RDD之前之前的分区为3个,然后每个分区都要取出60个样例数据,不足60的全部取出,总共取出180个数据,然后这180个数据进行排序,然后用这个180个数据再均匀分出3个分区,然后开始遍历数据分别进入不同的分区,然后再分区内排序
/**
* Persist this RDD with the default storage level (`MEMORY_ONLY`).
*/
def persist(): this.type = persist(StorageLevel.MEMORY_ONLY)
/**
* Persist this RDD with the default storage level (`MEMORY_ONLY`).
*/
def cache(): this.type = persist()
/**
* Return a new RDD containing the distinct elements in this RDD.
*/
def distinct(numPartitions: Int)(implicit ord: Ordering[T] = null): RDD[T] = withScope {
map(x => (x, null)).reduceByKey((x, y) => x, numPartitions).map(_._1)
}
/**
* Return a new RDD containing the distinct elements in this RDD.
*/
def distinct(): RDD[T] = withScope {
distinct(partitions.length)
}
/**
* Return a new RDD that has exactly numPartitions partitions.
*
* Can increase or decrease the level of parallelism in this RDD. Internally, this uses
* a shuffle to redistribute data.
*
* If you are decreasing the number of partitions in this RDD, consider using `coalesce`,
* which can avoid performing a shuffle.
*/
def repartition(numPartitions: Int)(implicit ord: Ordering[T] = null): RDD[T] = withScope {
coalesce(numPartitions, shuffle = true)
}
/**
* Return a new RDD that is reduced into `numPartitions` partitions.
*
* This results in a narrow dependency, e.g. if you go from 1000 partitions
* to 100 partitions, there will not be a shuffle, instead each of the 100
* new partitions will claim 10 of the current partitions. If a larger number
* of partitions is requested, it will stay at the current number of partitions.
*
* However, if you're doing a drastic coalesce, e.g. to numPartitions = 1,
* this may result in your computation taking place on fewer nodes than
* you like (e.g. one node in the case of numPartitions = 1). To avoid this,
* you can pass shuffle = true. This will add a shuffle step, but means the
* current upstream partitions will be executed in parallel (per whatever
* the current partitioning is).
*
* @note With shuffle = true, you can actually coalesce to a larger number
* of partitions. This is useful if you have a small number of partitions,
* say 100, potentially with a few partitions being abnormally large. Calling
* coalesce(1000, shuffle = true) will result in 1000 partitions with the
* data distributed using a hash partitioner. The optional partition coalescer
* passed in must be serializable.
*/
def coalesce(numPartitions: Int, shuffle: Boolean = false,
partitionCoalescer: Option[PartitionCoalescer] = Option.empty)
(implicit ord: Ordering[T] = null)
: RDD[T] = withScope {
require(numPartitions > 0, s"Number of partitions ($numPartitions) must be positive.")
if (shuffle) {
/** Distributes elements evenly across output partitions, starting from a random partition. */
val distributePartition = (index: Int, items: Iterator[T]) => {
var position = (new Random(index)).nextInt(numPartitions)
items.map { t =>
// Note that the hash code of the key will just be the key itself. The HashPartitioner
// will mod it with the number of total partitions.
position = position + 1
(position, t)
}
} : Iterator[(Int, T)]
// include a shuffle step so that our upstream tasks are still distributed
new CoalescedRDD(
new ShuffledRDD[Int, T, T](mapPartitionsWithIndex(distributePartition),
new HashPartitioner(numPartitions)),
numPartitions,
partitionCoalescer).values
} else {
new CoalescedRDD(this, numPartitions, partitionCoalescer)
}
}
/**
* Return the union of this RDD and another one. Any identical elements will appear multiple
* times (use `.distinct()` to eliminate them).
*/
def union(other: RDD[T]): RDD[T] = withScope {
sc.union(this, other)
}
/**
* Return the union of this RDD and another one. Any identical elements will appear multiple
* times (use `.distinct()` to eliminate them).
*/
def ++(other: RDD[T]): RDD[T] = withScope {
this.union(other)
}
/**
* Return the union of this RDD and another one. Any identical elements will appear multiple
* times (use `.distinct()` to eliminate them).
*/
def union(other: RDD[T]): RDD[T] = withScope {
sc.union(this, other)
}
/**
* Return the union of this RDD and another one. Any identical elements will appear multiple
* times (use `.distinct()` to eliminate them).
*/
def ++(other: RDD[T]): RDD[T] = withScope {
this.union(other)
}
/**
* Return this RDD sorted by the given key function.
*/
def sortBy[K](
f: (T) => K,
ascending: Boolean = true,
numPartitions: Int = this.partitions.length)
(implicit ord: Ordering[K], ctag: ClassTag[K]): RDD[T] = withScope {
this.keyBy[K](f)
.sortByKey(ascending, numPartitions)
.values
}
该函数是将RDD中每一个分区中各个元素合并成一个Array,这样每一个分区就只有一个数组元素。
/**
* Return an RDD created by coalescing all elements within each partition into an array.
*/
def glom(): RDD[Array[T]] = withScope {
new MapPartitionsRDD[Array[T], T](this, (context, pid, iter) => Iterator(iter.toArray))
}
/**
* Return an RDD of grouped items. Each group consists of a key and a sequence of elements
* mapping to that key. The ordering of elements within each group is not guaranteed, and
* may even differ each time the resulting RDD is evaluated.
*
* @note This operation may be very expensive. If you are grouping in order to perform an
* aggregation (such as a sum or average) over each key, using `PairRDDFunctions.aggregateByKey`
* or `PairRDDFunctions.reduceByKey` will provide much better performance.
*/
def groupBy[K](f: T => K, p: Partitioner)(implicit kt: ClassTag[K], ord: Ordering[K] = null)
: RDD[(K, Iterable[T])] = withScope {
val cleanF = sc.clean(f)
this.map(t => (cleanF(t), t)).groupByKey(p)
}
/**
* Return an array that contains all of the elements in this RDD.
*
* @note This method should only be used if the resulting array is expected to be small, as
* all the data is loaded into the driver's memory.
*/
def collect(): Array[T] = withScope {
val results = sc.runJob(this, (iter: Iterator[T]) => iter.toArray)
Array.concat(results: _*)
}