/**********************************************
// Unity相关
/**********************************************
Unity 技术之对集成显卡进行优化
http://codecloud.net/73972.html
【unity优化五】GPU
http://blog.youkuaiyun.com/usausa2/article/details/47219653
Unity 几种优化建议
http://www.narkii.com/club/thread-327263-1.html
优化 Optimizations
http://www.ceeger.com/Manual/MobileOptimisation.html
[Unity3D]关于U3D贴图格式压缩
http://blog.sina.com.cn/s/blog_5b6cb9500102vi6i.html
Unity项目UI图片压缩格式(UGUI)
http://blog.youkuaiyun.com/zakerhero/article/details/53213287
Unity3D模型制作规范
http://www.manew.com/3116.html
关于Unity渲染优化,你可能遇到这些问题
http://blog.uwa4d.com/archives/QA_Rendering.html
Unity3D性能优化--- 收集整理的一堆
http://gad.qq.com/article/detail/7472
untiy3d的美工方面需要知道的知识
http://www.voidcn.com/blog/ykr168age/article/p-4218368.html
Unity3D项目优化
http://www.jilemr.com/vrarmrschool/3ddeveloper/unity3d/2016-11-07/article-2248.html
/**********************************************
// GPU-Profiler使用
/**********************************************
使用Mali Graphics Debugger调优Unity程序(Killer示例)
http://www.jianshu.com/p/35096e796aa3
PVRTune
https://community.imgtec.com/developers/powervr/tools/pvrtune/
/**********************************************
// AlphaTest和Early-Z、Hi-Z的关系
/**********************************************
Alpha test vs early z
https://forum.beyond3d.com/threads/alpha-test-vs-early-z.11697/
alpha test & early-z confusion
https://www.opengl.org/discussion_boards/showthread.php/151590-alpha-test-early-z-confusion
Alpha test disables Early Z?
https://community.amd.com/thread/140033
the issue with alpha test and early z comes from the following:
- the depth test is really a read/modify/write, so if you pass depth test in earlyZ, then you will write the new depth value right away
- when alpha test is enabled, a pixel could pass the depth test but still be rejected. in that case, the depth value would be modified incorrectly
Pierre B.
AMD显卡中的Hyber-Z的工作原理
http://blog.youkuaiyun.com/codeboycjy/article/details/6257329
[GPU架构|GPU体系结构]深度解析AMD GPU Hierarchical Z & Early-z被诸多限制的原因
http://www.cnblogs.com/OpenGPU/archive/2009/06/02/AMD_GPU_Architecture_Depth_Test.html
mobile cpu上禁用alpha test的相关总结
http://www.cnblogs.com/TracePlus/p/4037165.html
/**********************************************
// Cubemap shadow
/**********************************************
基于localcubemap的阴影折射反射技术
http://malideveloper.arm.com/zh-hans/documentation-zh/developer-guides-zh/arm-guide-unity-enhancing-mobile-games/
// Unity相关
/**********************************************
Unity 技术之对集成显卡进行优化
http://codecloud.net/73972.html
【unity优化五】GPU
http://blog.youkuaiyun.com/usausa2/article/details/47219653
Unity 几种优化建议
http://www.narkii.com/club/thread-327263-1.html
优化 Optimizations
http://www.ceeger.com/Manual/MobileOptimisation.html
[Unity3D]关于U3D贴图格式压缩
http://blog.sina.com.cn/s/blog_5b6cb9500102vi6i.html
Unity项目UI图片压缩格式(UGUI)
http://blog.youkuaiyun.com/zakerhero/article/details/53213287
Unity3D模型制作规范
http://www.manew.com/3116.html
关于Unity渲染优化,你可能遇到这些问题
http://blog.uwa4d.com/archives/QA_Rendering.html
Unity3D性能优化--- 收集整理的一堆
http://gad.qq.com/article/detail/7472
untiy3d的美工方面需要知道的知识
http://www.voidcn.com/blog/ykr168age/article/p-4218368.html
Unity3D项目优化
http://www.jilemr.com/vrarmrschool/3ddeveloper/unity3d/2016-11-07/article-2248.html
/**********************************************
// GPU-Profiler使用
/**********************************************
使用Mali Graphics Debugger调优Unity程序(Killer示例)
http://www.jianshu.com/p/35096e796aa3
PVRTune
https://community.imgtec.com/developers/powervr/tools/pvrtune/
/**********************************************
// AlphaTest和Early-Z、Hi-Z的关系
/**********************************************
Alpha test vs early z
https://forum.beyond3d.com/threads/alpha-test-vs-early-z.11697/
alpha test & early-z confusion
https://www.opengl.org/discussion_boards/showthread.php/151590-alpha-test-early-z-confusion
Alpha test disables Early Z?
https://community.amd.com/thread/140033
the issue with alpha test and early z comes from the following:
- the depth test is really a read/modify/write, so if you pass depth test in earlyZ, then you will write the new depth value right away
- when alpha test is enabled, a pixel could pass the depth test but still be rejected. in that case, the depth value would be modified incorrectly
Pierre B.
AMD显卡中的Hyber-Z的工作原理
http://blog.youkuaiyun.com/codeboycjy/article/details/6257329
[GPU架构|GPU体系结构]深度解析AMD GPU Hierarchical Z & Early-z被诸多限制的原因
http://www.cnblogs.com/OpenGPU/archive/2009/06/02/AMD_GPU_Architecture_Depth_Test.html
mobile cpu上禁用alpha test的相关总结
http://www.cnblogs.com/TracePlus/p/4037165.html
/**********************************************
// Cubemap shadow
/**********************************************
基于localcubemap的阴影折射反射技术
http://malideveloper.arm.com/zh-hans/documentation-zh/developer-guides-zh/arm-guide-unity-enhancing-mobile-games/