Python+Pygame制作贪吃蛇

大家好啊,今天我就来跟大家分享一下用Python和Pygame制作贪吃蛇的游戏吧。

1.导入所需模块

首先,这个游戏用了pygame、random、time模块,而这些都不是Python标准库的内容,所以我们需要导入这些模块。在这些模块里面,pygame模块是一个第三方模块,需要用pip另外安装。

安装pygame模块:

pip install pygame

如果你不放心,你可以在终端输入:

python.exe

然后再输入:

import pygame

导入pygame、random、time模块:

import pygame
import time
import random

2.初始化pygame模块

pygame模块中的一些模块需要在初始化后才能使用,否则会引发pygame.error,而这里我们可以把这么多模块的初始化写成:

pygame.init()

程序:

import pygame
import time
import random

pygame.init()

3.定义颜色常量

在这个游戏中我们需要绘制字体以及绘制一些图形,而绘制这些东西都要设置颜色,但是pygame中只有使用RGB表示颜色的功能,为了方便使用,我们需要定义一些颜色常量,由于常量在Python中一般使用大写字母表示常量,所以我们就用BLACK、WHITE、RED、GREEN、BLUE作为这些颜色常量的变量名。

import pygame
import time
import random

pygame.init()

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

4.定义变量

在游戏中,不仅有一直不变的量,还有变化的量,也就是变量。现在我们就需要定义一些变量,如screen(窗口)、clock(帧率)等。

import pygame
import time
import random

pygame.init()

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("贪吃蛇游戏")

clock = pygame.time.Clock()
snake_block_size = 20

font_style = pygame.font.SysFont('kaiti', 50)
score_font = pygame.font.SysFont('kaiti', 35)

5.定义基础函数

现在就需要定义一些基础函数以便以后使用。

import pygame
import time
import random

pygame.init()

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("贪吃蛇游戏")

clock = pygame.time.Clock()
snake_block_size = 20

font_style = pygame.font.SysFont('kaiti', 50)
score_font = pygame.font.SysFont('kaiti', 35)


def your_score(score):
    value = score_font.render("Your Score: " + str(score), True, WHITE)
    screen.blit(value, [0, 0])


def our_snake(snake_block_size, snake_list):
    for x in snake_list:
        pygame.draw.rect(screen, GREEN, [x[0], x[1], snake_block_size, snake_block_size])

6.主函数

最后就需要定义主函数了。

import pygame
import time
import random

pygame.init()

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("贪吃蛇游戏")

clock = pygame.time.Clock()
snake_block_size = 20

font_style = pygame.font.SysFont('kaiti', 50)
score_font = pygame.font.SysFont('kaiti', 35)


def your_score(score):
    value = score_font.render("Your Score: " + str(score), True, WHITE)
    screen.blit(value, [0, 0])


def our_snake(snake_block_size, snake_list):
    for x in snake_list:
        pygame.draw.rect(screen, GREEN, [x[0], x[1], snake_block_size, snake_block_size])

def game_loop():
    game_over = False
    game_quit = False
    x1 = screen_width / 2
    y1 = screen_height / 2
    x1_change = 0
    y1_change = 0
    snake_list = []
    snake_length = 1
    foodx = round(random.randrange(0, screen_width - snake_block_size) / 20.0) * 20.0
    foody = round(random.randrange(0, screen_height - snake_block_size) / 20.0) * 20.0

    while not game_quit:
        while game_over == True:
            screen.fill(BLACK)
            message = font_style.render("游戏结束!按Q/QUIT退出,按C复活", True, WHITE)
            rect = message.get_rect()
            rect.centerx = 400
            rect.centery = 300
            screen.blit(message, rect)
            your_score(snake_length - 1)
            pygame.display.update()

            # 游戏结束等待用户输入
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    game_quit = True
                    game_over = False
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_quit = True
                        game_over = False
                    if event.key == pygame.K_c:
                        game_loop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_quit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block_size
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block_size
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block_size
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block_size
                    x1_change = 0

        if x1 >= screen_width or x1 < 0 or y1 >= screen_height or y1 < 0:
            game_over = True

        x1 += x1_change
        y1 += y1_change
        screen.fill(BLACK)
        pygame.draw.rect(screen, RED, [foodx, foody, snake_block_size, snake_block_size])
        snake_head = []
        snake_head.append(x1)
        snake_head.append(y1)
        snake_list.append(snake_head)
        if len(snake_list) > snake_length:
            del snake_list[0]

        for x in snake_list[:-1]:
            if x == snake_head:
                game_over = True

        our_snake(snake_block_size, snake_list)
        your_score(snake_length - 1)

        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, screen_width - snake_block_size) / 20.0) * 20.0
            foody = round(random.randrange(0, screen_height - snake_block_size) / 20.0) * 20.0
            snake_length += 1

        clock.tick(10)

    pygame.quit()
    quit()

7.最终程序

最后,上最终代码:

import pygame
import time
import random

pygame.init()

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("贪吃蛇游戏")

clock = pygame.time.Clock()
snake_block_size = 20

font_style = pygame.font.SysFont('kaiti', 50)
score_font = pygame.font.SysFont('kaiti', 35)


def your_score(score):
    value = score_font.render("Your Score: " + str(score), True, WHITE)
    screen.blit(value, [0, 0])


def our_snake(snake_block_size, snake_list):
    for x in snake_list:
        pygame.draw.rect(screen, GREEN, [x[0], x[1], snake_block_size, snake_block_size])

def game_loop():
    game_over = False
    game_quit = False
    x1 = screen_width / 2
    y1 = screen_height / 2
    x1_change = 0
    y1_change = 0
    snake_list = []
    snake_length = 1
    foodx = round(random.randrange(0, screen_width - snake_block_size) / 20.0) * 20.0
    foody = round(random.randrange(0, screen_height - snake_block_size) / 20.0) * 20.0

    while not game_quit:
        while game_over == True:
            screen.fill(BLACK)
            message = font_style.render("游戏结束!按Q/QUIT退出,按C复活", True, WHITE)
            rect = message.get_rect()
            rect.centerx = 400
            rect.centery = 300
            screen.blit(message, rect)
            your_score(snake_length - 1)
            pygame.display.update()

            # 游戏结束等待用户输入
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    game_quit = True
                    game_over = False
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_quit = True
                        game_over = False
                    if event.key == pygame.K_c:
                        game_loop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_quit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block_size
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block_size
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block_size
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block_size
                    x1_change = 0

        if x1 >= screen_width or x1 < 0 or y1 >= screen_height or y1 < 0:
            game_over = True

        x1 += x1_change
        y1 += y1_change
        screen.fill(BLACK)
        pygame.draw.rect(screen, RED, [foodx, foody, snake_block_size, snake_block_size])
        snake_head = []
        snake_head.append(x1)
        snake_head.append(y1)
        snake_list.append(snake_head)
        if len(snake_list) > snake_length:
            del snake_list[0]

        for x in snake_list[:-1]:
            if x == snake_head:
                game_over = True

        our_snake(snake_block_size, snake_list)
        your_score(snake_length - 1)

        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, screen_width - snake_block_size) / 20.0) * 20.0
            foody = round(random.randrange(0, screen_height - snake_block_size) / 20.0) * 20.0
            snake_length += 1

        clock.tick(10)

    pygame.quit()
    quit()


game_loop()

大家再见

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