class TrieNode {
public:
TrieNode *child[26];
bool isWord;
TrieNode(): isWord(false){
for(auto &node: child){
node = NULL;
}
}
};
class Trie {
public:
/** Initialize your data structure here. */
Trie() {
head = new TrieNode();
}
/** Inserts a word into the trie. */
void insert(string word) {
TrieNode* cur = head;
for(char a: word){
int pos = a-'a';
if(!cur->child[pos]){
cur->child[pos] = new TrieNode();
}
cur = cur->child[pos];
}
cur->isWord = true;
}
/** Returns if the word is in the trie. */
bool search(string word) {
TrieNode* cur = head;
for(char a: word){
int pos = a-'a';
if(!cur->child[pos]){
return false;
}
cur = cur->child[pos];
}
return cur->isWord;
}
/** Returns if there is any word in the trie that starts with the given prefix. */
bool startsWith(string prefix) {
TrieNode* cur = head;
for(char a: prefix){
int pos = a-'a';
if(!cur->child[pos]) return false;
cur = cur->child[pos];
}
return true;
}
private:
TrieNode* head;
};
/**
* Your Trie object will be instantiated and called as such:
* Trie* obj = new Trie();
* obj->insert(word);
* bool param_2 = obj->search(word);
* bool param_3 = obj->startsWith(prefix);
*/