用C#编写农历控件的源码

C#窗体应用程序中的DateTimePickerk控件、MonthCalendar控件与NumericUpDown控件 NumericUpDown,又称为数字选择控件,是一个显示和输入数值的控件,该控件中的数字储存为decimal类型,但是数字必须是整数而不能是小数。默认情况下,控件只显示1个月,但可以通过设置CalendarDimensions属性指定显示多少个月以及它们在控件中的排列方式。MonthCalendar控件中可以使用鼠标进行拖曳,用于选择一段连续的时间,此段连续的时间包括时间的起始和结束。为Time,实现控件只显示时间。Format属性用于获取或设置控件中显示的日期和时间格式,其默认为Long。 阅读详情
using System;


namespace CNCalendar

{

public class CNDate

{

private const ushort START_YEAR = 1901;

private const ushort END_YEAR = 2050;

private string[] ConstellationName =

{

"白羊座", "金牛座", "双子座",

"巨蟹座", "狮子座", "处女座",

"天秤座", "天蝎座", "射手座",

"摩羯座", "水瓶座", "双鱼座"};

private string[] LunarHolDayName =

{

"小寒", "大寒", "立春", "雨水",

"惊蛰", "春分", "清明", "谷雨",

"立夏", "小满", "芒种", "夏至",

"小暑", "大暑", "立秋", "处暑",

"白露", "秋分", "寒露", "霜降",

"立冬", "小雪", "大雪", "冬至"};


//数组gLunarDay存入阴历1901年到2100年每年中的月天数信息,

//阴历每月只能是29或30天,一年用12(或13)个二进制位表示,对应位为1表30天,否则为29天

private int[] gLunarMonthDay = {

//测试数据只有1901.1.1 --2050.12.31

0x4ae0, 0xa570, 0x5268, 0xd260, 0xd950, 0x6aa8, 0x56a0, 0x9ad0, 0x4ae8, 0x4ae0, //1910

0xa4d8, 0xa4d0, 0xd250, 0xd548, 0xb550, 0x56a0, 0x96d0, 0x95b0, 0x49b8, 0x49b0, //1920

0xa4b0, 0xb258, 0x6a50, 0x6d40, 0xada8, 0x2b60, 0x9570, 0x4978, 0x4970, 0x64b0, //1930

0xd4a0, 0xea50, 0x6d48, 0x5ad0, 0x2b60, 0x9370, 0x92e0, 0xc968, 0xc950, 0xd4a0, //1940

0xda50, 0xb550, 0x56a0, 0xaad8, 0x25d0, 0x92d0, 0xc958, 0xa950, 0xb4a8, 0x6ca0, //1950

0xb550, 0x55a8, 0x4da0, 0xa5b0, 0x52b8, 0x52b0, 0xa950, 0xe950, 0x6aa0, 0xad50, //1960

0xab50, 0x4b60, 0xa570, 0xa570, 0x5260, 0xe930, 0xd950, 0x5aa8, 0x56a0, 0x96d0, //1970

0x4ae8, 0x4ad0, 0xa4d0, 0xd268, 0xd250, 0xd528, 0xb540, 0xb6a0, 0x96d0, 0x95b0, //1980

0x49b0, 0xa4b8, 0xa4b0, 0xb258, 0x6a50, 0x6d40, 0xada0, 0xab60, 0x9370, 0x4978, //1990

0x4970, 0x64b0, 0x6a50, 0xea50, 0x6b28, 0x5ac0, 0xab60, 0x9368, 0x92e0, 0xc960, //2000

0xd4a8, 0xd4a0, 0xda50, 0x5aa8, 0x56a0, 0xaad8, 0x25d0, 0x92d0, 0xc958, 0xa950, //2010

0xb4a0, 0xb550, 0xb550, 0x55a8, 0x4ba0, 0xa5b0, 0x52b8, 0x52b0, 0xa930, 0x74a8, //2020

0x6aa0, 0xad50, 0x4da8, 0x4b60, 0x9570, 0xa4e0, 0xd260, 0xe930, 0xd530, 0x5aa0, //2030

0x6b50, 0x96d0, 0x4ae8, 0x4ad0, 0xa4d0, 0xd258, 0xd250, 0xd520, 0xdaa0, 0xb5a0, //2040

0x56d0, 0x4ad8, 0x49b0, 0xa4b8, 0xa4b0, 0xaa50, 0xb528, 0x6d20, 0xada0, 0x55b0}; //2050


//数组gLanarMonth存放阴历1901年到2050年闰月的月份,如没有则为0,每字节存两年

byte[] gLunarMonth={

0x00, 0x50, 0x04, 0x00, 0x20, //1910

0x60, 0x05, 0x00, 0x20, 0x70, //1920

0x05, 0x00, 0x40, 0x02, 0x06, //1930

0x00, 0x50, 0x03, 0x07, 0x00, //1940

0x60, 0x04, 0x00, 0x20, 0x70, //1950

0x05, 0x00, 0x30, 0x80, 0x06, //1960

0x00, 0x40, 0x03, 0x07, 0x00, //1970

0x50, 0x04, 0x08, 0x00, 0x60, //1980

0x04, 0x0a, 0x00, 0x60, 0x05, //1990

0x00, 0x30, 0x80, 0x05, 0x00, //2000

0x40, 0x02, 0x07, 0x00, 0x50, //2010

0x04, 0x09, 0x00, 0x60, 0x04, //2020

0x00, 0x20, 0x60, 0x05, 0x00, //2030

0x30, 0xb0, 0x06, 0x00, 0x50, //2040

0x02, 0x07, 0x00, 0x50, 0x03}; //2050


//数组gLanarHoliDay存放每年的二十四节气对应的阳历日期

//每年的二十四节气对应的阳历日期几乎固定,平均分布于十二个月中

// 1月 2月 3月 4月 5月 6月

//小寒 大寒 立春 雨水 惊蛰 春分 清明 谷雨 立夏 小满 芒种 夏至

// 7月 8月 9月 10月 11月 12月

//小暑 大暑 立秋 处暑 白露 秋分 寒露 霜降 立冬 小雪 大雪 冬至

//*********************************************************************************

// 节气无任何确定规律,所以只好存表,要节省空间,所以....

//**********************************************************************************}

//数据格式说明:

//如1901年的节气为

// 1月 2月 3月 4月 5月 6月 7月 8月 9月 10月 11月 12月

// 6, 21, 4, 19, 6, 21, 5, 21, 6,22, 6,22, 8, 23, 8, 24, 8, 24, 8, 24, 8, 23, 8, 22

// 9, 6, 11,4, 9, 6, 10,6, 9,7, 9,7, 7, 8, 7, 9, 7, 9, 7, 9, 7, 8, 7, 15

//上面第一行数据为每月节气对应日期,15减去每月第一个节气,每月第二个节气减去15得第二行

// 这样每月两个节气对应数据都小于16,每月用一个字节存放,高位存放第一个节气数据,低位存放

//第二个节气的数据,可得下表

byte[] gLunarHolDay={

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1901

0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1902

0x96, 0xA5, 0x87, 0x96, 0x87, 0x87, 0x79, 0x69, 0x69, 0x69, 0x78, 0x78, //1903

0x86, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x78, 0x87, //1904

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1905

0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1906

0x96, 0xA5, 0x87, 0x96, 0x87, 0x87, 0x79, 0x69, 0x69, 0x69, 0x78, 0x78, //1907

0x86, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1908

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1909

0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1910

0x96, 0xA5, 0x87, 0x96, 0x87, 0x87, 0x79, 0x69, 0x69, 0x69, 0x78, 0x78, //1911

0x86, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1912

0x95, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1913

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1914

0x96, 0xA5, 0x97, 0x96, 0x97, 0x87, 0x79, 0x79, 0x69, 0x69, 0x78, 0x78, //1915

0x96, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1916

0x95, 0xB4, 0x96, 0xA6, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x87, //1917

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x77, //1918

0x96, 0xA5, 0x97, 0x96, 0x97, 0x87, 0x79, 0x79, 0x69, 0x69, 0x78, 0x78, //1919

0x96, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1920

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x87, //1921

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x77, //1922

0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x69, 0x69, 0x78, 0x78, //1923

0x96, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1924

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x87, //1925

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1926

0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1927

0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1928

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1929

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1930

0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1931

0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1932

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1933

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1934

0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1935

0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1936

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1937

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1938

0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1939

0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1940

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1941

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1942

0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1943

0x96, 0xA5, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1944

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1945

0x95, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1946

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1947

0x96, 0xA5, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1948

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x79, 0x78, 0x79, 0x77, 0x87, //1949

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1950

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1951

0x96, 0xA5, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1952

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1953

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x68, 0x78, 0x87, //1954

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1955

0x96, 0xA5, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1956

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1957

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1958

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1959

0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1960

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1961

0x96, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1962

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1963

0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1964

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1965

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1966

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1967

0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1968

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1969

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1970

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1971

0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1972

0xA5, 0xB5, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1973

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1974

0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1975

0x96, 0xA4, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x89, 0x88, 0x78, 0x87, 0x87, //1976

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1977

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x78, 0x87, //1978

0x96, 0xB4, 0x96, 0xA6, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1979

0x96, 0xA4, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1980

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x77, 0x87, //1981

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1982

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1983

0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //1984

0xA5, 0xB4, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1985

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1986

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x79, 0x78, 0x69, 0x78, 0x87, //1987

0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //1988

0xA5, 0xB4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1989

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1990

0x95, 0xB4, 0x96, 0xA5, 0x86, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1991

0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //1992

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1993

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1994

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x76, 0x78, 0x69, 0x78, 0x87, //1995

0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //1996

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1997

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1998

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1999

0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2000

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2001

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //2002

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //2003

0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2004

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2005

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2006

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //2007

0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2008

0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2009

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2010

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x78, 0x87, //2011

0x96, 0xB4, 0xA5, 0xB5, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2012

0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //2013

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2014

0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //2015

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2016

0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //2017

0xA5, 0xB4, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2018

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //2019

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x86, //2020

0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2021

0xA5, 0xB4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2022

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //2023

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2024

0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2025

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2026

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //2027

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2028

0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2029

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2030

0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //2031

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2032

0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x86, //2033

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x78, 0x88, 0x78, 0x87, 0x87, //2034

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2035

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2036

0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2037

0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2038

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2039

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2040

0xA5, 0xC3, 0xA5, 0xB5, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2041

0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2042

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2043

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x88, 0x87, 0x96, //2044

0xA5, 0xC3, 0xA5, 0xB4, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2045

0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //2046

0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2047

0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA5, 0x97, 0x87, 0x87, 0x88, 0x86, 0x96, //2048

0xA4, 0xC3, 0xA5, 0xA5, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x86, //2049

0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x78, 0x78, 0x87, 0x87}; //2050



private DateTime m_Date;

public DateTime Date

{

get{ return m_Date;}

set{ m_Date = value;}

}


public CNDate()

{

Date = DateTime.Today;

}

public CNDate(DateTime dt)

{

Date = dt.Date;

}

//计算指定日期的星座序号

public int GetConstellation()

{

int Y, M, D;

Y = m_Date.Year;

M = m_Date.Month;

D = m_Date.Day;

Y = M * 100 + D;

if (((Y >= 321) && (Y <= 419))) { return 0;}

else if ((Y >= 420) && (Y <= 520)) { return 1;}

else if ((Y >= 521) && (Y <= 620)) { return 2;}

else if ((Y >= 621) && (Y <= 722)) { return 3;}

else if ((Y >= 723) && (Y <= 822)) { return 4;}

else if ((Y >= 823) && (Y <= 922)) { return 5;}

else if ((Y >= 923) && (Y <= 1022)) { return 6;}

else if ((Y >= 1023) && (Y <= 1121)) { return 7;}

else if ((Y >= 1122) && (Y <= 1221)) { return 8;}

else if ((Y >= 1222) || (Y <= 119)) { return 9;}

else if ((Y >= 120) && (Y <= 218)) { return 10;}

else if ((Y >= 219) && (Y <= 320)) { return 11;}

else { return -1;};

}


//计算指定日期的星座名称

public string GetConstellationName()

{

int Constellation;

Constellation = GetConstellation();

if ((Constellation >= 0) && (Constellation <= 11))

{ return ConstellationName[Constellation];}

else

{ return "";};

}


//计算公历当天对应的节气 0-23,-1表示不是节气

public int l_GetLunarHolDay()

{

byte Flag;

int Day, iYear, iMonth, iDay;

iYear = m_Date.Year;

if ((iYear < START_YEAR) || (iYear > END_YEAR))

{ return -1;};

iMonth = m_Date.Month;

iDay = m_Date.Day;

Flag = gLunarHolDay[(iYear - START_YEAR) * 12 + iMonth - 1];

if (iDay < 15)

{ Day = 15 - ((Flag >> 4) & 0x0f);}

else

{Day = (Flag & 0x0f) + 15;};

if (iDay == Day)

{

if (iDay > 15)

{ return (iMonth - 1) * 2 + 1;}

else

{ return (iMonth - 1) * 2;}

}

else

{return -1;};

}


public string FormatMonth(ushort iMonth, bool bLunar)

{

string szText = "正二三四五六七八九十";

string strMonth;

if ((!bLunar) && (iMonth == 1))

{ return "一月";}

if (iMonth <= 10)

{

strMonth = "";

strMonth = strMonth + szText.Substring(iMonth - 1, 1);

strMonth = strMonth + "月";

return strMonth;

}

if (iMonth == 11)

{ strMonth = "十一";}

else

{ strMonth = "十二";}

return strMonth + "月";

}



public string FormatLunarDay(ushort iDay)

{

string szText1 = "初十廿三";

string szText2 = "一二三四五六七八九十";

string strDay;

if ((iDay != 20) && (iDay != 30))

{

strDay = szText1.Substring((iDay - 1) / 10, 1);

strDay = strDay + szText2.Substring((iDay - 1) % 10, 1);

}

else

{

strDay = szText1.Substring((iDay / 10) * 2 + 1, 2);

strDay = strDay + "十";

}

return strDay;

}


public string GetLunarHolDay()

{

ushort iYear, iMonth, iDay;

int i;

TimeSpan ts;

iYear = (ushort)(m_Date.Year);

if ((iYear < START_YEAR) || (iYear > END_YEAR))

{ return "";};

i = l_GetLunarHolDay();

if ((i >= 0) && (i <= 23))

{ return LunarHolDayName[i];}

else

{

ts = m_Date - (new DateTime(START_YEAR, 1, 1));

l_CalcLunarDate(out iYear, out iMonth, out iDay, (uint)(ts.Days));

return FormatMonth(iMonth, true) + FormatLunarDay(iDay);

}

}


//返回阴历iLunarYear年的闰月月份,如没有返回0 1901年1月---2050年12月

public int GetLeapMonth(ushort iLunarYear)

{

byte Flag;

if ((iLunarYear < START_YEAR) || (iLunarYear > END_YEAR))

{ return 0;};

Flag = gLunarMonth[(iLunarYear - START_YEAR) / 2];

if ((iLunarYear - START_YEAR) % 2 == 0)

{return Flag >> 4;}

else

{return Flag & 0x0F;}

}


//返回阴历iLunarYer年阴历iLunarMonth月的天数,如果iLunarMonth为闰月,

//高字为第二个iLunarMonth月的天数,否则高字为0 1901年1月---2050年12月

public uint LunarMonthDays(ushort iLunarYear, ushort iLunarMonth)

{

int Height, Low;

int iBit;

if ((iLunarYear < START_YEAR) || (iLunarYear > END_YEAR))

{ return 30; }

Height = 0;

Low = 29;

iBit = 16 - iLunarMonth;

if ((iLunarMonth > GetLeapMonth(iLunarYear)) && (GetLeapMonth(iLunarYear) > 0))

{iBit--;}

if ((gLunarMonthDay[iLunarYear - START_YEAR] & (1 << iBit)) > 0)

{Low++;}

if (iLunarMonth == GetLeapMonth(iLunarYear))

{

if ((gLunarMonthDay[iLunarYear - START_YEAR] & (1 << (iBit-1)))>0)

{Height = 30;}

else

{Height = 29;}

}

return (uint)((uint)(Low)|(uint)(Height)<<16); //合成为uint

}


//返回阴历iLunarYear年的总天数 1901年1月---2050年12月

public int LunarYearDays(ushort iLunarYear)

{

int Days;

uint tmp;

if ((iLunarYear < START_YEAR) || (iLunarYear > END_YEAR))

{ return 0;};

Days = 0;

for (ushort i=1; i <= 12; i++)

{

tmp = LunarMonthDays(iLunarYear, i);

Days = Days + ((ushort)(tmp>>16) & 0xFFFF); //取高位

Days = Days + (ushort)(tmp); //取低位

}

return Days;

}


//计算从1901年1月1日过iSpanDays天后的阴历日期

public void l_CalcLunarDate(out ushort iYear, out ushort iMonth, out ushort iDay, uint iSpanDays)

{

uint tmp;

//阳历1901年2月19日为阴历1901年正月初一

//阳历1901年1月1日到2月19日共有49天

if (iSpanDays < 49)

{

iYear = START_YEAR - 1;

if (iSpanDays < 19)

{

iMonth = 11;

iDay = (ushort)(11 + iSpanDays);

}

else

{

iMonth = 12;

iDay = (ushort)(iSpanDays - 18);

}

return;

}

//下面从阴历1901年正月初一算起

iSpanDays = iSpanDays - 49;

iYear = START_YEAR;

iMonth = 1;

iDay = 1;

//计算年

tmp = (uint)LunarYearDays(iYear);

while (iSpanDays >= tmp)

{

iSpanDays = iSpanDays - tmp;

iYear++;

tmp = (uint)LunarYearDays(iYear);

}

//计算月

tmp = LunarMonthDays(iYear, iMonth); //取低位

while (iSpanDays >= tmp)

{

iSpanDays = iSpanDays - tmp;

if (iMonth == GetLeapMonth(iYear))

{

tmp = (LunarMonthDays(iYear, iMonth)>>16)&0xFFFF; //取高位

if (iSpanDays < tmp)

{break;}

iSpanDays = iSpanDays - tmp;

}

iMonth++;

tmp = LunarMonthDays(iYear,iMonth); //取低位

}

//计算日

iDay = (ushort)(iDay + iSpanDays);

}



//把iYear年格式化成天干记年法表示的字符串

public string FormatLunarYear()

{

string strYear;

string szText1 = "甲乙丙丁戊己庚辛壬癸";

string szText2 = "子丑寅卯辰巳午未申酉戌亥";

string szText3 = "鼠牛虎免龙蛇马羊猴鸡狗猪";

ushort iYear;

iYear = (ushort)(m_Date.Year);

strYear = szText1.Substring((iYear - 4) % 10, 1);

strYear = strYear + szText2.Substring((iYear - 4) % 12, 1);

strYear = strYear + " ";

strYear = strYear + szText3.Substring((iYear - 4) % 12, 1);

strYear = strYear + "年";

return strYear;

}

} //class CNDate


public class Test

{

static void Main(string[] args)

{

CNDate dt = new CNDate(DateTime.Today);

Console.WriteLine("今天是:" + dt.Date.ToString() + dt.GetConstellationName());

Console.WriteLine(dt.l_GetLunarHolDay());

Console.WriteLine(dt.GetLunarHolDay());

Console.WriteLine("闰月" + dt.GetLeapMonth(UInt16.Parse(args[0])));

Console.WriteLine("2月的天数" + dt.LunarMonthDays(UInt16.Parse(args[0]), UInt16.Parse(args[1])));

Console.WriteLine("天数" + dt.LunarYearDays(UInt16.Parse(args[0])));

Console.WriteLine("" + dt.FormatLunarYear());

dt.Date = DateTime.Today.AddDays(1);

Console.WriteLine("明天是:" + dt.Date.ToString() + dt.GetConstellationName());
}
} //class Test
}  
 
(20) C# 自定义控件--阴历显示方式 本例实现的效果如下图所示: 在这个例子里,主要演示了自定义控件的方式,以及界面的操作。 算法方面巧妙地使用数据结构来保存农历的日期。 DateTimeControl控件的源码: using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; usin 阅读详情

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