1.线程不安全
2.数据结构
双向链表
/**
* Pointer to first node.
* Invariant: (first == null && last == null) ||
* (first.prev == null && first.item != null)
*/
transient Node<E> first;//头结点 的前继结点伟Null
/**
* Pointer to last node.
* Invariant: (first == null && last == null) ||
* (last.next == null && last.item != null)
*/
transient Node<E> last;//尾节点的 后继节点为Null
//节点结构
private static class Node<E> {
E item;//数据
Node<E> next;//后继节点
Node<E> prev;//前继结点
//构造器
Node(Node<E> prev, E element, Node<E> next) {
this.item = element;
this.next = next;
this.prev = prev;
}
}
3.添加元素
/**
* Links e as last element.
*/
void linkLast(E e) {
final Node<E> l = last;
final Node<E> newNode = new Node<>(l, e, null);
last = newNode;
if (l == null)
first = newNode;
else
l.next = newNode;
size++;
modCount++;
}
4.获取元素
//在获取指定位置的元素时,这里利用了双向链表的优势
//对size进行右移一位处理既size/2,判断index是大于还是小于size/2
//小于的话从头结点循环找后继节点,大于的话从尾节点循环找前继结点
Node<E> node(int index) {
// assert isElementIndex(index);
if (index < (size >> 1)) {
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
} else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}