游戏开发与环境搭建:从基础到实践
1. 游戏开发中的碰撞检测与音效处理
在游戏开发中,碰撞检测与音效处理是提升游戏体验的重要环节。以下是一段关于精灵组件更新和渲染的代码:
@override
void update(double dt) {
super.update(dt);
// Fall down the screen
screenPosition = yComponentPosition + spriteVelocity * dt ;
if (screenPosition < size.y - yRectHeight/2){
yComponentPosition = screenPosition;
} else {
// Random spawn at new X location
xComponentPosition = randomHorizontalPosition(size.x - xRectWidth/2);
yComponentPosition = 0.0;
}
}
@override
void render(Canvas canvas) {
super.render(canvas);
// xStartPos, aayStartPos, xRectWidth, yRectHeight
canvas.drawRect(
Rect.fromLTWH(
xComponentPosition,
yComponentPositi