {
                    q.thread = null;
                    LockSupport.unpark(t);
                }
                WaitNode next = q.next;
                if (next == null)
                    break;
                q.next = null; // unlink to help gc
                q = next;
            }
            break;
        }
    }

    done();

    callable = null;        // to reduce footprint
}

1、执行FutureTask类的get方法时,会把主线程封装成WaitNode节点并保存在waiters链表中;
2、FutureTask任务执行完成后,通过UNSAFE设置waiters的值,并通过LockSupport类unpark方法唤醒主线程;

评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值