c#基类子类的函数调用关系,代码说明new关键字后面的类中的函数为对象调用的函数,当然必须要有virtual和override,继承就相当于包含了基类的函数,子类对象调用时基类的函数相当于就在子类当中一样。(必须要有virtual和override此代码才成立),问题是C#基础问题但很容易搞错,代码片在unity3d中测试,需要UnityEngine.dll。
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
void Start()
{
TestBase T1 = new TestChild();
T1.TestA();//child!
TestBase T2 = new TestBase();
T2.TestA();//base!
TestChild T3 = new TestChild();
T1.TestA();//child!
}
}
using UnityEngine;
using System.Collections;
using UnityEngine;
public class TestBase
{
public TestBase()
{
}
public virtual void A()
{
Debug.LogError("base!");
}
public void TestA()
{
A();
}
}
public class TestChild : TestBase
{
public override void A()
{
Debug.LogError("child!");
}
}