在unity中有两种单例类型,一种是普通单例,即普通c#类,另一种是继承了MonoBehaviour的单例。
普通单例:
public abstract class CSharpSingletion<T> where T : new() {
private static T instance;
public static T Instance
{
get
{
if (instance == null)
{
instance = new T();
}
return instance;
}
}
}
继承了MonoBehaviour的单例:
using UnityEngine;
using System.Collections;
public abstract class MonoSingletion<T> : MonoBehaviour where T : MonoBehaviour {
private static string rootName = "MonoSingletionRoot";
private static GameObject monoSingletionRoot;
private static T instance;
public static T Instance
{
get
{
if (monoSingletionRoot == null)
{
monoSingletionRoot = GameObject.Find(rootName);
if (monoSingletionRoot == null) Debug.Log("please create a gameobject named " + rootName);
}
if (instance == null)
{
instance = monoSingletionRoot.GetComponent<T>();
if (instance == null) instance = monoSingletionRoot.AddComponent<T>();
}
return instance;
}
}
}
第二种需要在场景中创建一个名为MonoSingletionRoot的空物体,才能使用。