闲来无事,编了3个c++的小游戏,新人入坑,请别喷。
忍者必须死1.0
#include<iostream>
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){
if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
}if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0;i<3;i++){
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a==2)Blo-=20;
else if(a==8)Blo-=10;
else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
}
}
void Map(int a,int b){
Color(0);
if(a==-1){
if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";}
}
if(a==0){
if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
}
if(a==1||a==3){
if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;}
if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
}if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
}
void Move(){
if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
for(int i=bl;i<=br;i++){
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
Map(1,i);if(B[i].life==0) continue;
else{B[i].t++;
if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;}
if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
}
}
void Guai(int R,int r){
if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
}
void CpGuai(int R,float x,float y,float xx,float yy){
if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
}
void MesGuai(int a,int rr){
int R=rand()%rr,r=-10086;
if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
}
void NorGuai(int a,int b){
if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
}
void RandGood(){
if(Biao>0){Biao--;Guai(-1,0);}
if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
else Gd[1]=0;
for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
}
void Panboss(int bx,int by){
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
}
void Boss1(){
for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
Bx1-=Bvx1;By1-=Bvy1;
if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
}
void Boss2(){
for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
Bx2-=Bvx2;By2-=Bvy2;
if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
}
void Boss3(){
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
Bx3-=Bvx3;By3-=Bvy3;
if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
}
void Ball(int ball){
if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"水火四重奏(极稀有!!!!!)";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"瞬跳";;if(rr==6)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"水火四重奏(极稀有!!!!!)";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);}
if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);}
}
int main(){
cout<<"跑酷即将开始!"<<endl;
system("color 4");
Sleep(700);
system("color 2");
Sleep(800);
system("color 6");
Sleep(800);
system("color 9");
Sleep(3000);
system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
Start:Blo=Blomax * 100;Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
while(1){
T++;
if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
Map(-1,0);
if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
Move();Map(0,(bool)Kill);Color(0);
Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
}
if(Blo<=0){
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
}
else if(Win==7){
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(3000);
Setpos(30,0);
return 0;
}
else Sleep(1000),Win++,D=0;
goto Start;
}
俄罗斯方块1.0
//"俄罗斯方块"V1.0
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
#include <windows.h>
#include <conio.h>
using namespace std;
int block00[4][4] = { { 10,0,0,0 },{ 1,1,1,1 },{ 0,0,0,0 },{ 0,0,0,0 } };
int block01[4][4] = { { 11,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 } };
int block02[4][4] = { { 12,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,1,0,0 } };
int block03[4][4] = { { 13,0,0,0 },{ 0,1,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } };
int block04[4][4] = { { 14,0,0,0 },{ 0,0,0,0 },{ 0,1,0,0 },{ 1,1,1,0 } };
int block05[4][4] = { { 15,0,0,0 },{ 0,1,0,0 },{ 0,1,1,0 },{ 0,1,0,0 } };
int block06[4][4] = { { 16,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 1,0,0,0 } };
int block07[4][4] = { { 17,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 },{ 0,1,0,0 } };
int block08[4][4] = { { 18,0,0,0 },{ 0,0,0,0 },{ 0,0,1,0 },{ 1,1,1,0 } };
int block09[4][4] = { { 19,0,0,0 },{ 0,1,0,0 },{ 0,1,0,0 },{ 0,1,1,0 } };
int block10[4][4] = { { 20,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,0,1,0 } };
int block11[4][4] = { { 21,0,0,0 },{ 0,1,0,0 },{ 0,1,0,0 },{ 1,1,0,0 } };
int block12[4][4] = { { 22,0,0,0 },{ 0,0,0,0 },{ 1,0,0,0 },{ 1,1,1,0 } };
int block13[4][4] = { { 23,0,0,0 },{ 0,1,1,0 },{ 0,1,0,0 },{ 0,1,0,0 } };
int block14[4][4] = { { 24,0,0,0 },{ 0,0,0,0 },{ 0,1,1,0 },{ 1,1,0,0 } };
int block15[4][4] = { { 25,0,0,0 },{ 1,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } };
int block16[4][4] = { { 26,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 0,1,1,0 } };
int block17[4][4] = { { 27,0,0,0 },{ 0,0,1,0 },{ 0,1,1,0 },{ 0,1,0,0 } };
int block18[4][4] = { { 28,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 1,1,0,0 } };
void initialWindow(HANDLE hOut);//初始化窗口
void initialPrint(HANDLE hOut);//初始化界面
void gotoXY(HANDLE hOut, int x, int y);//移动光标
void roundBlock(HANDLE hOut, int block[4][4]);//随机生成方块并打印到下一个方块位置
bool collisionDetection(int block[4][4], int map[21][12], int x, int y);//检测碰撞
void printBlock(HANDLE hOut, int block[4][4], int x, int y);//打印方块
void clearBlock(HANDLE hOut, int block[4][4], int x, int y);//消除方块
void myLeft(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//左移
void myRight(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//右移
void myUp(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//顺时针旋转90度
int myDown(HANDLE hOut, int block[4][4], int map[21][12], int &x, int y);//加速下落
void myStop(HANDLE hOut, int block[4][4]);//游戏暂停
void gameOver(HANDLE hOut, int block[4][4], int map[21][12]);//游戏结束
void eliminateRow(HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint);//判断是否能消行并更新分值
int main() {
int map[21][12];
int blockA[4][4];//候选区的方块
int blockB[4][4];//下落中的方块
int positionX, positionY;//方块左上角的坐标
bool check;//检查方块还能不能下落
char key;//用来存储按键
int val;//用来控制下落速度
int fraction;//用来存储得分
int checkpoint;//用来存储关卡
int times;
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);//获取标准输出设备句柄
initialWindow(hOut);
initial:
gotoXY(hOut, 0, 0);
initialPrint(hOut);
check = true;
val = 50;
fraction = 0;
checkpoint = 1;
times = val;
for (int i = 0; i < 20; ++i) {
for (int j = 1; j < 11; ++j) {
map[i][j] = 0;
}
}
for (int i = 0; i < 20; ++i) {
map[i][0] = map[i][11] = 1;
}
for (int i = 0; i < 12; ++i) {
map[20][i] = 1;
}
srand((unsigned)time(NULL));
roundBlock(hOut, blockA);
while (true) {
if (check) {
eliminateRow(hOut, map, val, fraction, checkpoint);
check = false;
positionX = -3;
positionY = 4;
if (collisionDetection(blockA, map, positionX, positionY)) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
blockB[i][j] = blockA[i][j];
}
}
roundBlock(hOut, blockA);
} else {
gameOver(hOut, blockA, map);
goto initial;
}
}
printBlock(hOut, blockB, positionX, positionY);
if (_kbhit()) {
key = _getch();
switch (key) {
case 72:
myUp(hOut, blockB, map, positionX, positionY);
break;
case 75:
myLeft(hOut, blockB, map, positionX, positionY);
break;
case 77:
myRight(hOut, blockB, map, positionX, positionY);
break;
case 80:
switch (myDown(hOut, blockB, map, positionX, positionY)) {
case 0:
check = false;
break;
case 1:
check = true;
break;
case 2:
gameOver(hOut, blockB, map);
goto initial;
default:
break;
}
break;
case 32:
myStop(hOut, blockA);
break;
case 27:
exit(0);
default:
break;
}
}
Sleep(20);
if (0 == --times) {
switch (myDown(hOut, blockB, map, positionX, positionY)) {
case 0:
check = false;
break;
case 1:
check = true;
break;
case 2:
gameOver(hOut, blockB, map);
goto initial;
default:
break;
}
times = val;
}
}
cin.get();
return 0;
}
void initialWindow(HANDLE hOut) {
SetConsoleTitle("俄罗斯方块");
COORD size = { 80, 25 };
SetConsoleScreenBufferSize(hOut, size);
SMALL_RECT rc = { 0, 0, 79, 24 };
SetConsoleWindowInfo(hOut, true, &rc);
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(hOut, &cursor_info);
}
void initialPrint(HANDLE hOut) {
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
for (int i = 0; i < 20; ++i) {
cout << "■ ■☆ ☆" << endl;
}
gotoXY(hOut, 26, 0);
cout << "☆☆☆☆☆☆☆☆☆☆☆";
gotoXY(hOut, 0, 20);
cout << "■■■■■■■■■■■■☆☆☆☆☆☆☆☆☆☆☆☆☆";
gotoXY(hOut, 26, 1);
cout << "分 数: ";
gotoXY(hOut, 26, 2);
cout << "关 卡: ";
gotoXY(hOut, 26, 4);
cout << "下一方块:";
gotoXY(hOut, 26, 9);
cout << "操作方法:";
gotoXY(hOut, 30, 11);
cout << "↑:旋转 ↓:速降";
gotoXY(hOut, 30, 12);
cout << "→:右移 ←:左移";
gotoXY(hOut, 30, 13);
cout << "空格键:开始/暂停";
gotoXY(hOut, 30, 14);
cout << "Esc 键:退出";
gotoXY(hOut, 26, 16);
cout << "关 于:";
gotoXY(hOut, 30, 18);
cout << "俄罗斯方块V1.0";
gotoXY(hOut, 35, 19);
cout << "作者:李国良";
}
void gotoXY(HANDLE hOut, int x, int y) {
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hOut, pos);
}
void roundBlock(HANDLE hOut, int block[4][4]) {
clearBlock(hOut, block, 5, 15);
switch (rand() % 19) {
case 0:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
break;
case 1:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block01[i][j];
}
}
break;
case 2:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
break;
case 3:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
break;
case 4:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
break;
case 5:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
break;
case 6:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
break;
case 7:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
break;
case 8:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
break;
case 9:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
break;
case 10:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
break;
case 11:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
break;
case 12:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
break;
case 13:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
break;
case 14:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
break;
case 15:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
break;
case 16:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
break;
case 17:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
break;
case 18:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block18[i][j];
}
}
break;
default:
break;
}
printBlock(hOut, block, 5, 15);
}
bool collisionDetection(int block[4][4], int map[21][12], int x, int y) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
if (x + i >= 0 && y + j >= 0 && map[x + i][y + j] == 1 && block[i][j] == 1) {
return false;
}
}
}
return true;
}
void printBlock(HANDLE hOut, int block[4][4], int x, int y) {
switch (block[0][0]) {
case 10:
case 11:
SetConsoleTextAttribute(hOut, FOREGROUND_GREEN);
break;
case 12:
case 13:
case 14:
case 15:
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 16:
case 17:
case 18:
case 19:
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 20:
case 21:
case 22:
case 23:
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
break;
case 24:
case 25:
SetConsoleTextAttribute(hOut, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 26:
case 27:
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
break;
case 28:
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
break;
default:
break;
}
for (int i = 0; i < 4; ++i) {
if (i + x >= 0) {
for (int j = 0; j < 4; ++j) {
if (block[i][j] == 1) {
gotoXY(hOut, 2 * (y + j), x + i);
cout << "■";
}
}
}
}
}
void clearBlock(HANDLE hOut, int block[4][4], int x, int y) {
for (int i = 0; i < 4; ++i) {
if (i + x >= 0) {
for (int j = 0; j < 4; ++j) {
if (block[i][j] == 1) {
gotoXY(hOut, 2 * (y + j), x + i);
cout << " ";
}
}
}
}
}
void gameOver(HANDLE hOut, int block[4][4], int map[21][12]) {
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY(hOut, 9, 8);
cout << "GAME OVER";
gotoXY(hOut, 8, 9);
cout << "空格键:重来";
gotoXY(hOut, 8, 10);
cout << "ESC键:退出";
char key;
while (true) {
key = _getch();
if (key == 32) {
return;
}
if (key == 27) {
exit(0);
}
}
}
int myDown(HANDLE hOut, int block[4][4], int map[21][12], int &x, int y) {
if (collisionDetection(block, map, x + 1, y)) {
clearBlock(hOut, block, x, y);
++x;
return 0;
}
if (x < 0) {
return 2;
}
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
if (block[i][j] == 1) {
map[x + i][y + j] = 1;
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY(hOut, 2 * (y + j), x + i);
cout << "■";
}
}
}
return 1;
}
void myLeft(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
if (collisionDetection(block, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
--y;
}
}
void myRight(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
if (collisionDetection(block, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
++y;
}
}
void myUp(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
switch (block[0][0]) {
case 10:
if (collisionDetection(block01, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block01[i][j];
}
}
}
break;
case 11:
if (collisionDetection(block00, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
} else if (collisionDetection(block00, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
--y;
} else if (collisionDetection(block00, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
++y;
} else if (collisionDetection(block00, map, x, y - 2)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
y = y - 2;
} else if (collisionDetection(block00, map, x, y + 2)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
y = y + 2;
}
break;
case 12:
if (collisionDetection(block03, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
} else if (collisionDetection(block03, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
--y;
} else if (collisionDetection(block03, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
++y;
}
break;
case 13:
if (collisionDetection(block04, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
} else if (collisionDetection(block04, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
--y;
} else if (collisionDetection(block04, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
++y;
}
break;
case 14:
if (collisionDetection(block05, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
} else if (collisionDetection(block05, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
--y;
} else if (collisionDetection(block05, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
++y;
}
break;
case 15:
if (collisionDetection(block02, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
} else if (collisionDetection(block02, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
--y;
} else if (collisionDetection(block02, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
++y;
}
break;
case 16:
if (collisionDetection(block07, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
} else if (collisionDetection(block07, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
--y;
} else if (collisionDetection(block07, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
++y;
}
break;
case 17:
if (collisionDetection(block08, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
} else if (collisionDetection(block08, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
--y;
} else if (collisionDetection(block08, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
++y;
}
break;
case 18:
if (collisionDetection(block09, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
} else if (collisionDetection(block09, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
--y;
} else if (collisionDetection(block09, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
++y;
}
break;
case 19:
if (collisionDetection(block06, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
} else if (collisionDetection(block06, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
--y;
} else if (collisionDetection(block06, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
++y;
}
break;
case 20:
if (collisionDetection(block11, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
} else if (collisionDetection(block11, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
--y;
} else if (collisionDetection(block11, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
++y;
}
break;
case 21:
if (collisionDetection(block12, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
} else if (collisionDetection(block12, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
--y;
} else if (collisionDetection(block12, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
++y;
}
break;
case 22:
if (collisionDetection(block13, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
} else if (collisionDetection(block13, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
--y;
} else if (collisionDetection(block13, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
++y;
}
break;
case 23:
if (collisionDetection(block10, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
} else if (collisionDetection(block10, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
--y;
} else if (collisionDetection(block10, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
++y;
}
break;
case 24:
if (collisionDetection(block15, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
} else if (collisionDetection(block15, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
--y;
} else if (collisionDetection(block15, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
++y;
}
break;
case 25:
if (collisionDetection(block14, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
} else if (collisionDetection(block14, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
--y;
} else if (collisionDetection(block14, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
++y;
}
break;
case 26:
if (collisionDetection(block17, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
} else if (collisionDetection(block17, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
--y;
} else if (collisionDetection(block17, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
++y;
}
break;
case 27:
if (collisionDetection(block16, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
} else if (collisionDetection(block16, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
--y;
} else if (collisionDetection(block16, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
++y;
}
break;
default:
break;
}
}
void myStop(HANDLE hOut, int block[4][4]) {
clearBlock(hOut, block, 5, 15);
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY(hOut, 30, 7);
cout << "游戏暂停";
char key;
while (true) {
key = _getch();
if (key == 32) {
gotoXY(hOut, 30, 7);
cout << " ";
printBlock(hOut, block, 5, 15);
return;
}
if (key == 27) {
exit(0);
}
}
}
void eliminateRow(HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint) {
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
for (int i = 19; i >= 0; --i) {
int x = 0;
for (int j = 1; j < 11; ++j) {
x += map[i][j];
}
if (x == 10) {
fraction += 100;
if (val > 1 && fraction / 1000 + 1 != checkpoint) {
checkpoint = fraction / 1000 + 1;
val -= 5;
}
for (int m = i; m > 0; --m) {
for (int n = 1; n < 11; ++n) {
map[m][n] = map[m - 1][n];
gotoXY(hOut, 2 * n, m);
if (map[m][n] == 1) {
cout << "■";
} else {
cout << " ";
}
}
}
++i;
}
}
gotoXY(hOut, 36, 1);
cout << fraction;
gotoXY(hOut, 36, 2);
cout << checkpoint;
}
飞车
#include <bits/stdc++.h>
#include <stdio.h>
#include <conio.h>
#include <cstdlib>
#include <windows.h>
#include <iostream>
#include <fstream>
using namespace std;
int map2[1700][3];
void gotoxy(int x, int y) {
COORD pos = {y,x};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
SetConsoleCursorPosition(hOut, pos);//两个参数分别是指定哪个窗体,具体位置
}
//============================================================================
void ClearConsoleToColors(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
SetConsoleTextAttribute(hStdOut, wColor);
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void ClearConsole() {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void gotoXY(int x, int y) {
COORD coord = {y, x};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void SetColor(int ForgC) {
WORD wColor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
SetConsoleTextAttribute(hStdOut, wColor);
}
}
void SetColorAndBackground(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void ConPrint(char *CharBuffer, int len) {
DWORD count;
WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL);
}
void ConPrintAt(int x, int y, char *CharBuffer, int len) {
DWORD count;
COORD coord = {x, y};
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hStdOut, coord);
WriteConsole(hStdOut, CharBuffer, len, &count, NULL);
}
void HideTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = FALSE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void ShowTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = TRUE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void k() {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
}
void rectangle(int x1,int y1,int x2,int y2) {
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x1,y1+i-1);
if(i==1)cout<<"╔";
else if(i==y2-y1+1)cout<<"╗";
else cout<<"═";
}
for(int i=1; i<=x2-x1; i++) {
gotoxy(x1+i,y1);
cout<<"║";
gotoxy(x1+i,y2);
cout<<"║";
}
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x2,y1+i-1);
if(i==1)cout<<"╚";
else if(i==y2-y1+1)cout<<"╝";
else cout<<"═";
}
}
void print(string a,int i,int j,int color=0) {
int i2;
for(i2=0; i2<=a.size(); i2++) {
if(a[i2]=='a') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<<" ";
}
if(a[i2]==' ') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<<" ";
}
}
}
void write(string a,int i,int j,int color1=0,int color2=15) {
int i2;
gotoxy(i,j);
for(i2=0; i2<a.size(); i2++) {
SetColorAndBackground(color1, color2);
cout<<a[i2];
}
}
void picture(int i=10,int j=23,int color1=15,int color2=0) {
SetColorAndBackground(color1, color2);
gotoxy(i,j);
cout<<" ╔═══════╗ ";
gotoxy(i+1,j);
cout<<" ║ ║ ";
gotoxy(i+2,j);
cout<<"╔═══╩═══╗ ╠═══╗ ";
gotoxy(i+3,j);
cout<<"║ ║ ║ ║ ";
gotoxy(i+4,j);
cout<<"║ ╔═══╬═══╝ ║ ";
gotoxy(i+5,j);
cout<<"║ ║ ║ ║ ";
gotoxy(i+6,j);
cout<<"╚═══╣ ╚═══╦═══╝ ";
gotoxy(i+7,j);
cout<<" ║ ║ ";
gotoxy(i+8,j);
cout<<" ╚═══════╝ ";
}
void button(string a,int i,int j,int color,int color2=0) {
SetColorAndBackground(color,color2);
rectangle(i,j,i+2,j+20);
SetColorAndBackground(color,0);
write(a,i+1,j+(10-(a.size()/2)),color,color2);
}
void xian(int x,int y,bool x2,int h,int color=0) {
for(int i=0; i<h; i++) {
SetColorAndBackground(15,color);
if(x2==0)gotoxy(x+i,y);
else gotoxy(x,y+i*2);
cout<<" ";
}
}
void choose(int i,int x) {
write(">>>",i,x+47-46,11,8);
write("<<<",i,x+75-46,11,8);
}
void choose_clear(int i,int x) {
write(" ",i,x+47-46,11,8);
write(" ",i,x+75-46,11,8);
}
void clear(int color=15) {
int i,j;
for(i=32; i<=94; i++) {
for(j=5; j<=28; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<" ";
}
}
}
void clear2(int color=15,int x1=32,int x2=94,int y1=5,int y2=28) {
int i,j;
for(i=y1; i<=y2; i++) {
for(j=x1; j<=x2; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<" ";
}
}
}
//=============================================================================
void rand_map(int a,int pd) {
srand(time(0));
int s;
int rand1,rand2,rand3,rand4,rand5;
if(a<=10)s=100;
else if(a<=50)s=200;
else if(a<=100)s=500;
else if(a<=300)s=800;
else if(a<=500)s=1100;
else s=1500;
for(int m=0; m<=s; m++) {
if(m%5==0&&m!=0) {
if(m==5||m==s) {
if(m==5) {
map2[m][0]=5;
map2[m][1]=5;
map2[m][2]=5;
} else if(m==s) {
map2[m][0]=4;
map2[m][1]=4;
map2[m][2]=4;
}
} else {
rand1=rand()%3;
map2[m][rand1]=pd;
rand2=rand()%3;
while(rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
rand4=rand2;
rand2=rand()%3;
while(rand2==rand4||rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
}
} else {
map2[m][0]=0;
map2[m][1]=0;
map2[m][2]=0;
}
}
}
void clear_map() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=1600; j++) {
map2[i][j]=0;
}
}
}
void clear_middle() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=29; j++) {
write(" ",j,i*2+44,15,15);
}
}
}
void text(string str,string title="游戏通知",string str2="",int x=3,int y=27) {
int size1,size2,size3;
int i,j;
size1=str.size();
size2=str2.size();
size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i<=20-size2/2; i++)write(" ",x+1,y+i,15,8);
write(str2,x+1,y+(20-size2/2),15,8);
for(i=0; i<=20-size2/2-1; i++)write(" ",x+1,y+size2+(20-size2/2)+i,15,8);
}
void clear_text(string str="目前暂无通知",string title="游戏通知",int x=3,int y=27) {
int i,j;
int size1=str.size();
int size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i<=39; i++)write(" ",x+1,y+i,15,8);
}
void hide_mouse() {
HideTheCursor();
}
void true_mouse() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = TRUE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
/*//============================================================================
ifstream fr; //读
ofstream fw; //写
int a; //定义a
fr.open("读入.in"); //打开 读入.in
fr >> a; //读取文件,一个数字
cout<<"文件内容:"<<a<<endl; //导入文件内容
cout<<"输入内容:"; //更改文件内容
cin>>a; //输入文件内容
cout<<"载入内容完成"; //载如完成
fw.open("读入.in"); //导入文件
fw << a << endl; //输入内容
fw.close(); //关闭文件
fr.close(); //关闭文件
//============================================================================*/
//1 0 4 1 3 0 0 0 0 0 0
void game() {
int i=1,i2=1;
int rand1=8,rand2,rand3;
int gk=1,gk2=0;
int xy1=4,xy2=1,sl;
int sm=210000000,jb=210000000,jl=210000000,jl2=210000000,jd=210000000,sd=210000000,dj=210000000,maxsm=210000000;
string pfs="10000000000000000000";
string pf="●";
char x;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i<=29; i++) {
print("a",i,42,0);
print("a",i,50,0);
}
ifstream fr; //读
fr.open("球球飞车.txt"); //打开 读入.in
fr >> gk>>gk2>>xy1>>xy2>>sm>>jb>>jl>>jl2>>jd>>sd>>dj>>maxsm>>pf>>pfs; //读取文件,一个数字
fr.close(); //关闭文件
while(1) {
srand(time(0));
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
print("aaaaaaaaaaaaaaaa ",3,95,4);
write("球球飞车",1,107,11,8);
while(1) {
clear_middle();
if(gk!=gk2) {
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
gk2++;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i<=29; i++) {
print("a",i,42,0);
print("a",i,50,0);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=2; j++) {
if(map2[i][j]==1)write(pf,29-i,j*2+44,14,15);
if(map2[i][j]==2)write(pf,29-i,j*2+44,12,15);
if(map2[i][j]==3)write(pf,29-i,j*2+44,9,15);
if(map2[i][j]==4)write("↑",29-i,j*2+44,8,15);
if(map2[i][j]==5)write("↑",29-i,j*2+44,8,15);
}
}
clear_text();
write("第",0,0,0,7);
SetColorAndBackground(4, 7);
if(gk>=0&&gk<10)cout<<"0000";
if(gk>=10&&gk<100)cout<<"000";
if(gk>=100&&gk<1000)cout<<"00";
if(gk>=1000&&gk<10000)cout<<"0";
if(gk>=10000&&gk<100000)cout<<"";
cout<<gk;
write("关",0,7,0,7);
if(rand3==1)write(pf,26,46,14,15);
if(rand3==2)write(pf,26,46,12,15);
if(rand3==3)write(pf,26,46,9,15);
print("aaaaaaaaaaaaaaaa ",3,95,4);
write("球球飞车",1,107,11,8);
button("开始游戏",5,101,11,8);
button("游戏玩法",9,101,11,8);
button("查看状态",13,101,11,8);
button("商店",17,101,11,8);
button("退出",21,101,11,8);
choose(i*4+2,95);
x=getch();
i2=i;
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<5)i++;
else if(x==' ') {
if(i==1) {
int s;
if(gk<=10) {
dj=1;
s=100;
} else if(gk<=50) {
dj=2;
s=200;
} else if(gk<=100) {
dj=3;
s=500;
} else if(gk<=300) {
dj=4;
s=800;
} else if(gk<=500) {
dj=5;
s=1100;
} else {
dj=6;
s=1500;
}
xy2=1;
sm=maxsm;
jl2=0;
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("关卡",0,106,15,4);
SetColorAndBackground(7, 4);
if(gk>=0&&gk<10)cout<<"0000";
if(gk>=10&&gk<100)cout<<"000";
if(gk>=100&&gk<1000)cout<<"00";
if(gk>=1000&&gk<10000)cout<<"0";
if(gk>=10000&&gk<100000)cout<<"";
cout<<gk;
write("生命:",1,95,15,8);
cout<<sm<<"条";
write("金币:",2,95,15,8);
cout<<jb<<"元";
write("距离:",3,95,15,8);
cout<<(jl*1.0)/1000<<"千米 ";
write("进度:",4,95,15,8);
cout<<jd<<"%";
write("速度:",5,95,15,8);
cout<<dj*2<<"米/秒";
write("等级:",6,95,15,8);
cout<<dj<<"级 (6级满级)";
sl=0;
for(int k=0;; k++) {
if(sl%((10-dj)*250)==0) {
jl++;
jl2++;
jd=(jl2*1.0)/s*100;
sd=2;
SetColorAndBackground(15,8);
gotoxy(1,101);
cout<<sm<<"条";
gotoxy(2,101);
cout<<jb<<"元";
gotoxy(3,101);
cout<<(jl*1.0)/1000<<"千米";
gotoxy(4,101);
cout<<"已完成"<<jl2<<"米 ("<<jd<<"%)";
gotoxy(5,101);
cout<<sd*2<<"米/秒";
gotoxy(6,101);
cout<<dj<<"级 (6级满级)";
if(map2[3+k][xy2]==rand3) {
jb++;
map2[3+k][xy2]=0;
} else if(map2[3+k][xy2]==5)map2[3+k][xy2]=5;
else if(map2[3+k][xy2]==4) {
text("成功,游戏结束");
Sleep(1000);
gk++;
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw << gk<<" "<<gk2<<" "<<xy1<<" "<<xy2<<" "<<sm<<" "<<jb<<" "<<jl<<" "<<jl2<<" "<<jd<<" "<<sd<<" "<<dj<<" "<<maxsm<<" "<<pf<<" "<<pfs<<endl; //输入内容
fw.close();
clear2(8,0,29,95,126);
break;
} else if(map2[3+k][xy2]==0)map2[3+k][xy2]=0;
else {
sm--;
text("横冲直撞,生命扣一");
if(sm==0) {
text("失败,游戏结束");
Sleep(1000);
clear2(8,0,29,95,126);
break;
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=2; j++) {
if(!(i<=27&&i>=25)) {
if(map2[i+k][j]==0&&(map2[i+k-1][j]!=map2[i+k][j]||j==xy2||i==3))write(" ",29-i,j*2+44,8,15);
if(map2[i+k][j]==1)write(pf,29-i,j*2+44,14,15);
if(map2[i+k][j]==2)write(pf,29-i,j*2+44,12,15);
if(map2[i+k][j]==3)write(pf,29-i,j*2+44,9,15);
if(map2[i+k][j]==4)write("↑",29-i,j*2+44,8,15);
if(map2[i+k][j]==5)write("↑",29-i,j*2+44,8,15);
}
if(j==xy2&&i==3) {
if(rand3==1)write(pf,26,j*2+44,14,15);
if(rand3==2)write(pf,26,j*2+44,12,15);
if(rand3==3)write(pf,26,j*2+44,9,15);
}
}
}
} else k--;
if(kbhit()) {
x=getch();
if(x=='a'&&xy2>0) {
text("左转,加速!");
xy2--;
} else if(x=='d'&&xy2<2) {
text("右转,加速!");
xy2++;
} else if(x==' ') {
if(MessageBox(NULL,TEXT("确定要退出吗?\n退出将删除当前关卡的进度,无法继续\t\t\t\t\t"),TEXT("游戏通知"),MB_ICONINFORMATION|MB_OKCANCEL)==1) {
clear2(8,0,29,95,126);
break;
}
}
}
sl++;
}
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("游戏玩法",0,107,15,4);
write("【按键操作】",1,95,15,8);
write("1 - a左移,d右移",2,95,15,8);
write("2 - 点击屏幕任意位置暂停",3,95,15,8);
write("3 - 按Enter键继续游戏",4,95,15,8);
write("4 - 按Space键退出游戏(丢失进度)",5,95,15,8);
write("5 - 按w键可以加速(注意大小写)",6,95,15,8);
write("【规则介绍】",8,95,15,8);
write("1 - 撞到与自身颜色一样的球得金币",9,95,15,8);
write("2 - 撞到与自身颜色不同的球生命-1",10,95,15,8);
write("3 - 生命为0时失败,游戏结束",11,95,15,8);
write("4 - 达到终点线时游戏胜利",12,95,15,8);
write("5 - 等级会随着关卡变化",13,95,15,8);
write("6 - 金币可以用来买东西",14,95,15,8);
write("【注意事项】",16,95,15,8);
write("1 - 移动为小写字母",17,95,15,8);
write("2 - 注意是英文输入",18,95,15,8);
write("【游戏通知】",20,95,15,8);
write("1 - 祝你游玩愉快!",21,95,15,8);
button("返回",24,101,11,8);
choose(25,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
} else if(i==3) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("查看状态",0,107,15,4);
if(gk<=10)dj=1;
else if(gk<=50)dj=2;
else if(gk<=100)dj=3;
else if(gk<=300)dj=4;
else if(gk<=500)dj=5;
else dj=6;
write("关卡:",1,95,15,8);
cout<<"第"<<gk<<"关";
write("金币:",2,95,15,8);
cout<<jb<<"元";
write("距离:",3,95,15,8);
cout<<(jl*1.0)/1000<<"千米";
write("等级:",4,95,15,8);
cout<<dj<<"级 (6级满级)";
write("皮肤:",5,95,15,8);
cout<<pf;
i=1;
while(1) {
i2=i;
button("更改参数",20,101,11,8);
button("返回",24,101,11,8);
choose(i*4+17,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<2)i++;
else if(x==' ') {
if(i==1) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("输入密码",0,107,15,4);
write("输入密码:",1,95,15,8);
string mm;
cin>>mm;
if(mm=="qwertyuiop") {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("密码正确",0,107,15,4);
button("逐个更改",5,101,11,8);
button("全部还原",9,101,11,8);
button("返回",13,101,11,8);
i=1;
while(1) {
choose(i*4+2,95);
i2=i;
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<3)i++;
else if(x==' ') {
if(i==1) {
MessageBox(NULL,TEXT("此游戏暂不支持\n\n"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_OK);
continue;
} else if(i==2) {
if(MessageBox(NULL,TEXT("还原将删除目前所有数据\n\n是否还原"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw <<"1 1 4 1 3 0 0 0 0 0 0 3"<<endl; //输入内容
fw.close();
}
} else if(i==3) {
clear2(8,0,29,95,126);
i=1;
break;
}
}
if(i2!=i)choose_clear(i2*4+2,95);
}
} else {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("密码错误",0,107,15,4);
button("返回",24,101,11,8);
choose(i*4+21,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<1)i++;
else if(x==' ') {
clear2(8,0,29,95,126);
break;
}
}
} else if(i==2) {
clear2(8,0,29,95,126);
break;
}
}
if(i2!=i)choose_clear(i2*4+17,95);
}
} else if(i==4) {
clear2(8,0,29,95,126);
i=1;
while(1) {
i2=i;
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("商店",0,109,15,4);
button("购买生命",3,101,11,8);
button("解锁皮肤",7,101,11,8);
button("返回",11,101,11,8);
i2=i;
choose(i*4,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<3)i++;
else if(x==' ') {
if(i==1) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("购买生命",0,107,15,4);
write("购买多少条生命:",1,95,15,8);
int gmsm=0,gmjb=0;
true_mouse();
cin>>gmsm;
hide_mouse();
gmjb=gmsm*500;
write("正在结算价格中",3,95,15,8);
int randddd=rand()%40+50;
for(i=0; i<=randddd; i++) {
write(". ",3,109+(i%6+1),4,8);
Sleep(100);
}
write("结算完成 ",3,95,15,8);
Sleep(1000);
write("结算结果:",4,95,15,8);
Sleep(700);
write("名称| 单价 |数量|单位|总价",6,95,15,8);
write(" | | | | ",7,95,15,8);
write("生命",7,95,11,8);
write("500金币",7,100,11,8);
gotoxy(7,108);
cout<<gmsm;
write("(条)",7,113,11,8);
gotoxy(7,118);
cout<<gmsm*500;
Sleep(700);
write("需要付钱:",9,95,15,8);
cout<<gmsm*500;
write("拥有金币:",10,95,15,8);
cout<<jb;
Sleep(500);
if(jb>=gmsm*500) {
write("金币足够,剩余",11,95,15,8);
cout<<jb-gmsm*500<<"元!是否购买?";
button("是",15,101,11,8);
button("否",19,101,11,8);
i=1;
while(1) {
i2=i;
choose(i*4+12,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<2)i++;
else if(x==' ') {
if(i==1) {
jb-=gmsm*500;
maxsm+=gmsm;
MessageBox(NULL,TEXT("购买成功"),TEXT("游戏通知"),MB_OK);
i=1;
clear2(8,0,29,95,126);
break;
}
if(i==2) {
i=1;
clear2(8,0,29,95,126);
break;
}
}
if(i2!=i)choose_clear(i2*4+12,95);
}
} else {
write("金币不够!",12,95,15,8);
button("返回↖",15,101,11,8);
choose(16,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
}
continue;
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("解锁皮肤",0,107,15,4);
//●★▲■◆▼♀♂↗↘↙
write("选择你想要的皮肤吧!",1,95,15,8);
write("注: 红色表示未解锁",2,95,12,8);
write(" 绿色表示已解锁",3,95,10,8);
write(" Enter键返回,Space键选定",4,95,15,8);
write(" 购买过的皮肤不用付钱",5,95,15,8);
string pff[30]= {"●","★","▲","■","◆","▼","♀","♂","↗","↘","↙","↖","←","↑","→","↓"};
int iii1,iii2;
for(int i=0; i<16; i++) {
if(pfs[i]=='0')write(pff[i],7,96+i*2,15,12);
else write(pff[i],7,96+i*2,15,10);
if(pff[i]==pf) {
iii1=i;
write("︽",8,96+i*2,15,8);
}
}
while(1) {
iii2=iii1;
write("︽",8,96+iii1*2,15,8);
write(pff[iii1],10,95,15,8);
write("状态:",11,95,15,8);
if(pfs[iii1]=='1')cout<<"已购买";
else cout<<"未购买";
write("价格:",12,95,15,8);
cout<<iii1*150+850<<" ";
write("作用:装饰",13,95,15,8);
write("评价:",14,95,15,8);
for(int i2=1; i2<=(int)(iii1*1.0/4)+2; i2++)cout<<"★";
cout<<" ";
write("当前金币:",16,95,15,8);
cout<<jb<<",剩余金币:"<<jb-(iii1*150+850)<<" ";
if(jb>=(iii1*150+850))write("金币足够!按Space键购买装备此皮肤",17,95,15,8);
else write("金币不够!请选择其他皮肤 ",17,95,15,8);
x=getch();
if(x=='a'&&iii1>=1) {
iii1--;
} else if(x=='d'&&iii1<=14) {
iii1++;
} else if(x==13) {
clear2(8,0,29,95,126);
break;
} else if(x==' ') {
if(jb>=(iii1*150+850)||pfs[iii1]=='1') {
if(pfs[iii1]=='0') {
if(MessageBox(NULL,TEXT("购买将消耗大量金币\n\n是否购买"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
jb-=(iii1*150+850);
pfs[iii1]='1';
pf=pff[iii1];
MessageBox(NULL,TEXT("购买成功,已为您自动装备\n\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
} else {
continue;
}
} else {
pf=pff[iii1];
MessageBox(NULL,TEXT("该装备已经购买了!\n已为您装备\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
} else {
MessageBox(NULL,TEXT("金币不足\n请继续赚钱!!\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
}
write(" ",8,96+iii2*2,15,8);
}
i=1;
} else if(i==3) {
clear2(8,0,29,95,126);
i=1;
break;
}
}
if(i2!=i)choose_clear(i2*4,95);
}
} else if(i==5) {
if(MessageBox(NULL,TEXT("退出将删除部分数据\n\n是否退出"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw << gk<<" "<<gk2<<" "<<xy1<<" "<<xy2<<" "<<sm<<" "<<jb<<" "<<jl<<" "<<jl2<<" "<<jd<<" "<<sd<<" "<<dj<<" "<<maxsm<<" "<<pf<<" "<<pfs<<endl; //输入内容
fw.close(); //关闭文件
clear();
gotoxy(17,52);
SetColorAndBackground(4,15);
cout<<"正在删除数据......";
for(int ii=1; ii<=100; ii++) {
SetColorAndBackground(4,15);
gotoxy(17,70);
cout<<ii<<"%";
Sleep(50);
}
Sleep(1000);
system("cls");
gotoxy(17,52);
SetColorAndBackground(4,15);
cout<<"正在删除数据......100%";;
Sleep(1000);
system("大厅.exe");
}
}
}
if(i2!=i)choose_clear(i2*4+2,95);
}
}
}
int main() {
system("mode 128,30");
clear();
ClearConsoleToColors(0, 15);
k();
game();
while(1)Sleep(1000);
}