
此笔记仅是我个人学习的笔记,接下来会持续更新,希望对初学者有所帮助,如果发现错误,望在评论区指正。
本文章仅分享扫雷游戏代码,不添加思路
game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define ESAY_MineSweeper 10
//初始化棋盘
void Init_board(char board[ROWS][COLS], int row, int col, char set);
//打印棋盘
void Display_board(char board[ROWS][COLS], int row, int col);
//设置雷
void Set_mine(char mine[ROWS][COLS], int row, int col);
//检查雷
void Mine_clearance(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void Init_board(char board[ROWS][COLS], int row, int col,char set)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
board[i][j] = set;
}
}
return;
}
//打印棋盘
void Display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("--------- MineSweeper ----------\n");
for (i = 0;i <= col;i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1;i <= row;i++)
{
int j = 0;
printf("%d ", i);
for (j = 1;j <= col;j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
return;
}
//设置雷
void Set_mine(char mine[ROWS][COLS],int row, int col)
{
// 设置时间戳,随机雷
int count = ESAY_MineSweeper;
srand((unsigned int)time(NULL));
while (count > 0)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] != '1')
{
mine[x][y] = '1';
count--;
}
}
return;
}
int Count_mine(char mine[ROWS][COLS],int x,int y)
{
return mine[x - 1][y - 1]
+ mine[x - 1][y]
+ mine[x - 1][y + 1]
+ mine[x][y + 1]
+ mine[x + 1][y + 1]
+ mine[x + 1][y]
+ mine[x + 1][y - 1]
+ mine[x][y - 1] - 8 * '0';
}
//检查雷
void Mine_clearance(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < (row * col - ESAY_MineSweeper))
{
printf("请输入要排查的坐标:\n");
scanf("%d %d", &x, &y);
if (x > 0 && x < ROW + 1 && y>0 && y < COL + 1)
{
if (mine[x][y] == '1')
{
printf("抱歉,死了\n");
Display_board(mine, ROW, COL);
break;
}
else
{
if (show[x][y] != '*')
{
printf("已经输入过,重新输入\n");
}
else
{
show[x][y] = Count_mine(mine, x, y) + '0';
Display_board(show, ROW, COL);
win++;
}
}
}
else
{
printf("输入错误,重新输入\n");
}
}
if (win == row * col - ESAY_MineSweeper)
{
printf("你赢了\n");
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("********************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("********************\n");
}
void game()
{
//创建棋盘
char mine[ROWS][COLS];
char show[ROWS][COLS];
Init_board(mine, ROWS, COLS, '0');
Init_board(show, ROWS, COLS, '*');
Display_board(show, ROW, COL);
Set_mine(mine, ROW, COL);
//Display_board(mine, ROW, COL);
Mine_clearance(mine, show, ROW, COL);
return;
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入选项:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入:\n");
break;
}
} while (input);
return 0;
}
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