Unity第一次导出IL2CPP的Android工程 Target Architectures 选择ARMv7 然后Export ,导出失败,报错日志:
Exception: K:\DevTools\Unity\Unity2019.4.34f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
Failed running “K:\DevTools\Unity\Unity2019.4.34f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe” --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“J:\XXX\Client\Project\Branch\712Android\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“J:\XXX\Client\Project\Branch\712Android\Assets…\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“K:/DevTools/Unity/Unity2019.4.34f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“K:/DevTools/Unity/Unity2019.4.34f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“K:/Android/NDK/android-ndk-r19” --profiler-report --map-file-parser=K:/DevTools/Unity/Unity2019.4.34f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=J:/XXX/Client/Project/Branch/712Android/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=J:/XXX/Client/Project/Branch/712Android/Temp/StagingArea/Il2Cpp/il2cppOutput
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: J:\XXX\Client\Project\Branch\712Android\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: J:\XXX\Client\Project\Branch\712Android\Library\il2cpp_android_armeabi-v7a\