import javafx.animation.PathTransition;
import javafx.animation.PathTransition.OrientationType;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.collections.ObservableList;
import javafx.scene.Scene;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.shape.Polyline;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class ArcBall extends Application{
public static void main(String[] args) {
// TODO Auto-generated method stub
launch(args);
}
@Override
public void start(Stage stage) throws Exception {
// TODO Auto-generated method stub
Pane pane=new Pane();
//绘制坐标轴
Line line1=new Line(10,100,390,100);
//x轴上的箭头
Line l1=new Line(390,100,370,90);
Line l2=new Line(390,100,370,110);
Text text1=new Text(380,70,"X");
如何利用JavaFx编写一个球绕特定的轨迹移动(以三角函数为例)详细代码包含解析
最新推荐文章于 2025-05-19 15:39:52 发布