拼图小游戏 赏月人

1.程序编写
#include <graphics.h> // 引用图形库头文件
#include <conio.h>
#include<time.h>

typedef enum { UP, DOWN, LEFT, RIGHT, UNKOWN } DRCT;

const int level = 5;

DRCT getKey()
{
char key;
DRCT ret;
key = _getch();

switch (key)
{
case 'a':
case 'A':
	ret = LEFT;
	break;
case 's':
case 'S':
	ret = DOWN;
	break;
case 'd':
case 'D':
	ret = RIGHT;
	break;
case 'w':
case 'W':
	ret = UP;
	break;
default:
	ret = UNKOWN;
	break;

}

return ret;

}

void drawImage(int layout[level][level], IMAGE* pimg)
{
int w, h;
w = h = pimg->getwidth() / level;

int x1, y1, x2, y2;

setcolor(RGB(255, 255, 255));
setfillcolor(RGB(0, 0, 0));

for (int i = 0; i < level; ++i)
{
	for (int j = 0; j < level; ++j)
	{
		x1 = j * w;
		y1 = i * h;

		if (layout[i][j] != -1)
		{
			x2 = layout[i][j] % level * w;
			y2 = layout[i][j] / level * h;
			putimage(x1, y1, w, h, pimg, x2, y2);
		}
		else
		{
			fillrectangle(x1, y1, x1 + w, y1 + h);
		}
	}
}

for (int i = 1; i < level; ++i)
{
	line(0, i*h, pimg->getwidth(), i*h);
}

for (int i = 1; i < level; ++i)
{
	line(i*w, 0, i*w, pimg->getheight());
}

}

int isGameOver(int layout[level][level])
{
int ret = 1;
for (int i = 0; i < level; i++)
{
for (int j = 0; j < level; j++)
{
if (!(i== level - 1 && j == level - 1))
{
if (layout[i][j] != i*level + j)
{
ret = 0;
}
}
}
}

return ret;

}
int updateLayout(int layout[level][level], DRCT d)
{
int x = 0, t = 0;

int row, col, i, j, a, b;
for (i = 0; i < level; i++)//先找黑框坐标 i,j
{
	for (j = 0; j < level; j++)
	{
		if (layout[i][j] == -1)
		{
			a = i;
			b = j;
		}
	}
}
switch (d)
{
case UP: { row = a + 1; col = b; break; }
case DOWN: { row = a - 1; col = b; break; }
case LEFT: { row = a; col = b + 1; break; }
case RIGHT: { row = a; col = b - 1; break; }
default: {row = a, col = b; break; }
}
//根据d的值算出与(i,j)交换的方块的坐标(row,col)
if (row<0 || row>level - 1 || col<0 || col>level - 1)
{
	x = 0;
}
else
{
	x = 1;
	t = layout[a][b];
	layout[a][b] = layout[row][col];
	layout[row][col] = t;
}
//坐标(row,col)合法:交换 并且ret=1 
//             否则: ret=0
return x;

}

int main()
{
int layout[level][level] =
{
0,1,2,3,4,
5,6,7,8,9,
10,11,12,13,14,
15,16,17,18,19,
20,21,22,-1,23 };

srand(time(NULL));
initgraph(850, 600);   // 创建绘图窗口,大小为 500x500 像素
IMAGE img, imgTip;
loadimage(&img, _T("./image/3.jpg"));
loadimage(&imgTip, _T("./image/3.jpg"),200,200);
drawImage(layout, &img);

while (1)
{
	drawImage(layout, &img);
	putimage(650, 0, &imgTip);
	while (!isGameOver(layout))
	{
		DRCT d = getKey();

		//根据d的值修改layout数组中的数据
		if (updateLayout(layout, d))
			drawImage(layout, &img);
		drawImage(layout, &img);
	}
	putimage(0, 0, &img);
	settextcolor(RGB(255, 0, 0));
	settextstyle(100, 0, _T("黑体"));
	outtextxy(10, 250, _T("给劲嗷!!!"));
	char key = _getch();
	if (key == 'x')
		break;
}

closegraph();          // 关闭绘图窗口

}
2.程序演示
在这里插入图片描述
在这里插入图片描述

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