
int _int_PageIndex=0;
int _int_SinglePageQuantityr = 6;
int _int_PageCount = 1;
private void PageRefresh(int leftOrRight)
{
_int_PageIndex += leftOrRight;
_int_PageIndex = Mathf.Clamp(_int_PageIndex, 0,1);
Debug.Log("当前是第"+_int_PageIndex+1+"页");
int temp_CloseItemNumber = _int_PageIndex * _int_SinglePageQuantityr;
for (int i = 0; i < _trans_ItemParent.childCount; i++)
{
GameObject temp_item = _trans_ItemParent.GetChild(i).gameObject;
if (temp_CloseItemNumber > i) _trans_ItemParent.GetChild(i).gameObject.SetActive(false);
else _trans_ItemParent.GetChild(i).gameObject.SetActive(true);
}
}