using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace JHL
{
public class TestJHL : MonoBehaviour
{
public RawImage rawImage;
//图片底版大小
public float _FloatShowImageBiLi = 0;
public float _FloatShowImageBiLiW = 0;
public float _FloatShowImageBiLiH = 0;
//加载图片大小
public float _FloatLoadingTextureBiLi = 0;
public float _FloatLoadingTextureBiLiW = 0;
public float _FloatLoadingTextureBiLiH = 0;
//测试数据
public List<string> StringPathForTexture;
public List<Button> _Button_Change;
private Texture2D _Texture2DLoadingTemp;
void Start()
{
InitializationTuPian();
}
#region 测试图片自动调整大小
void InitializationTuPian()
{
//获取容器大小
_FloatShowImageBiLiW = (float)rawImage.GetComponent<RectT
unity加载图片并自适应RawImage大小
最新推荐文章于 2024-09-01 22:52:07 发布