using UnityEngine;
using System.Collections;
using System.Collections;
public class Enum : MonoBehaviour {
public enum PlayerType
{
soldier,nurse,doctor
}
public PlayerType playerType;
// Use this for initialization
void Start () {
SayHellow();
}
void SayHellow()
{
switch (playerType)
{
public enum PlayerType
{
soldier,nurse,doctor
}
public PlayerType playerType;
// Use this for initialization
void Start () {
SayHellow();
}
void SayHellow()
{
switch (playerType)
{
case PlayerType.doctor:
print("i am a doctor");
break;
case PlayerType.nurse:
print("i am a nurse");
break;
case PlayerType.soldier:
print("i am a soldier");
break;
}
print("i am a doctor");
break;
case PlayerType.nurse:
print("i am a nurse");
break;
case PlayerType.soldier:
print("i am a soldier");
break;
}
}
}
}