Here are some pictures of my GPU-based volume rendering engine:
Included functions:
1. Anti-Aliasing (not applied in the above picture)
2. Transfer Function on Alpha & Color
The highlight is that it reaches an interactive FPS: for 512x512 resolution it is about 20~40 FPS, depending on how much the volume takes the screen.
GPU体积渲染引擎

1327

被折叠的 条评论
为什么被折叠?



