1、自定义一个类用来画图
package com.bwei.waterwave;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class WaterWaveViewWithMove extends View {
private Wave wave;
private List<Wave> wavesList;
private boolean isRunning;
private int xSlop = 10, ySlop = 10;
public WaterWaveViewWithMove(Context context) {
super(context);
wavesList = new ArrayList<WaterWaveViewWithMove.Wave>();
}
public WaterWaveViewWithMove(Context context, AttributeSet attrs) {
super(context, attrs);
wavesList = new ArrayList<WaterWaveViewWithMove.Wave>();
}
private Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
for (Iterator iterator = wavesList.iterator(); iterator.hasNext();) {
Wave wave = (Wave) iterator.next();
//透明度 越低越透明
int alpha = wave.paint.getAlpha() - 5;
if (alpha < 0) {
iterator.remove();
continue;
}
//圆的半径变大
wave.radius += 10;
//圆环的半径变小
wave.paint.setStrokeWidth(wave.radius / 6); //轮廓宽度
wave.paint.setAlpha(alpha);
}
if (wavesList.size() == 0) {
isRunning = false;
}
invalidate();
if (isRunning) {
handler.sendEmptyMessageDelayed(0, 50);
}
};
};
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (Iterator iterator = wavesList.iterator(); iterator.hasNext();) {
Wave wave = (Wave) iterator.next();
if (wave.paint.getAlpha() > 0) { //透明度大>0 才绘制
canvas.drawCircle(wave.x, wave.y, wave.radius, wave.paint);
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
if (wavesList.size() == 0) {
isRunning = true;
handler.sendEmptyMessageDelayed(0, 50); //发送消息后,handler遍历wavesList 循环更新
}
//若不在上面的if里发送msg,会:手指down|move时 都会更新一下view
// handler.sendEmptyMessageDelayed(0, 50);
float x = event.getX();
float y = event.getY();
//当前点的x或y与最后有效点的x或y距离大于slop值 才添加新的wave
if (wavesList.size() > 0) {
if (Math.abs(x - wavesList.get(wavesList.size() - 1).x) > xSlop
|| Math.abs(y - wavesList.get(wavesList.size() - 1).y) > ySlop) {
wave = new Wave();
wave.x = x;
wave.y = y;
wave.resetPaint();//重写设置一次画笔
wavesList.add(wave);
}
} else {
wave = new Wave();
wave.x = x;
wave.y = y;
wave.resetPaint();//重写设置一次画笔
wavesList.add(wave);
}
break;
case MotionEvent.ACTION_UP:
break;
default:
break;
}
return true;
}
/**
* 随机颜色
* @return
*/
private int getColor() {
StringBuilder sb = new StringBuilder();
Random random = new Random();
String temp;
for (int i = 0; i < 3; i++) {
temp = Integer.toHexString(random.nextInt(0xFF));
if (temp.length() == 1) {
temp = "0" + temp;
}
sb.append(temp);
}
return Color.parseColor("#" + sb.toString());
}
private class Wave {
private float x, y, radius;
private Paint paint;
private void resetPaint() {
paint = new Paint();
paint.setAntiAlias(true);//抗锯齿
paint.setStyle(Style.STROKE);//绘制轮廓
paint.setColor(getColor());//随机颜色
}
}
}
2、布局文件中 引用一下
<com.bwei.waterwave.WaterWaveViewWithMove
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
3、MainActivity中不用写东西
本文介绍如何自定义一个Android视图组件实现动态水波纹效果。通过触摸事件触发并绘制不同透明度和大小变化的圆形来模拟水波扩散过程。
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