效果图 顶点着色器 v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.objPos = v.vertex; o.uv = TRANSFORM_TEX(v.uv, _MainTex); o.noiseUV = TRANSFORM_TEX(v.uv, _NoiseTex); UNITY_TRANSFER_FOG(o,o.vertex);