C语言项目小游戏之俄罗斯方块

该文章介绍了如何使用C语言编写一个俄罗斯方块小游戏,包括创建控制台窗口的函数、游戏区域的数据结构、方块形状的定义以及游戏逻辑的实现。代码中包含了游戏区域的初始化、方块的移动、变形、消除等功能,还有游戏暂停、分数统计和等级系统等元素。

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今天给大家带来一个用C语言实现的俄罗斯方块小游戏

游戏截图:

 

 

 

首先我们先创建一个名为mywindows.h的头文件。用来设置我们操作台的各种功能实现

mywindows.h

#ifndef MYWINDOWS_H_INCLUDED
#define MYWINDOWS_H_INCLUDED

//系统调用模块
#include <windows.h>

// 1.初始化句柄
void initHandle();

// 2.设置光标位置
void setPos( int x ,int y);

// 3.设置颜色
void setColor(int color);

//4.设置光标位置是否可见
void setCursorVisible(int flag);

//6.设置窗口标题
void setTitle(char title[40]);

//7.关闭句柄
void closehandle();

//8. 有意思的话
void printfwsb();



#endif // MYWINDOWS_H_INCLUDED

每一个函数的功能都有注释向大家解释,现在给大家放出函数功能的具体实现,博主创建了了个名为mywindows.c的源文件

mywindows.c

#include "mywindows.h"

HANDLE handle;  //全局变量
// 1.初始化句柄
void initHandle()
{
   handle = GetStdHandle(STD_OUTPUT_HANDLE);
}

// 2.设置光标位置
void setPos(int x,int y)
{
    //定义结构体数据
    COORD coord = {x*2,y};
    // 调用光标位置函数
    SetConsoleCursorPosition(handle,coord);
}

//3. 设置颜色
void setColor(int color)
{
    SetConsoleTextAttribute(handle,color);
}

//4.设置光标是否可见
void setCursorVisible(int flag)
{
    CONSOLE_CURSOR_INFO info;  //光标信息结构体
    info.bVisible = flag;  //光标是否可见
    info.dwSize = 100;  //光标宽度1-100
    SetConsoleCursorInfo(handle,&info);  //设置光标属性
}


// 6.设置标题
void setTitle(char title[40])
{
    SetConsoleTitleA(title);
}

// 7.关闭句柄
void closehandle()
{
    CloseHandle(handle);
}

void printfwsb()
{
    setPos(1,4);
    setColor(0x0c);
    printf("玩家过不了十五级==小笨蛋\n");
    setPos(1,5);
    setColor(0x0d);
    printf("不会有人不会玩俄罗斯方块吧!");
}







这就是每个函数的具体实现,如果大家对上边的什么语法有不明白之处,可以在评论区或者私信提问作者。

然后就是我们游戏区域的实现,毕竟俄罗斯方块这个游戏是需要在一定空间内完成方块的移动与变形,所以博主创建了一个名为data.h的头文件你用来设置游戏限定区域和每种类型的方块

data.h

#ifndef DATA_H_INCLUDED
#define DATA_H_INCLUDED

//数据模块
//界面数组(游戏池)
int windowShape[25][26]=
{
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};


//开始界面
int startShape[25][26]=
{
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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