using UnityEngine;
using System.Collections;
public class LoadingTest : MonoBehaviour {
public UIProgressBar progress;
// Use this for initialization
void Start () {
StartCoroutine (StartLoading_2());
}
// Update is called once per frame
void Update () {
}
IEnumerator StartLoading_1(){
AsyncOperation op = Application
using System.Collections;
public class LoadingTest : MonoBehaviour {
public UIProgressBar progress;
// Use this for initialization
void Start () {
StartCoroutine (StartLoading_2());
}
// Update is called once per frame
void Update () {
}
IEnumerator StartLoading_1(){
AsyncOperation op = Application