Socket/TCP协议学习记录(二)---粘包和分包

学习地址 http://www.sikiedu.com/course/63/task/1482/show#

粘包和分包,TCP为了优化性能而做的处理

       使用UTF-8编码  8位=1字节,数字和字母占用1字节,中文占用3字节

粘包:当我们发送的数据比较频繁,而且数据量比较小的时候,它不会立马发送给服务器,它会把几条消息一起打包发送给服务器端,数据包的包与包黏在了一次。

分包:当我们发送了一个消息,然后数据量很大的时候,它就分开发送,不进行一次进行数据的传输,进行多次传输,而且大包会占用网络,而且传输的数据比较长,所以,分几次发送,这个问题的产生是根据接收数据设置的byte字节内存(size)有关的,如果字节的内存(size)设置的足够大,分包问题就不会有。问题:在接收的时候,如果字节太短,因为分包截取字节会导致编码错误。

解决分包和粘包的问题

要解决粘包或者分包的问题,就要使用BitConverter.ToInt32去设置包头和包体,那么这样,客户端和服务器端两端都要同样去进行一套发送和接收数据的方法,而且必须是相同的

服务器端

Server

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;

namespace Myserver
{
    class Program
    {

        List<Socket> ClientList = new List<Socket>();
        static void Main(string[] args)
        {
            StartServerAsync();
            Console.ReadKey();
        }

        static void StartServerAsync()
        {
            Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress ipAddress = IPAddress.Parse("192.168.1.101");
            IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 88);
            serverSocket.Bind(ipEndPoint);//绑定ip和端口号
            serverSocket.Listen(0);//开始监听端口号 
            serverSocket.BeginAccept(AcceptCallBack, serverSocket);
        }
        static Message msg = new Message();
        static void AcceptCallBack(IAsyncResult ar)
        {
            Socket serverSocket = ar.AsyncState as Socket;
            Socket clientSocket = serverSocket.EndAccept(ar);
            //向客户端发送一条消息
            string msgStr = "Hello client!你好....";
            clientSocket.Send(Message.GetBytes(msgStr));
            clientSocket.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, clientSocket);
            serverSocket.BeginAccept(AcceptCallBack, serverSocket);
        }

        static void ReceiveCallBack(IAsyncResult ar)
        {
            Socket clientSocket = null;
            try
            {
                clientSocket = ar.AsyncState as Socket;
                int count = clientSocket.EndReceive(ar);//
                if (count == 0)
                {
                    clientSocket.Close();
                    return;
                }
                msg.AddCount(count);
                msg.ReadMessage();
                clientSocket.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, clientSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                if (clientSocket != null)
                {
                    clientSocket.Close();
                }
            }
        }

       
    }
}

服务器端解析数据的方法

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Myserver
{
    class Message
    {
        private byte[] data = new byte[1024];
        private int startIndex = 0;//我们存取了多少个字节的数据在数组里面

        public void AddCount(int count)
        {
            startIndex += count;
        }
        public byte[] Data
        {
            get { return data; }
        }
        public int StartIndex
        {
            get { return startIndex; }
        }
        public int RemainSize
        {
            get { return data.Length - startIndex; }
        }
        /// <summary>
        /// 解析数据或者叫做读取数据
        /// </summary>
        public void ReadMessage()
        {
            while (true)
            {
                if (startIndex <= 4) return;
                int count = BitConverter.ToInt32(data, 0);
                if ((startIndex - 4) >= count)
                {
                    string s = Encoding.UTF8.GetString(data, 4, count);
                    Console.WriteLine(s + "解析的数据");
                    Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                    startIndex -= (count + 4);
                }
                else
                {
                    break;
                }
            }
        }

        public static byte[] GetBytes(string data)
        {
            byte[] dataBytes = Encoding.UTF8.GetBytes(data);
            int dataLength = dataBytes.Length;
            byte[] lengthBytes = BitConverter.GetBytes(dataLength);
            byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
            return newBytes;
        }
    }
}

 

客户端

Client

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net.Sockets;
using System.Net;
using System.Text;
using UnityEngine.UI;
using System;

public class Client : MonoBehaviour
{
    [SerializeField]
    Text ShowText;
    [SerializeField]
    Button ConnectBtn;
    Socket client;
    Message msg = new Message();     //创建数据解析实例

    [SerializeField]
    Button SendMsgBtn;

    // Use this for initialization
    void Start()
    {
        ConnectBtn.onClick.AddListener(()=> {
            SocketConnect("192.168.1.101",88);
            ConnectBtn.gameObject.SetActive(false);
            StartReceive();
        });

        SendMsgBtn.onClick.AddListener(ConnectedServer);
        
    }
    /// <summary>
    /// 连接服务器
    /// </summary>
    /// <param name="Adress"></param>
    /// <param name="point"></param>
    void SocketConnect(string Adress,int point) {
        try
        {
            client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            client.Connect(new IPEndPoint(IPAddress.Parse(Adress), point));
            ConnectedServer();
        }
        catch (System.Exception e)
        {

            Debug.Log("连接失败"+e);
        }

    }
    byte[] databfet = new byte[1024];
    #region 异步接收数据
    void StartReceive()
    {
       // Debug.Log(client.Receive(databfet));
        client.BeginReceive(msg.Data ,msg.StartIndex,msg.RemainSize,SocketFlags.None, ReceiveCallBack,client);
       
    }

    void ReceiveCallBack(IAsyncResult iar) {

        try
        {
            if (client.Connected == false || client == null) return;
            int count = client.EndReceive(iar);
            if (count == 0) {

                client.Close();
            }
            msg.AddCount(count);
            msg.ReadMessage();        
            StartReceive();

        }
        catch (Exception)
        {

            throw;
        }

    }

    #endregion


    /// <summary>
    /// 发送数据
    /// </summary>
    void ConnectedServer()
    {      
        //byte[] data = new byte[1024];
        //int count = client.Receive(data);
        //string msg = Encoding.UTF8.GetString(data, 0, count);
       // ShowText.text = msg;
        string s = "你好服务器";
        client.Send(Message.GetBytes(s));
    }
}

客户端解析数据的方法

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using System.Linq;
using System;

public class Message : MonoBehaviour
{

    Byte[] data = new byte[1024];
    int startIndex = 0;

    public void AddCount(int count)
    {
        startIndex += count;
    }
    public byte[] Data { get { return data; } }

    public int StartIndex { get { return startIndex; } }
    public int RemainSize
    {
        get { return data.Length - startIndex; }
    }


    /// <summary>
    /// 接受数据解析
    /// </summary>
    /// <param name="newDataAmount"></param>
    public void ReadMessage()
    {
        while (true)
        {
            if (startIndex <= 4) return;
            int count = BitConverter.ToInt32(data, 0);
            Debug.Log(count);
            if ((startIndex - 4) >= count)
            {
                string s = Encoding.UTF8.GetString(data, 4, count);
                Debug.Log("解析出来的数据:"+s);
                Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                startIndex -= (count + 4);
            }
            else
            {
                break;
            }
        }
    }

    /// <summary>
    /// 发送数据解析
    /// </summary>
    /// <param name="data"></param>
    /// <returns></returns>

    public static byte[] GetBytes(string data)
    {
        byte[] dataBytes = Encoding.UTF8.GetBytes(data);
        int dataLength = dataBytes.Length;
        byte[] lengthBytes = BitConverter.GetBytes(dataLength);
        byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
        return newBytes;
    }
}

 

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