FontConfig 关于字体属性

FontConfig 获取字体属性

#include <fontconfig/fontconfig.h>
#include <stdio.h>
#include <iostream>
#include <fstream>
#include <iomanip>
#include<string>
using namespace std;

void writeUnicodeToFile(const FcCharSet* charset, const std::string& filename) {
    std::ofstream unicodeFile(filename);
    if (!unicodeFile.is_open()) {
        std::cerr << "Failed to open Unicode output file: " << filename << std::endl;
        return;
    }

    // 用于存储字符集的页面
    FcChar32 map[FC_CHARSET_MAP_SIZE];
    FcChar32 next = 0;

    // 获取第一页
    FcChar32 base = FcCharSetFirstPage(charset, map, &next);
    if (base == FC_CHARSET_DONE) {
        std::cout << "字符集为空!" << std::endl;
        return;
    }

    do {
        for (int i = 0; i < FC_CHARSET_MAP_SIZE; ++i) {
            FcChar32 bits = map[i];
            if (bits == 0)
                continue;

            // 遍历当前块中的每一位
            for (int j = 0; j < 32; ++j) { // 每个元素有32位
                if (bits & (1u << j)) {
                    // 计算 Unicode 码点
                    FcChar32 unicodeChar = base + i * 32 + j;

                    // 检查是否为无效码点 U+FFFFFFFF 或超出有效范围
                    if (unicodeChar == 0xFFFFFFFF || unicodeChar > 0x10FFFF) {
                        std::cerr << "检测到无效码点 U+" << std::hex << unicodeChar << ", 跳过该码点。" << std::endl;
                        continue;
                    }

                    // 输出有效的 Unicode 码点
                    unicodeFile << "U+" << std::hex << std::setw(4) << std::setfill('0') << unicodeChar << "\n";
                }
            }
        }
        // 更新基码点为下一页的起始码点
        base = FcCharSetNextPage(charset, map, &next);
    } while (base != FC_CHARSET_DONE);

    unicodeFile.close();
}
int main() {
    // 初始化 FontConfig
    if (!FcInit()) {
        std::cerr << "Failed to initialize FontConfig!" << std::endl;
        return 1;
    }

    // 创建一个新的模式
    FcPattern* pat = FcPatternCreate();
    if (!pat) {
        std::cerr << "Failed to create pattern!" << std::endl;
        return 1;
    }

    // 设置查询对象,包含所有需要查询的属性
    const char* properties[] = {
        FC_FAMILY, FC_STYLE, FC_FILE, FC_CHARSET, FC_SLANT, FC_WEIGHT, FC_SIZE,
        FC_ASPECT, FC_PIXEL_SIZE, FC_SPACING, FC_FOUNDRY, FC_ANTIALIAS, FC_HINTING,
        FC_HINT_STYLE, FC_VERTICAL_LAYOUT, FC_AUTOHINT, FC_WIDTH, FC_INDEX,
        FC_OUTLINE, FC_SCALABLE, FC_COLOR, FC_VARIABLE, FC_SYMBOL, FC_DPI, FC_RGBA,
        FC_MINSPACE, FC_FONTVERSION, FC_FULLNAME, FC_FAMILYLANG, FC_STYLELANG,
        FC_FULLNAMELANG, FC_CAPABILITY, FC_FONTFORMAT, FC_EMBOLDEN, FC_EMBEDDED_BITMAP,
        FC_DECORATIVE, FC_LCD_FILTER, FC_FONT_FEATURES, FC_FONT_VARIATIONS, FC_NAMELANG,
        FC_POSTSCRIPT_NAME, FC_FONT_HAS_HINT, FC_ORDER, FC_DESKTOP_NAME, FC_NAMED_INSTANCE,
        FC_FONT_WRAPPER
    };

    // 构建查询对象集
    FcObjectSet* os = FcObjectSetCreate();
    for (const char* prop : properties) {
        FcObjectSetAdd(os, prop);
    }

    // 获取字体列表
    FcFontSet* fs = FcFontList(NULL, pat, os);
    if (!fs) {
        std::cerr << "Failed to get font list!" << std::endl;
        FcPatternDestroy(pat);
        FcObjectSetDestroy(os);
        return 1;
    }

    // 打开文件用于输出字体属性
    std::ofstream outFile("D:/code_pdf/out/font_properties.txt");
    if (!outFile.is_open()) {
        std::cerr << "Failed to open output file!" << std::endl;
        FcFontSetDestroy(fs);
        FcObjectSetDestroy(os);
        FcPatternDestroy(pat);
        return 1;
    }

    // 遍历字体列表
    for (int i = 0; i < fs->nfont; ++i) {
        FcPattern* font = fs->fonts[i];
        outFile << "Font " << i + 1 << ":\n";

        // 遍历所有属性并打印到文件
        for (const char* prop : properties) {
            FcValue value;
            if (FcPatternGet(font, prop, 0, &value) == FcResultMatch) {
                outFile << "  " << prop << ": ";
                switch (value.type) {
                case FcTypeInteger:
                    outFile << value.u.i;
                    break;
                case FcTypeDouble:
                    outFile << value.u.d;
                    break;
                case FcTypeString:
                    outFile << value.u.s;
                    break;
                case FcTypeBool:
                    outFile << (value.u.b ? "True" : "False");
                    break;
                case FcTypeCharSet: {
                    const FcCharSet* charset = value.u.c;
                    int count = FcCharSetCount(charset);
                    outFile << "CharSet (Count: " << count << ")";
                    if (count != 0)
                    {
                        // 将支持的 Unicode 字符写入单独的文件
                        std::string unicodeFilename = "D:/code_pdf/out/font_" + std::to_string(i + 1) + "_unicode.txt";
                        writeUnicodeToFile(charset, unicodeFilename);
                        outFile << " (Unicode saved to " << unicodeFilename << ")";
                    }

                    break;
                }
                case FcTypeMatrix:
                    outFile << "Matrix";
                    break;
                case FcTypeLangSet:
                    outFile << "LangSet";
                    break;
                case FcTypeRange:
                    outFile << "Range";
                    break;
                case FcTypeFTFace:
                    outFile << "FTFace";
                    break;
                default:
                    outFile << "Unknown";
                    break;
                }
                outFile << "\n";
            }
        }
        outFile << "\n";
    }

    // 关闭文件
    outFile.close();

    // 清理资源
    FcFontSetDestroy(fs);
    FcObjectSetDestroy(os);
    FcPatternDestroy(pat);
    FcFini();

    std::cout << "Font properties have been written to font_properties.txt" << std::endl;
    std::cout << "Unicode characters for each font have been saved to separate files." << std::endl;
    return 0;
}  

FontConfig 判断字体是否包含unicode

#if 0

#include <iostream>
#include <podofo/podofo.h>

using namespace std;
using namespace PoDoFo;

void HelloWorld(const string_view& filename) {
    PdfMemDocument document;
    PdfPainter painter;

    try {
        auto& page = document.GetPages().CreatePage(PdfPageSize::A4);
        painter.SetCanvas(page);

        PdfFontSearchParams searchParams;
        searchParams.AutoSelect = PdfFontAutoSelectBehavior::Standard14Alt;
        PdfFont* font = document.GetFonts().SearchFont("YuMincho-Regular", searchParams);

        if (!font)
            throw runtime_error("Font not found");

        auto& metrics = font->GetMetrics();
        cout << "Font Name: " << metrics.GetFontName() << endl;
        cout << "Font Family: " << metrics.GetFontFamilyName() << endl;

        painter.TextState.SetFont(*font, 18);
        painter.DrawText("ABCDEFGHIKLMNOPQRSTVXYZ", 56.69, page.GetRect().Height - 56.69);

        try {
            painter.DrawText("АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЬЫЭЮЯ", 56.69, page.GetRect().Height - 80);
        }
        catch (PdfError& err) {
            if (err.GetCode() == PdfErrorCode::InvalidFontData)
                cout << "WARNING: Font does not support Cyrillic characters" << endl;
        }

        painter.FinishDrawing();
        document.Save(filename);
    }
    catch (PdfError& err) {
        painter.FinishDrawing();
        throw;
    }
}

int main() {
    try {
        HelloWorld("output.pdf");
        cout << "PDF created successfully: output.pdf" << endl;
    }
    catch (PdfError& err) {
        err.PrintErrorMsg();
        return (int)err.GetCode();
    }
    return 0;
}
#endif

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