package com.tty.zoomview.view
import android.content.Context
import android.graphics.*
import android.util.Log
import android.view.GestureDetector
import android.view.GestureDetector.SimpleOnGestureListener
import android.view.MotionEvent
import android.view.ScaleGestureDetector
import android.view.ScaleGestureDetector.SimpleOnScaleGestureListener
import android.view.View
import androidx.annotation.IntDef
import com.tty.zoomview.R
import java.lang.annotation.Retention
import java.lang.annotation.RetentionPolicy
/**
* 缩放、拖拽、双击缩放 自定义view
*
*
* 小建议:
1,尽量不要在onDraw里面重复赋值
2,你现在缩放、移动是把matrix应用到画布上,可以试试针对bitmap,用canvas.drawBitmap(bitmap,matrix,paint)这个重载来实现
3,可以加一个功能,点击屏幕,判断当前点击的是否在缩放、移动后的bitmap上
*/
class ScaleZoomView(context: Context) : View(context) {
var mGestureDetector: GestureDetector? = null
var mScaleGestureDetector: ScaleGestureDetector? = null
// 画布当前的 Matrix, 用于获取当前画布的一些状态信息,例如缩放大小,平移距离等
private var mCanvasMatrix = Matrix()
// 将用户触摸的坐标转换为画布上坐标所需的 Matrix, 以便找到正确的缩放中心位置
private val mInvertMatrix = Matrix()
// 所有用户触发的缩放、平移等操作都通过下面的 Matrix 直接作用于画布上,
// 将系统计算的一些初始缩放平移信息与用户操作的信息进行隔离,让操作更加直观
private val mUserMatrix = Matrix()
private var mBitmap: Bitmap = BitmapFactory.decodeResource(resources, R.mipmap.img)
// 基础的缩放和平移信息,该信息与用户的手势操作无关
private var mBaseScale = 0f
private var mBaseTranslateX = 0f
private var mBaseTranslateY = 0f
private var mPaint: Paint = Paint()
companion object {
private const val MSCALE_X = 0
private const val MSKEW_X = 1
private const val MTRANS_X = 2
private const val MSKEW_Y = 3
private const val MSCALE_Y = 4
private const val MTRANS_Y = 5
private const val MPERSP_0 = 6
private const val MPERSP_1 = 7
private const val MPERSP_2 = 8
//--- 限制缩放比例 ---
private const val MAX_SCALE = 4.0f //最大缩放比例
private const val MIN_SCALE = 0.5f // 最小缩放比例
}
init {
mPaint.style = Paint.Style.STROKE
mPaint.strokeWidth = 6f
initGesture(context)
}
//视图大小发生改变后回调