修改premake file
https://github.com/premake/premake-core/wiki/staticruntime

修改4个premake文件:改为静态的 staticruntime :on
Hazel\premake5.lua
workspace "Hazel"
architecture "x64"
startproject "Sandbox"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relative to root folder (solution directory)
IncludeDir = {}
IncludeDir["GLFW"] = "Hazel/vendor/GLFW/include"
IncludeDir["Glad"] = "Hazel/vendor/Glad/include"
IncludeDir["ImGui"] = "Hazel/vendor/imgui"
IncludeDir["glm"] = "Hazel/vendor/glm"
include "Hazel/vendor/GLFW"
include "Hazel/vendor/Glad"
include "Hazel/vendor/imgui"
project "Hazel"
location "Hazel"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "hzpch.h"
pchsource "Hazel/src/hzpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/vendor/glm/glm/**.hpp",
"%{prj.name}/vendor/glm/glm/**.inl",
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}",
"%{IncludeDir.Glad}",
"%{IncludeDir.ImGui}",
"%{IncludeDir.glm}"
}
links
{
"GLFW",
"Glad",
"ImGui",
"opengl32.lib"
}
filter "system:windows"
systemversion "latest"
defines
{
"HZ_PLATFORM_WINDOWS",
"HZ_BUILD_DLL",
"GLFW_INCLUDE_NONE"
}
filter "configurations:Debug"
defines "HZ_DEBUG"
runtime "Debug"
symbols "on" --meaning it will be the debug version of the library
filter "configurations:Release"
defines "HZ_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "HZ_DIST"
runtime "Release"
optimize "on"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Hazel/vendor/spdlog/include",
"Hazel/src",
"Hazel/vendor",
"%{IncludeDir.glm}"
}
links
{
"Hazel",
}
filter "system:windows"
systemversion "latest"
defines
{
"HZ_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "HZ_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "HZ_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "HZ_DIST"
runtime "Release"
optimize "on"
ImGui\premake5.lua
project "ImGui"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"imconfig.h",
"imgui.h",
"imgui.cpp",
"imgui_draw.cpp",
"imgui_internal.h",
"imgui_widgets.cpp",
"imstb_rectpack.h",
"imstb_textedit.h",
"imstb_truetype.h",
"imgui_demo.cpp"
}
filter "system:windows"
systemversion "latest"
filter "system:linux"
pic "On"
systemversion "latest"
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
glad\premake5.lua
project "Glad"
kind "StaticLib"
language "C"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"include/glad/glad.h",
"include/KHR/khrplatform.h",
"src/glad.c",
}
includedirs
{
"include"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
GLFW\premake5.lua
project "GLFW"
kind "StaticLib"
language "C"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"include/GLFW/glfw3.h",
"include/GLFW/glfw3native.h",
"src/glfw_config.h",
"src/context.c",
"src/init.c",
"src/input.c",
"src/monitor.c",
"src/vulkan.c",
"src/window.c"
}
filter "system:windows"
systemversion "latest"
files
{
"src/win32_init.c",
"src/win32_joystick.c",
"src/win32_monitor.c",
"src/win32_time.c",
"src/win32_thread.c",
"src/win32_window.c",
"src/wgl_context.c",
"src/egl_context.c",
"src/osmesa_context.c"
}
defines
{
"_GLFW_WIN32",
"_CRT_SECURE_NO_WARNINGS"
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
修改 Core.h
#ifdef HZ_PLATFORM_WINDOWS
#if HZ_DYNAMIC_LINK
#ifdef HZ_BUILD_DLL
#define HAZEL_API __declspec(dllexport)
#else
#define HAZEL_API __declspec(dllimport)
#endif
#else
#define HAZEL_API
#endif
#else
#error Hazel only supports Windows!
#endif
删除 dllexport/dllimport
define HAZEL_API as nothiong!!
#define HAZEL_API
去掉一些warnings

在premake5.lua添加#define _CRT_SECURE_NO_WARNINGS即可
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
本文介绍如何修改Premake配置文件以使用静态链接,并展示了针对Hazel、ImGui、GLAD和GLFW等项目的具体设置。此外,还涉及了警告抑制和API定义的调整。

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