下面代码可以实现上面材质,贴图给与,最重要的是能够使模型裁切隐藏
具体如下:
Shader "Custom/CaiQie"
{
Properties{
_Color("Color",Color) = (1,1,1,1)
_MainTex("Base (RGB)", 2D) = "white" {}
_P("Cut",Range(-1,1)) = 0
}
SubShader{
Pass{
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
float _P;
sampler2D _MainTex;
struct a2v {
float4 vertex:POSITION;
float4 texcoord:TEXCOORD0;
};
struct v2f {
float4 pos:POSITION;
float4 uv:TEXCOORD0;
};
v2f vert(a2v v) {
v2f o;
o.uv = v.vertex;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) :COLOR{
if (i.uv.y<_P) {
discard;
}
float4 c = tex2D(_MainTex, i.uv);
return c * _Color.a;
}
ENDCG
}
}
}