static void ScreenShoot() { CCSize size = CCDirector::sharedDirector()->getWinSize(); //定义一个屏幕大小的渲染纹理 CCRenderTexture* pScreen = CCRenderTexture::create(size.width,size.height, kCCTexture2DPixelFormat_RGBA8888); //获得当前的场景指针 CCScene* pCurScene = CCDirector::sharedDirector()->getRunningScene(); //渲染纹理开始捕捉 pScreen->begin(); //当前场景参与绘制 pCurScene->visit(); //结束捕捉 pScreen->end(); //保存为png pScreen->saveToFile("XXXXXX.png", kCCImageFormatPNG); //保存为jpg pScreen->saveToFile("XXXXXX.jpg", kCCImageFormatJPEG); CC_SAFE_DELETE(pScreen); }
cocos2d-x如何截屏并保存图片
最新推荐文章于 2018-08-27 18:02:09 发布