【水讨论】#53 A. Square Earth?

本文探讨了在正方形边上确定两点间最短路径的问题,提供了详细的解析思路及代码实现,适用于竞赛编程与算法研究。

A. Square Earth?
time limit per test
2 seconds
memory limit per test
256 megabytes
input
standard input
output
standard output

Meg the Rabbit decided to do something nice, specifically — to determine the shortest distance between two points on the surface of our planet. But Meg... what can you say, she wants everything simple. So, she already regards our planet as a two-dimensional circle. No, wait, it's even worse — as a square of side n. Thus, the task has been reduced to finding the shortest path between two dots on a square (the path should go through the square sides). To simplify the task let us consider the vertices of the square to lie at points whose coordinates are: (0, 0)(n, 0)(0, n) and (n, n).

Input

The single line contains 5 space-separated integers: n, x1, y1, x2, y2 (1 ≤ n ≤ 1000, 0 ≤ x1, y1, x2, y2 ≤ n) which correspondingly represent a side of the square, the coordinates of the first point and the coordinates of the second point. It is guaranteed that the points lie on the sides of the square.

Output

You must print on a single line the shortest distance between the points.

Sample test(s)
input
2 0 0 1 0
output
1
input
2 0 1 2 1
output
4
input
100 0 0 100 100
output
200


有一个n为边长的正方形边上有两个点,问只能走正方形边界的情况下最短路程是多长(顺时针A到B或者逆时针A到B咯~)。

好吧……分情况讨论好了……

我们把这个正方形从左下到右上分为两半,然后——

1) 两个点在同侧的话,就坐标(x+y)的差即可,记住abs取绝对值

2) 在不同侧的话,就两个方向看看哪个小咯~一侧为x1+y1+x2+y2,另一侧就直接正方形周长4n来减去前面那个就好。

Code:

#include <cstdio>
#include <memory>
#include <cstring>
#include <iostream>
#include <algorithm>
using namespace std;

int main()
{
	int n,x1,y1,x2,y2;
	cin>>n>>x1>>y1>>x2>>y2;
	int len1=x1+y1,len2=x2+y2; 
	//if((x1-y1)*(x2-y2)>=0) dist=abs(x1+y1-x2-y2); 	// 两点在 y=x 同侧 
	//else dist=x1+y1+x2+y2;				// 两点在 y=x 异侧 
	int dist=abs( x1+y1-( (x1-y1)*(x2-y2)>=0 ? (x2+y2):(-x2-y2) ) );
	cout<<min(dist,4*n-dist)<<endl;
	return 0;
}





\documentclass[12pt]{article} \usepackage{amsmath, amssymb} \usepackage{graphicx} \usepackage{geometry} \usepackage{setspace} \usepackage{caption} \usepackage{titlesec} % 页面设置 \geometry{a4paper, margin=1in} \onehalfspacing % 调整章节标格式 \titleformat{\section}{\large\bfseries}{\thesection}{1em}{} \titleformat{\subsection}{\normalsize\bfseries}{\thesubsection}{1em}{} % 论文信息 \title{Sieve of Eratosthenes} \author{Zhang Hongwei} \date{December 2, 2025} \begin{document} \maketitle \begin{abstract} This paper describes the Sieve of Eratosthenes, an ancient algorithm for identifying all prime numbers up to a given limit $ n $. The method works by iteratively marking the multiples of each prime starting from 2. We outline its procedure, justify key optimizations, analyze time and space complexity, and compare it with modern variants. A flowchart is included to illustrate the execution process. \end{abstract} \section{Introduction} Finding all primes less than or equal to $ n $ is a basic problem in number theory. While checking individual numbers for primality can be done by trial division, generating many primes efficiently requires a different approach. The Sieve of Eratosthenes, attributed to the Greek mathematician Eratosthenes in the 3rd century BCE, provides a simple and effective solution. It avoids expensive divisibility tests by eliminating composite numbers through multiplication: once a number is identified as prime, all of its multiples are marked as non-prime. Given a positive integer $ n $, the algorithm produces all primes $ \leq n $. Its time complexity is $ O(n \log \log n) $, and it uses $ O(n) $ memory. This makes it practical for $ n $ up to several million on modern computers. \section{Basic Idea} A prime number has no divisors other than 1 and itself. The sieve exploits the fact that every composite number must have at least one prime factor not exceeding its square root. Starting with a list of integers from 2 to $ n $, we proceed as follows: \begin{itemize} \item Mark 2 as prime, then mark all multiples of 2 greater than $ 2^2 = 4 $ as composite. \item Move to the next unmarked number (3), mark it as prime, and eliminate multiples starting from $ 3^2 = 9 $. \item Repeat this process for each new prime $ p $ until $ p > \sqrt{n} $. \end{itemize} After completion, all unmarked numbers are prime. \subsection*{Why start from $ p^2 $?} Any multiple of $ p $ less than $ p^2 $, say $ k \cdot p $ where $ k < p $, would have already been marked when processing smaller primes. For example, $ 6 = 2 \times 3 $ is removed during the pass for 2. Thus, there&#39;s no need to revisit these values. \subsection*{Why stop at $ \sqrt{n} $?} If a number $ m \leq n $ is composite, it can be written as $ m = a \cdot b $, with $ 1 < a \leq b $. Then: \[ a^2 \leq a \cdot b = m \leq n \quad \Rightarrow \quad a \leq \sqrt{n}. \] So $ m $ must have a prime factor $ \leq \sqrt{n} $. Therefore, scanning beyond $ \sqrt{n} $ is unnecessary. \section{Implementation Steps} Consider $ n = 100 $. We use a boolean array \texttt{prime[0..100]}, initialized to \texttt{true}. Set \texttt{prime[0]} and \texttt{prime[1]} to \texttt{false}. \begin{enumerate} \item Start with $ p = 2 $. Since \texttt{prime[2]} is true, mark $ 4, 6, 8, \dots, 100 $ as false. \item Next, $ p = 3 $ is unmarked. Mark $ 9, 15, 21, \dots $ (odd multiples $ \geq 9 $). \item $ p = 4 $ is already marked; skip. \item $ p = 5 $ is prime. Mark $ 25, 35, 45, \dots $ \item $ p = 7 $: mark $ 49, 77, 91 $ \item $ p = 11 > \sqrt{100} $, so stop. \end{enumerate} All indices $ i \geq 2 $ where \texttt{prime[i] == true} are prime. \begin{figure}[h!] \centering \includegraphics[width=0.7\linewidth]{Flowchart.jpg} \caption{Flowchart of the Sieve of Eratosthenes algorithm} \label{fig:flowchart} \end{figure} Figure~\ref{fig:flowchart} shows the control flow: initialization, loop over $ p $ from 2 to $ \sqrt{n} $, and marking multiples starting at $ p^2 $. \section{Complexity Analysis} \subsection{Time Usage} For each prime $ p \leq \sqrt{n} $, we mark about $ n/p $ elements. Summing over such $ p $: \[ T(n) \approx n \sum_{\substack{p \leq \sqrt{n} \\ p\ \text{prime}}} \frac{1}{p}. \] It is known from number theory that the sum of reciprocals of primes up to $ x $ grows like $ \log \log x $. So: \[ \sum_{p \leq \sqrt{n}} \frac{1}{p} \sim \log \log \sqrt{n} = \log(\tfrac{1}{2}\log n) = \log \log n + \log \tfrac{1}{2} \approx \log \log n. \] Hence, total time is $ O(n \log \log n) $. \subsection{Memory Requirement} The algorithm requires one boolean value per integer from 0 to $ n $, leading to $ O(n) $ space usage. \section{Variants and Practical Considerations} \begin{table}[h!] \centering \caption{Common methods for generating primes} \label{tab:methods} \begin{tabular}{|l|c|c|l|} \hline Method & Time & Space & Remarks \\ \hline Trial division (single number) & $O(\sqrt{n})$ & $O(1)$ & Simple, slow for batches \\ Standard sieve & $O(n \log \log n)$ & $O(n)$ & Good for $ n \leq 10^7 $ \\ Segmented sieve & $O(n \log \log n)$ & $O(\sqrt{n})$ & Reduces memory usage \\ Linear sieve (Euler) & $O(n)$ & $O(n)$ & Faster in theory, more complex \\ \hline \end{tabular} \end{table} In practice, the standard sieve performs well due to good cache behavior and low constant factors. For very large $ n $, segmented versions divide the range into blocks processed separately. The linear sieve improves asymptotic time by ensuring each composite is crossed off exactly once using its smallest prime factor, but the overhead often negates benefits for moderate inputs. \section{Conclusion} The Sieve of Eratosthenes remains a fundamental tool in algorithm design. Its simplicity allows easy implementation and teaching, while its efficiency supports real-world applications in cryptography, number theory, and data processing. Although newer algorithms exist, the original sieve continues to be relevant—especially when clarity and reliability matter more than marginal speed gains. With minor improvements, it scales well within typical computational limits. \section{References} \begin{thebibliography}{9} \bibitem{knuth} Donald E. Knuth. \textit{The Art of Computer Programming, Volume 2: Seminumerical Algorithms}. 3rd Edition, Addison-Wesley, 1997. ISBN: 0-201-89684-2. (See Section 4.5.4 for discussion of prime number sieves.) \bibitem{hardy} G. H. Hardy and E. M. Wright. \textit{An Introduction to the Theory of Numbers}. 6th Edition, Oxford University Press, 2008. ISBN: 978-0-19-921986-5. (Chapter 1 discusses prime numbers and includes historical notes on Eratosthenes.) \bibitem{pomerance} Carl Pomerance. \newblock “A Tale of Two Sieves.” \newblock \textit{Notices of the American Mathematical Society}, vol.~43, no.~12, pp.~1473–1485, December 1996. Available online: \url{https://www.ams.org/journals/notices/199612/199612FullIssue.pdf#page=1473} \bibitem{crandall} Richard Crandall and Carl Pomerance. \textit{Prime Numbers: A Computational Perspective}. 2nd Edition, Springer, 2005. ISBN: 978-0-387-25282-7. (A detailed treatment of sieve methods including Eratosthenes and segmented variants.) \bibitem{eratosthenes-original} Thomas L. Heath (Ed.). \textit{Greek Mathematical Works, Volume II: From Aristarchus to Pappus}. Harvard University Press (Loeb Classical Library), 1941. ISBN: 978-0-674-99396-7. (Contains surviving fragments and references to Eratosthenes’ work in ancient sources.) \end{thebibliography} \end{document} 修改错误 ,并且增加字数在2000字左右
最新发布
12-03
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

糖果天王

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值