7、Mastering SpriteKit: Physics and Collision Detection in Game Development

Mastering SpriteKit: Physics and Collision Detection in Game Development

1. Initial Steps and Basic Mechanics

When the player stops touching the screen, the touchUp(pos:) method is called. This indicates that the player has stopped moving Blob, so the movingPlayer variable is set to false .

To test the current state of the project:
1. Build and run the project.
2. Touch Blob, and it will track your finger movement, allowing you to control its speed at will.
3. For now, keep the level property set to 8.

The key takeaways from this stage include learning how to chain actions, using an iterative and incremental development process to add and tweak code, and implementing s

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