安卓2048游戏开发
不多说的直接效果图超清效果图了解一下,看完觉得可以下面是代码可以试着写写。。想要源码可以私聊我
这是文件结构
1.activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<TextView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:layout_weight="1"
android:textSize="20sp"
android:text="@string/Scare"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:layout_weight="1"
android:textSize="22sp"
android:textColor="@color/colorAccent"
android:id="@+id/score"/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/but"
android:text="重新开始"
android:layout_weight="1"/>
</LinearLayout>
<com.example.game.GameView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:id="@+id/gameview">
</com.example.game.GameView>
</LinearLayout>
2.GameView.java
package com.example.game;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Point;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.GridLayout;
import java.util.ArrayList;
import java.util.List;
public class GameView extends GridLayout {
public GameView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initGameView();
}
public GameView(Context context) {
super(context);
initGameView();
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
initGameView();
}
//游戏主体
private void initGameView(){
setColumnCount(4);
setBackgroundColor(0xffbbada0);
//滑动命令 上下左右
setOnTouchListener(new View.OnTouchListener() {
private float startX,startY,offsetX,offsetY;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_UP:
offsetX = event.getX()-startX;
offsetY = event.getY()-startY;
if (Math.abs(offsetX)>Math.abs(offsetY)) {
if (offsetX<-5) {
swipeLeft();
}else if (offsetX>5) {
swipeRight();
}
}else{
if (offsetY<-5) {
swipeUp();
}else if (offsetY>5) {
swipeDown();
}
}
break;
}
return true;
}
});
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int cardWidth = (Math.min(w, h)-10)/4;
addCards(cardWidth,cardWidth);
startGame();
}
//卡片分布
private void addCards(int cardWidth,int cardHeight){
Card c;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
c = new Card(getContext());
c.setNum(0);
addView(c, cardWidth, cardHeight);
cardsMap[x][y] = c;
}
}
}
//开始游戏
public void startGame(){
MainActivity.getMainActivity().clearScore();
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
cardsMap[x][y].setNum(0);
}
}
addRandomNum();
addRandomNum();
}
//随机数字
private void addRandomNum(){
emptyPoints.clear();
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (cardsMap[x][y].getNum()<=0) {
emptyPoints.add(new Point(x, y));
}
}
}
Point p = emptyPoints.remove((int)(Math.random()*emptyPoints.size()));
cardsMap[p.x][p.y].setNum(Math.random()>0.1?2:4);
}
//2048逻辑代码(核心)
private void swipeLeft(){
boolean merge = false;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
for (int x1 = x+1; x1 < 4; x1++) {
if (cardsMap[x1][y].getNum()>0) {
if (cardsMap[x][y].getNum()<=0) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(0);
x--;
merge = true;
}else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x1][y].setNum(0);
MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
checkComplete();
}
}
private void swipeRight(){
boolean merge = false;
for (int y = 0; y < 4; y++) {
for (int x = 3; x >=0; x--) {
for (int x1 = x-1; x1 >=0; x1--) {
if (cardsMap[x1][y].getNum()>0) {
if (cardsMap[x][y].getNum()<=0) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(0);
x++;
merge = true;
}else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x1][y].setNum(0);
MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
checkComplete();
}
}
private void swipeUp(){
boolean merge = false;
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
for (int y1 = y+1; y1 < 4; y1++) {
if (cardsMap[x][y1].getNum()>0) {
if (cardsMap[x][y].getNum()<=0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y--;
merge = true;
}else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x][y1].setNum(0);
MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
checkComplete();
}
}
private void swipeDown(){
boolean merge = false;
for (int x = 0; x < 4; x++) {
for (int y = 3; y >=0; y--) {
for (int y1 = y-1; y1 >=0; y1--) {
if (cardsMap[x][y1].getNum()>0) {
if (cardsMap[x][y].getNum()<=0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y++;
merge = true;
}else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x][y1].setNum(0);
MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
checkComplete();
}
}
//结束判断
private void checkComplete(){
boolean complete = true;
ALL:
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (cardsMap[x][y].getNum()==0||
(x>0&&cardsMap[x][y].equals(cardsMap[x-1][y]))||
(x<3&&cardsMap[x][y].equals(cardsMap[x+1][y]))||
(y>0&&cardsMap[x][y].equals(cardsMap[x][y-1]))||
(y<3&&cardsMap[x][y].equals(cardsMap[x][y+1]))) {
complete = false;
break ALL;
}
}
}
if (complete) {
new AlertDialog.Builder(getContext()).setTitle("菜鸡").setMessage("You Lost").setPositiveButton("重来", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
startGame();
}
}).show();
}
}
private Button button;
private Card[][] cardsMap = new Card[4][4];
private List<Point> emptyPoints = new ArrayList<Point>();
}
3.Card.java
package com.example.game;
import android.content.Context;
import android.view.Gravity;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.TextView;
//卡片类
public class Card extends FrameLayout {
public Card(Context context) {
super(context);
LayoutParams lp = null;
background = new View(getContext());
lp = new LayoutParams(-1, -1);
lp.setMargins(10, 10, 0, 0);
background.setBackgroundColor(0x33ffffff);
addView(background, lp);
label = new TextView(getContext());
label.setTextSize(28);
label.setGravity(Gravity.CENTER);
lp = new LayoutParams(-1, -1);
lp.setMargins(10, 10, 0, 0);
addView(label, lp);
setNum(0);
}
private int num = 0;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
if (num<=0) {
label.setText("");
}else{
label.setText(num+"");
}
//不同的数字不同的颜色
switch (num) {
case 0:
label.setBackgroundColor(0x00000000);
break;
case 2:
label.setBackgroundColor(0xffeee4da);
break;
case 4:
label.setBackgroundColor(0xffede0c8);
break;
case 8:
label.setBackgroundColor(0xfff2b179);
break;
case 16:
label.setBackgroundColor(0xfff59563);
break;
case 32:
label.setBackgroundColor(0xfff67c5f);
break;
case 64:
label.setBackgroundColor(0xfff65e3b);
break;
case 128:
label.setBackgroundColor(0xffedcf72);
break;
case 256:
label.setBackgroundColor(0xffedcc61);
break;
case 512:
label.setBackgroundColor(0xffedc850);
break;
case 1024:
label.setBackgroundColor(0xffedc53f);
break;
case 2048:
label.setBackgroundColor(0xffedc22e);
break;
default:
label.setBackgroundColor(0xff3c3a32);
break;
}
}
public boolean equals(Card o) {
return getNum()==o.getNum();
}
protected Card clone(){
Card c= new Card(getContext());
c.setNum(getNum());
return c;
}
public TextView getLabel() {
return label;
}
private TextView label;
private View background;
}
4.MainActivity.java
package com.example.game;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.GridLayout;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
private TextView textView;
private static MainActivity mainActivity = null;
private int score =0;
private Button button;
private GameView gameView;
public static MainActivity getMainActivity() {
return mainActivity;
}
public MainActivity(){
mainActivity=this;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView=findViewById(R.id.score);
gameView = (GameView) findViewById(R.id.gameview);
button=findViewById(R.id.but);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
gameView.startGame();
}
});
}
public void clearScore(){
score = 0;
showScore();
}
public void showScore(){
textView.setText(score+"");
}
public void addScore(int s){
score+=s;
showScore();
}
}
5.最后贴一下AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.game">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity"
//就加了一行这个,效果是程序只能在竖屏运行。。
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
上面就是全部代码。注释不是特别好,还请多包涵,新手不习惯加注释。希望能给你们帮助。。