首先我们确定几个关键点:
窗口大小:windowW:Number,windowH:Number; 指的是可视区域的大小 我们可以把他想成客户端的分别率
单位地图大小: uintPicW:Number,uintPicH:Number; 指的是你切割的地图图片的单元大小。
当前地图坐标:position:point;这里大家就可以想成是你人物的当前所处坐标
清楚了上面的几个关键点,我们再来看下面的这个图:
阴影区域就是可视区域 A、B、C、D就是切割的单元地图
我们可以很容易的求出窗口的4个点,所占的地图的索引:
x0 = position.x - windowW/2;
x1 = position.x + windowW/2;
y0 = position.y - windowH/2;
y1 = position.y + windowH/2;
mapIndexX0 = uint(x0/256);
mapIndexX1 = uint(x1/256);
mapIndexY0 = uint(y0/256);
mapIndexY1 = uint(y1/256);
package com.heptaFish.common.game.map.layers
{
import com.heptaFish.common.config.Config;
import com.heptaFish.common.core.BaseDisplayObject;
import com.heptaFish.common.game.map.impl.GameMap;
import com.heptaFish.common.hack.HeptaFishGC;
import com.heptaFish.common.loader.impl.ImageLoader;
import com.heptaFish.common.map.impl.HashMap;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.geom.Point;
//地图层 图片
public class MapLayer extends BaseDisplayObject
{
//图片读取器
private var _imageLoader:ImageLoader;
//地图图片 用于整块加载模式
private var _image:Bitmap;
//地图图片数组 用于栅格式加载地图模式
private var _imageMap:HashMap;
//小地图图片
private var _simage:Bitmap;
//
private var _map:GameMap;
private var _loadType:int;//加载类型 0:整块加载 1:栅格加载
private var _visualWidth:Number;//地图可视宽度
private var _visualHeight:Number;//地图可视高度
private var _sliceWidth:Number;//地图切割单元宽度
private var _sliceHeight:Number;//地图切割单元高度
private var _preloadX:Number;//横向预加载屏数
private var _preloadY:Number;//纵向预加载屏数
private var _loadingMap:HashMap;//正在加载的屏map
private var _waitLoadingArr:Array;//等待加载的loadermap
private var _loadingNo:int = Config.getInt("concurrencyImageLoader");
private var _screenImageRow:int;//一屏需要加载的横向图片数
private var _screenImageCol:int;//一屏需要加载的纵向图片数
private var _row:int;//总横向节点数
private var _col:int;//总纵向节点数
private var _nowPlayerPointoint;//当前人物所处的屏
public function MapLayer(map:GameMap)
{
_map = map;
_loadType = parseInt(_map.mapXML.@loadType);
}
//读取地图图片
public function load():void{
//加载小地图
var imageLoader:ImageLoader = new ImageLoader();
var fileName:String =Config.getValue("mapLib") + _map.name + "/map_s.jpg";
imageLoader.load(fileName);
imageLoader.addEventListener(Event.COMPLETE,loadSmallSuccess);
imageLoader.addEventListener(ProgressEvent.PROGRESS,loadingHandler);
imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
}
//读取大地图成功
private function loadBigSuccess(evet:Event):void{
var imageLoader:ImageLoader = ImageLoader(evet.target);
var image:Bitmap = new Bitmap(imageLoader._data);
addChild(image);
if(_simage != null && _simage.parent == this){
removeChild(_simage);
_simage = null;
}
this.width = image.width;
this.height = image.height;
imageLoader.removeEventListener(Event.COMPLETE,loadBigSuccess);
imageLoader.removeEventListener(ProgressEvent.PROGRESS,loadingHandler);
imageLoader.removeEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
imageLoader = null;
dispatchEvent(evet);
HeptaFishGC.gc();
}
//读取小地图成功
private function loadSmallSuccess(evet:Event):void{
var imageLoader:ImageLoader = ImageLoader(evet.target);
var image:Bitmap = new Bitmap(imageLoader._data);
image.width = _map.mapWidth;
image.height = _map.mapHeight;
addChild(image);
this.width = image.width;
this.height = image.height;
imageLoader.removeEventListener(Event.COMPLETE,loadSmallSuccess);
imageLoader.removeEventListener(ProgressEvent.PROGRESS,loadingHandler);
imageLoader.removeEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
imageLoader = null;
dispatchEvent(evet);
HeptaFishGC.gc();
switch(_loadType){
case 0://整块加载
//加载大地图
var bfileName:String =Config.getValue("mapLib") + _map.name + "/map.jpg";
var bLoader:ImageLoader = new ImageLoader();
bLoader.load(bfileName);
bLoader.addEventListener(Event.COMPLETE,loadBigSuccess);
bLoader.addEventListener(ProgressEvent.PROGRESS,loadingHandler);
bLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
break;
case 1:
_loadingMap = new HashMap();
_imageMap = new HashMap();
_waitLoadingArr = new Array();
_visualWidth = _map.app.screen.size.x;
_visualHeight = _map.app.screen.size.y;
_sliceWidth = parseFloat(_map.mapXML.@sliceWidth);
_sliceHeight = parseFloat(_map.mapXML.@sliceHeight);
_preloadX = parseFloat(_map.mapXML.@preloadX);
_preloadY = parseFloat(_map.mapXML.@preloadY);
_screenImageRow = Math.round(_visualWidth/_sliceWidth);
_screenImageCol = Math.round(_visualHeight/_sliceHeight);
_row = Math.ceil(_map.mapWidth/_sliceWidth);
_col = Math.ceil(_map.mapHeight/_sliceHeight);
loadSliceImage(_map.initPlayerPoint);
break;
default:
break;
}
}
//根据player坐标读取周边指定屏数地图
private function loadSliceImage(playerPointoint):void{
var nowX:int = Math.floor(playerPoint.x/_sliceWidth);//现在所处的索引X
var nowY:int = Math.floor(playerPoint.y/_sliceHeight);//现在所处的索引Y
var nowScreenX:int = Math.floor(nowX/_screenImageRow);//现在所处的屏索引X
var nowScreenY:int = Math.floor(nowY/_screenImageCol);//现在所处的屏索引Y
// trace("nowScreenX:" + nowScreenX);
// trace("nowScreenY:" + nowScreenY);
_nowPlayerPoint = new Point(nowScreenX,nowScreenY);
loadScreenImage(nowScreenX,nowScreenY);
// removeScreenImage(nowScreenX,nowScreenY);
var startX:int = (nowScreenX - _preloadX < 0 ? 0 : nowScreenX - _preloadX);
var startY:int = (nowScreenY - _preloadY < 0 ? 0 : nowScreenY - _preloadY);
var endX:int = (nowScreenX + _preloadX > _row ? _row : nowScreenX + _preloadX);
var endY:int = (nowScreenY + _preloadY > _col ? _col : nowScreenY + _preloadY);
for(var xx:int = startX; xx < endX;xx++){
for(var yy:int = startY; yy < endY;yy++){
if(xx == nowScreenX && yy == nowScreenY){
continue;
}else{
loadScreenImage(xx,yy);
}
}
}
}
//加载指定屏的地图图片
private function loadScreenImage(screenX:int,screenY:int):void{
var starX:int = _screenImageRow*screenX < 0 ? 0 : _screenImageRow*screenX;
var starY:int = _screenImageCol*screenY < 0 ? 0 : _screenImageCol*screenY;
var endX:int = _screenImageRow*(screenX+1) > _row - 1 ? _row -1 : _screenImageRow*(screenX+1);
var endY:int = _screenImageCol*(screenY+1) > _col-1 ? _col-1 : _screenImageCol*(screenY+1);
for(var yy:int=starY;yy<endY+1;yy++){
for(var xx:int = starX;xx<endX+1;xx++){
var tempKey:String = yy+"_"+xx;
if(!_loadingMap.containsValue(tempKey) && !_imageMap.containsKey(tempKey)){
_waitLoadingArr.push(tempKey);
}
}
_waitLoadingArr.reverse();
loadImage();
}
}
private function loadImage():void{
if(_waitLoadingArr.length > 0){
for(var i:int = 0;i<_loadingNo - _loadingMap.size();i++){
var key:String = _waitLoadingArr.pop();
var imageLoader:ImageLoader = new ImageLoader();
var fileName:String = Config.getValue("mapLib") + _map.name +"/" + key + ".jpg";
// trace("fileName:" + fileName);
_loadingMap.put(imageLoader,key);
imageLoader.addEventListener(Event.COMPLETE,loadScreenImageSuccess);
imageLoader.addEventListener(ProgressEvent.PROGRESS,loadingHandler);
imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
imageLoader.load(fileName);
}
}
}
//成功加载某屏的图片
private function loadScreenImageSuccess(evet:Event):void{
var imageLoader:ImageLoader = ImageLoader(evet.target);
var tempStr:String = String(_loadingMap.getValue(imageLoader));
var tempStrArr:Array = tempStr.split("_");
var yy:int = tempStrArr[0];
var xx:int = tempStrArr[1];
_loadingMap.remove(imageLoader);
var image:Bitmap = new Bitmap(imageLoader._data);
image.x = _sliceWidth*xx;
image.y = _sliceHeight*yy;
this.addChild(image);
_imageMap.put(yy+"_"+xx,image);
imageLoader.removeEventListener(Event.COMPLETE,loadScreenImageSuccess);
imageLoader.removeEventListener(ProgressEvent.PROGRESS,loadingHandler);
imageLoader.removeEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
imageLoader = null;
loadImage();
}
//卸载指定屏的地图图片
private function removeScreenImage(screenX:int,screenY:int):void{
var startX:int = (screenX - _preloadX < 0 ? 0 : screenX - _preloadX);
var startY:int = (screenY - _preloadY < 0 ? 0 : screenY - _preloadY);
var endX:int = (screenX + _preloadX > _row ? _row : screenX + _preloadX);
var endY:int = (screenY + _preloadY > _col ? _col : screenY + _preloadY);
var keyArr:Array = _imageMap.keys();
for(var i:int = 0;i < keyArr.length;i++){
var key:String = keyArr;
var tempStrArr:Array = key.split("_");
var yy:int = tempStrArr[0];
var xx:int = tempStrArr[1];
if(xx < startX*_screenImageRow || xx > endX * _screenImageRow || yy < startY*_screenImageCol ||
yy > endY*_screenImageCol){
var image:Bitmap = Bitmap(_imageMap.getValue(key));
this.removeChild(image);
image = null;
_imageMap.remove(key);
}
}
HeptaFishGC.gc();
}
//检查是否需要加载
public function checkLoad(pointoint):void{
var nowX:int = Math.floor(point.x/_sliceWidth);//现在所处的索引X
var nowY:int = Math.floor(point.y/_sliceHeight);//现在所处的索引Y
var nowScreenX:int = Math.floor(nowX/_screenImageRow);//现在所处的屏索引X
var nowScreenY:int = Math.floor(nowY/_screenImageCol);//现在所处的屏索引Y
if(nowScreenX != _nowPlayerPoint.x || nowScreenY != _nowPlayerPoint.y){
loadSliceImage(point);
}
}
}
}