自定义View之球体波浪形充满

本文介绍了一个自定义Android视图的实现过程,包括布局文件配置、绘制波浪形路径动画并与圆形元素交互的方法。通过Handler发送消息更新UI,实现了波浪形状随时间变化的效果。

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效果图:

这里写图片描述

1、布局文件

  <com.my.administrator.zdyview.MyPath
        android:id="@+id/view"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        mystyle:myview_background="@mipmap/meinv4"
        mystyle:myview_paintwidth="30dp" />

    <Button
        android:id="@+id/button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:background="#ffccff"
        android:text="开始" />

2、

public class MyPath extends View {
    private int width;
    private int height;
    private Path mPath;
    private Paint mPaint;
    private Paint mPaintNew;
    private  Canvas mCanvas;
    private Bitmap mBitmap;
    private int count = 0;
    private  Paint mPaintText;
    private int progress=306;
    private int progressCurrent;

    public int getProgressCurrent() {
        return progressCurrent;
    }

    public int getProgress() {
        return progress;
    }

    public void setProgressCurrent(int progressCurrent) {
        this.progressCurrent = progressCurrent;
    }

    public void setProgress(int progress) {
        this.progress = progress;
    }

    private Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what) {
                case 0x23:
                    count+=30;
                    if(count>80){
                        count=0;
                    }
                    invalidate();
                    handler.sendEmptyMessageDelayed(0x23, 20);
                    break;
            }

        }
    };

    public MyPath(Context context) {
        super(context);
    }

    public MyPath(Context context, AttributeSet attrs) {
        super(context, attrs);
        mPaintText = new Paint();
        mPaintText.setColor(Color.BLACK);
        mPaintText.setTextSize(50);
        mPaintText.setTextAlign(Paint.Align.CENTER);

        mPaint = new Paint();
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setTextSize(20);
        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));//设置显示重叠的部分
        mPaint.setColor(Color.BLUE);//设置重叠部分的颜色
        mPaint.setAntiAlias(true);//去锯齿

        mPaintNew = new Paint();
        mPaintNew.setColor(Color.RED);
        mPaintNew.setStrokeWidth(5);
        mPaintNew.setStyle(Paint.Style.FILL);
        mPath = new Path();
        handler.sendEmptyMessage(0x23);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
        height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
        setMeasuredDimension(width, height);
        mBitmap = Bitmap.createBitmap(width,height, Bitmap.Config.ARGB_8888);//新建位图文件
        mCanvas = new Canvas(mBitmap);//自定义画版,要有一个位图文件来画东西
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
         canvas.drawColor(Color.argb(0xff, 0x08, 0x7e, 0x72));//底部颜色
        mCanvas.drawCircle(300, 300, 150, mPaintNew);//画太阳
        mPath.reset();//重置路径
        //这里为了避免在开始和结束时因为波浪有高度会与球有一点点重叠,所以改变上、下两个最低最高点的值 改为453(开始时在球下面,结束时在球上面),同时currentProgress的最小值和最大值改为0和306
        mPath.moveTo(500, 453 - progressCurrent);
        mPath.lineTo(500,453);
        mPath.lineTo(count, 453);
        mPath.lineTo(count, 453 -progressCurrent);
       for(int i =0;i<10;i++) {
           mPath.rQuadTo(20, 5, 40, 0);
           mPath.rQuadTo(20, -5, 40, 0);
       }
        mPath.close();//路径闭合
        mCanvas.drawPath(mPath, mPaint);//将路径画到定义的画布上
        canvas.drawBitmap(mBitmap,0,0,null);//将画好的位图文件画在底部画版上
        canvas.drawText(progressCurrent*100f/progress+"%",300,300,mPaintText);
    }
}

3、Activity文件

public class MainActivity extends AppCompatActivity {
    private MyPath view;
    private Button mButton;
    private int progress;
    private Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what) {
                case 0x21:
                    progress+=3;
                    if (progress <= 306) {
                        view.setProgressCurrent(progress);
                        handler.sendEmptyMessageDelayed(0x21, 20);
                    }
                    break;
            }
        }
    };


    @Override
    protected void onCreate(Bundle savedInstanceState)  {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }
}
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