原文链接:http://www.nicemxp.com/articles/22
物体顶点v经过透视变换后在视平面上的投影坐标(xper, yper),现在要将视平面坐标变换到屏幕上,需要经过屏幕坐标变换,缩放投射到屏幕上。
屏幕宽度:SCREEN_WIDTH,屏幕宽度:SCREEN_HEIGHT,如图:
注意,屏幕的y轴坐标是反转了的,我们现在进行映射变换。
物体顶点的透视坐标(经过归一化的透视坐标)xper范围(-1, 1),yper范围(-1, 1),所以有:
xper:(-1, 1) => xscreen:(0, SCREEN_WIDTH-1)
yper:(-1, 1) => yscreen:(0, SCREEN_HEIGHT-1)
据上我们可以很容易得出映射变换公式:
xscreen = (xper + 1) * (SCREEN_WIDTH-1) / 2 = (0.5*SCREEN_WIDTH-0.5) * xper + (0.5*SCREEN_WIDTH-0.5)
yscreen = (SCREEN_HEIGHT - 1) - (yper + 1) * (SCREEN_HEIGHT-1) / 2 = - (0.5*SCREEN_HEIGHT-0.5) * yper + (0.5*SCREEN_HEIGHT-0.5)
我们假定:
α:(0.5*SCREEN_WIDTH-0.5),β:(0.5*SCREEN_HEIGHT-0.5),则:
xscreen = xper * α + α
yscreen = yper * (-β) + β
因为透