用到三个文件:
1.test.c 2.game.c 3.game.h
1.
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("**********************************\n");
printf("************1.进入游戏**************\n");
printf("************0.退出游戏**************\n");
printf("**********************************\n");
}
void game()
{
//1. 需要存放布置好的雷的信息,存放排查出的雷的信息,我们需要2个二维数组
//2. 排查坐标的时候,为了防止坐标越界,我们给数组的行增加2行,列增加了2列
//初始化棋盘
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
Initboard(mine,ROWS,COLS,'0');
Initboard(show,ROWS,COLS,'*');
//1.打印(展示)棋盘
DisplayBoard(show, ROW, COL);
//2.布置雷:在一个范围内(count)随机生成10个坐标
SetMine(mine, ROW, COL);
printf("\n");
//打印(布有雷的)棋盘
DisplayBoard(mine, ROW, COL);//打印布置有雷的棋盘
//开始排雷(输入坐标)
FindMine(mine, show, ROW, COL);888
}
void test()
{
srand((unsigned int) time(NULL));
int input = 0;
do
{
menu();
printf("请选择->");
scanf("%d", &input);
switch (input)
{
case 1:
game();//进入游戏
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
2.
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
//初始化棋盘
void Initboard(char board[ROWS][COLS], int rows, int cols,char set)//set接收*号
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;//初始化为*
}
}
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("\n---------------扫雷----------------\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("\n---------------扫雷----------------\n");
}
//设置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//1.生成随机坐标
int x = rand() % row + 1;
int y = rand() % col + 1;
//2.布置雷
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
// 点到没有雷的格子,获取格子周边的雷的个数,显示在我所输入的坐标里
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x+1][y-1]+ mine[x][y-1]+ mine[x - 1][y-1]+
mine[x - 1][y]+mine[x - 1][y+1]+
mine[x][y+1]+ mine[x+1][y]+ mine[x+1][y+1] - 8 * '0');//8个坐标
}
//row* col - EASY_COUNT 9 * 9 -10 10是雷的 个数
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//n+'0' 通过将整型的雷的数量 n 与字符 '0' 的ASCII码值相加,就相当于把整型的数字转换为对应的数字字符
while (win < (row * col - EASY_COUNT))
{
//1.判断坐标是否合法 {2.判断坐标是否被排查过 3.判断坐标是否是雷 4.是否已排查完?(赢了?)
//输入坐标
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("此坐标已被排查过\n");//然后重新输入坐标
continue;
}
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了");
DisplayBoard(mine, ROW, COL);
break;
}
else//没有雷,显示周边有几个雷(显示在我输入的坐标)
{
int n = get_mine_count(mine,x,y);
show[x][y] = n + '0';//显示周边有几个雷
DisplayBoard(show, ROW, COL);
DisplayBoard(mine, ROW, COL);
win++;//每排查一次,win++,加到81-10=71,当win等于71时,
}
}
else
{
printf("坐标非法,重新输入\n");
}
if (win == row * col - EASY_COUNT)
{
printf("排雷成功!");
DisplayBoard(mine, ROW, COL);
}
}
}
3.
//#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 79
//初始化棋盘
void Initboard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char board[ROWS][COLS], char show[ROWS][COLS], int row, int col);