计算机博弈大赛 -- 爱因斯坦棋 (java源码)


内容较多,需要加载一会儿

一、画棋盘

package ewn;
import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;


public class chessBoard {
	public static final Scanner sc=new Scanner(System.in,"UTF-8");
}

class thisChessBoard{
	public static String[][] table=new String[5][5];//定义一5*5的棋盘
	private static int redc=0; //用来控制输入的棋子
	private static int bluec=0; //用来控制输入的棋子
	//初始化棋盘
	public static void initTable()
	{
		for(int i = 0; i < table.length; ++i)
			for(int j = 0; j < table[i].length; ++j)
				table[i][j] = "__";
	}

	//画棋盘
	public void drawTable() {
		System.out.println("----------------------------------------------------");
		System.out.printf("\n");
		for(int i=0;i<table.length;i++){//棋盘的高度
			System.out.print(5-i);
			for(int j=0;j<table.length;j++) {//单词高度,每格里追综数据给数组
				System.out.printf("   "+"%s"+"   ",table[i][j]);
			}
			System.out.printf("\n");
			System.out.printf("\n");
		}
		//System.out.print("  ");
		for(int i=1;i<=table.length;i++)//坐标表示
		{

			System.out.printf("    "+"%s"+"   ",change(i));
		}
		System.out.printf("\n\n");
		System.out.println("----------------------------------------------------");
	}

	//蓝方棋子布局(默认)
	public void autowriteblue() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		table[2][4]="B1";
		table[3][4]="B3";
		table[3][3]="B2";
		table[4][4]="B6";
		table[4][3]="B5";
		table[4][2]="B4";
		this.drawTable();
	}
	//红方棋子布局(默认)
	public void autowritered() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		table[0][0]="R1";
		table[0][1]="R2";
		table[0][2]="R3";
		table[1][0]="R4";
		table[1][1]="R5";
		table[2][0]="R6";
		this.drawTable();
	}
	//蓝方棋子布局(自定义定位)
	public void dewriteblue() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		table[2][4]=" 1";
		table[3][4]=" 2";
		table[3][3]=" 3";
		table[4][4]=" 4";
		table[4][3]=" 5";
		table[4][2]=" 6";
		this.drawTable();
	}
	//红方棋子布局(自定义定位)
	public void dewritered() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		table[0][0]=" 1";
		table[0][1]=" 2";
		table[0][2]=" 3";
		table[1][0]=" 4";
		table[1][1]=" 5";
		table[2][0]=" 6";
		this.drawTable();
	}
	//蓝方棋子布局
	public void writeblue() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		String str=chessBoard.sc.nextLine();
		String[] arr=str.split("\\s+");
		for(int i=1;i<=3;i++)//控制行数
		{
			int c=4;//数组的列下标
			for(int j=1;j<=i;j++)
			{
				table[i+1][c]=arr[bluec];
				c--;//数组的列下标
				bluec++;//用来控制输入的棋子
			}
		}
		this.drawTable();
	}
	//红方棋子布局
	public void writered() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		String str=chessBoard.sc.nextLine();
		String[] arr=str.split("\\s+");
		int b=2;//初始化列标限制
		for(int i=0;i<3;i++)//控制行标
		{
			for(int j=0;j<=b;j++)//控制列标
			{
				table[i][j]=arr[redc];
				redc++;
			}
			b--;//列表限制-1
		}
		this.drawTable();
	}
	//数字转字母
	public String change(int i) {
		String l = null;
		switch(i) {
			case 1:
				l = "A";
				break;
			case 2:
				l = "B";
				break;
			case 3:
				l = "C";
				break;
			case 4:
				l = "D";
				break;
			case 5:
				l = "E";
				break;
		}
		return l;

	}
}

二、棋子移动

package ewn;
import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;

/*
 * 走棋规则
 */
public class move {
	static final Scanner sc=new Scanner(System.in,"UTF-8");
	int regret;//确定选择是否悔棋

	//记录棋谱
	int arow=0;//记录行号
	int acol=0;//记录列号
	public static int countc = 0;//用于棋谱计数
	public static String chessmanual[] = new String[50];//保存棋谱

	String Start;//保存棋子起始位置的信息,用于悔棋
	String Target ;//保存棋子目标位置的信息,用于悔棋

	seat s=new seat();//坐标位置类实例化
	thisChessBoard tcb=new thisChessBoard();//棋盘布局类实例化
	//红方走棋(电脑)
	void airedMove() throws UnsupportedEncodingException {
		if(s.seatrow!=4)//行坐标不为0
		{
			if(s.seatcol!=4)//列坐标不为0
			{
				//记录起始,目标位置
				Start = tcb.table[s.seatrow][s.seatcol];
				Target = tcb.table[s.seatrow+1][s.seatcol+1];
				//走棋
				tcb.table[s.seatrow+1][s.seatcol+1]=tcb.table[s.seatrow][s.seatcol];//将棋子移动到目标位置
				tcb.table[s.seatrow][s.seatcol]="__";	//将棋子移动前的位置赋值为空,完成棋子移动
				//记录棋谱
				arow = 4-s.seatrow;
				acol = s.seatcol+1;
				cm(arow,acol,Start);

				System.out.print("红方棋子"+tcb.table[s.seatrow+1][s.seatcol+1]+"移动到了"+change1(acol)+arow);
				System.out.print("\n");
				tcb.drawTable();//画出棋盘
				System.out.print("\n1  结束回合     2  悔棋:     ");
				//判断悔棋
				String x=sc.next();
				regret = ltn(x);
				while(!checkt(regret)) {
					System.out.println("输入错误!!!!!请重新输入:");
					System.out.println("1  结束回合     2  悔棋:     ");
					x=sc.next();
					regret = ltn(x);
				}
				if(regret ==1) {
					System.out.printf("\n红方回合结束.。。。\n");
				}
				else {
					//悔棋
					tcb.table[s.seatrow][s.seatcol]=Start;//将棋子移动到起始位置
					tcb.table[s.seatrow+1][s.seatcol+1] = Target ;//将棋子目标位置复原
					System.out.printf("悔棋成功!\n");
					//重新开始
					tcb.drawTable();//画出棋盘
					s.airedSeat();
					airedMove();
				}
			}
			else//列坐标为0
			{
				//记录起始,目标位置
				Start = tcb.table[s.seatrow][s.seatcol];
				Target = tcb.table[s.seatrow+1][s.seatcol];
				//走棋
				tcb.table[s.seatrow+1][s.seatcol]=tcb.table[s.seatrow][s.seatcol];
				tcb.table[s.seatrow][s.seatcol]="__";
				//记录棋谱
				arow = 4-s.seatrow;
				acol = s.seatcol;
				cm(arow,acol,Start);

				System.out.println("红方棋子"+tcb.table[s.seatrow+1][s.seatcol]+"移动到了"+change1(acol)+arow);
				System.out.printf("\n");
				tcb.drawTable();//画出棋盘
				System.out.print("\n1  结束回合     2  悔棋:     ");
				//判断悔棋
				String x=sc.next();
				regret = ltn(x);
				while(!checkt(regret)) {
					System.out.println("输入错误!!!!!请重新输入:");
					System.out.println("1  结束回合     2  悔棋:     ");
					x=sc.next();
					regret = ltn(x);
				}
				if(regret ==1) {
					System.out.printf("\n红方回合结束.。。。\n");
				}
				else {
					//悔棋
					tcb.table[s.seatrow][s.seatcol]=Start;
					tcb.table[s.seatrow+1][s.seatcol] = Target ;
					System.out.printf("悔棋成功!\n");

					tcb.drawTable();//画出棋盘
					s.airedSeat();
					airedMove();
				}
			}
		}
		else//行坐标为0
		{
			//记录起始,目标位置
			Start = tcb.table[s.seatrow][s.seatcol];
			Target = tcb.table[s.seatrow][s.seatcol];
			//行棋
			tcb.table[s.seatrow][s.seatcol+1]=tcb.table[s.seatrow][s.seatcol];
			tcb.table[s.seatrow][s.seatcol]="__";
			//记录棋谱
			arow = 5-s.seatrow;
			acol = s.seatcol+1;
			cm(arow,acol,Start);

			System.out.println("红方棋子"+tcb.table[s.seatrow][s.seatcol+1]+"移动到了"+change1(acol)+arow);
			System.out.printf("\n");
			tcb.drawTable();//画出棋盘
			System.out.print("\n1  结束回合     2  悔棋:     ");
			//判断悔棋
			String x=sc.next();
			regret = ltn(x);
			while(!checkt(regret)) {
				System.out.println("输入错误!!!!!请重新输入:");
				System.out.println("1  结束回合     2  悔棋:     ");
				x=sc.next();
				regret = ltn(x);
			}
			if(regret ==1) {
				System.out.printf("\n红方回合结束.。。。\n");
			}
			else {
				//悔棋
				tcb.table[s.seatrow][s.seatcol]=Start;
				tcb.table[s.seatrow+1][s.seatcol] = Target ;
				System.out.printf("悔棋成功\n");

				tcb.drawTable();//画出棋盘
				s.airedSeat();
				airedMove();
			}
		}
	}
	//蓝方走棋(电脑)
	void aiblueMove() throws UnsupportedEncodingException {
		if(s.seatrow!=0)//行坐标不为0
		{
			if(s.seatcol!=0)//列坐标不为0
			{
				//记录起始,目标位置
				Start = tcb.table[s.seatrow][s.seatcol];
				Target = tcb.table[s.seatrow-1][s.seatcol-1];
				//行棋
				tcb.table[s.seatrow-1][s.seatcol-1]=tcb.table[s.seatrow][s.seatcol];
				tcb.table[s.seatrow][s.seatcol]="__";
				//记录棋谱
				arow = 6-s.seatrow;
				acol = s.seatcol-1;
				cm(arow,acol,Start);

				System.out.println("蓝方棋子:"+tcb.table[s.seatrow-1][s.seatcol-1]+"移动到"+change1(acol)+arow);
				System.out.printf("\n");
				tcb.drawTable();//画出棋盘
				System.out.print("\n1  结束回合     2  悔棋:     ");
				//判断悔棋
				String x=sc.next();
				regret = ltn(x);
				while(!checkt(regret)) {
					System.out.println("输入错误!!!!!请重新输入:");
					System.out.println("1  结束回合     2  悔棋:     ");
					x=sc.next();
					regret = ltn(x);
				}
				if(regret ==1) {
					System.out.printf("\n蓝方回合结束.。。。\n");
				}
				else {
					//悔棋
					tcb.table[s.seatrow][s.seatcol]=Start;
					tcb.table[s.seatrow-1][s.seatcol-1] = Target ;
					System.out.printf("悔棋成功\n");

					tcb.drawTable();//画出棋盘
					s.aiblueSeat();
					aiblueMove();
				}
			}
			else//列坐标为0
			{
				//记录起始,目标位置
				Start = tcb.table[s.seatrow][s.seatcol];
				Target = tcb.table[s.seatrow-1][s.seatcol];
				//行棋
				tcb.table[s.seatrow-1][s.seatcol]=tcb.table[s.seatrow][s.seatcol];
				tcb.table[s.seatrow][s.seatcol]="__";
				//记录棋谱
				arow = 6-s.seatrow;
				acol = s.seatcol;
				cm(arow,acol,Start);

				System.out.println("蓝方棋子:"+tcb.table[s.seatrow-1][s.seatcol]+"移动到"+change1(acol)+arow);
				System.out.printf("\n");
				tcb.drawTable();//画出棋盘
				System.out.print("\n1  结束回合     2  悔棋:     ");
				String x=sc.next();
				regret = ltn(x);
				while(!checkt(regret)) {
					System.out.println("输入错误!!!!!请重新输入:");
					System.out.println("1  结束回合     2  悔棋:     ");
					x=sc.next();
					regret = ltn(x);
				}
				//判断悔棋
				if(regret ==1) {
					System.out.printf("\n蓝方回合结束.。。。\n");
				}
				else {
					//悔棋
					tcb.table[s.seatrow][s.seatcol]=Start;
					tcb.table[s.seatrow-1][s.seatcol-1] = Target ;
					System.out.printf("悔棋成功\n");

					tcb.drawTable();
					s.aiblueSeat();
					aiblueMove();
				}
			}
		}
		else//行坐标为0
		{
			//记录起始,目标位置
			Start = tcb.table[s.seatrow][s.seatcol];
			Target = tcb.table[s.seatrow][s.seatcol-1];
			//行棋
			tcb.table[s.seatrow][s.seatcol-1]=tcb.table[s.seatrow][s.seatcol];
			tcb.table[s.seatrow][s.seatcol]="__";
			//记录棋谱
			arow = 5-s.seatrow;
			acol = s.seatcol-1;
			cm(arow,acol,Start);

			System.out.println("蓝方棋子:"+tcb.table[s.seatrow][s.seatcol-1]+"移动到"+change1(acol)+arow);
			System.out.printf("\n");
			tcb.drawTable();//画出棋盘
			System.out.print("\n1  结束回合     2  悔棋:     ");
			//判断悔棋
			String x=sc.next();
			regret = ltn(x);
			while(!checkt(regret)) {
				System.out.println("输入错误!!!!!请重新输入:");
				System.out.println("1  结束回合     2  悔棋:     ");
				x=sc.next();
				regret = ltn(x);
			}
			if(regret ==1) {
				System.out.printf("\n蓝方回合结束.。。。\n");
			}
			else {
				//悔棋
				tcb.table[s.seatrow][s.seatcol]=Start;
				tcb.table[s.seatrow-1][s.seatcol-1] = Target ;
				System.out.printf("悔棋成功\n");

				tcb.drawTable();
				s.aiblueSeat();
				aiblueMove();
			}
		}

	}
	//蓝方走棋(玩家)
	void blueMove() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		Scanner sc=new Scanner(System.in,"UTF-8");
		int num=0;
		//记录骰子数
		System.out.print("\n蓝方回合!    请输入 骰子数(1~6): \n");
		String x=sc.next();
		num = ltn(x);
		while(!checkt(num)) {
			System.out.println(num+"   骰子输入错误!!!!!请重新输入(1~6):");
			x=sc.next();
			num = ltn(x);
		}
		s.countg[s.g] = num;
		s.g++;
		System.out.println(" 骰子数: "+num+"  蓝方棋子代号(1=B1,2=B2,3=B3,4=B4,5=B5,6=B6)");
		System.out.println(" 请输入要移动的棋子代号!(1-6):");
		x=sc.next();
		num = ltn(x);
		while(!checkt(num)) {
			System.out.println("棋子代号输入错误!!!!!请重新输入(1~6):");
			x=sc.next();
			num = ltn(x);
		}
		s.blueSeat(num);//调用坐标方法,获得蓝方移动前棋子的列号行·号
		System.out.println("请输入蓝方移动后棋子的x坐标(A~E):");
		String str=sc.next();
		while(!checkx(str)) {
			System.out.println("x坐标输入错误!!!!!请重新输入(A~E):");
			str=sc.next();
		}
		System.out.println("请输入蓝方移动后棋子的y坐标(1~5):");
		int str1=0;
		x=sc.next();
		str1 = ltn(x);
		while(!checky(str1)) {
			System.out.println("y坐标输入错误!!!!!请重新输入(1~5):");
			x=sc.next();
			str1 = ltn(x);
		}
		//获得移动后棋子的行列号
		int row=5-str1;
		int col=change2(str);
		//记录起始,目标位置
		Start = tcb.table[s.seatrow][s.seatcol];
		Target = tcb.table[row][col];
		//行棋
		tcb.table[row][col]=tcb.table[s.seatrow][s.seatcol];
		tcb.table[s.seatrow][s.seatcol]="__";
		System.out.println("蓝方棋子:"+Start+"移动到"+str+str1);
		System.out.printf("\n");
		tcb.drawTable();//画出棋盘
		//记录棋谱
		arow = 5-row;
		acol = col;
		cm(arow,acol,Start);

		System.out.println("\n1  结束回合     2  悔棋:     ");
		//判断悔棋
		x=sc.next();
		regret = ltn(x);
		while(!checkt(regret)) {
			System.out.println("输入错误!!!!!请重新输入:");
			System.out.println("1  结束回合     2  悔棋:     ");
			x=sc.next();
			regret = ltn(x);
		}
		if(regret ==1) {
			System.out.printf("\n蓝方回合结束.。。。\n");
		}
		else {
			//悔棋
			tcb.table[s.seatrow][s.seatcol]=Start;
			tcb.table[row][col] = Target ;
			System.out.printf("悔棋成功\n");

			tcb.drawTable();
			blueMove();
		}
	}
	//红方走棋(玩家)
	void redMove() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		Scanner sc=new Scanner(System.in,"UTF-8");
		int num=0;
		//记录骰子数
		System.out.print("\n红方回合!    请输入 骰子数(1~6): \n");
		String x=sc.next();
		num = ltn(x);
		while(!checkt(num)) {
			System.out.println("骰子输入错误!!!!!请重新输入(1~6):");
			x=sc.next();
			num = ltn(x);
		}
		s.countg[s.g] = num;
		s.g++;
		System.out.println(" 骰子数: "+num+"  红方棋子代号(1=R1,2=R2,3=R3,4=R4,5=R5,6=R6)");
		System.out.println(" 请输入要移动的棋子代号!(1-6):");
		x=sc.next();
		num = ltn(x);
		while(!checkt(num)) {
			System.out.println("棋子代号输入错误!!!!!请重新输入(1~6):");
			x=sc.next();
			num = ltn(x);
		}
		s.redSeat(num);//调用坐标方法,获得红方移动前棋子的列号行号

		System.out.println("请输入红方移动后棋子的x坐标(A~E):");
		String str=sc.next();
		while(!checkx(str)) {
			System.out.println("x坐标输入错误!!!!!请重新输入(A~E):");
			str=sc.next();
		}
		System.out.println("请输入红方移动后棋子的y坐标(1~5):");
		int str1=0;
		x=sc.next();
		str1 = ltn(x);
		while(!checky(str1)) {
			System.out.println("y坐标输入错误!!!!!请重新输入(1~5):");
			x=sc.next();
			str1 = ltn(x);
		}

		//获得移动后棋子的行列号
		int row=5-str1;
		int col=change2(str);
		//记录起始,目标位置
		Start = tcb.table[s.seatrow][s.seatcol];
		Target = tcb.table[row][col];
		//行棋
		tcb.table[row][col]=tcb.table[s.seatrow][s.seatcol];
		tcb.table[s.seatrow][s.seatcol]="__";

		System.out.println("红方棋子"+Start+"移动到"+str+str1);
		System.out.printf("\n");
		tcb.drawTable();//画出棋盘
		//记录棋谱
		arow = 5-row;
		acol = col;
		cm(arow,acol,Start);

		System.out.println("\n1  结束回合     2  悔棋:     ");
		//判断悔棋
		x=sc.next();
		regret = ltn(x);
		while(!checkt(regret)) {
			System.out.println("输入错误!!!!!请重新输入:");
			System.out.println("1  结束回合     2  悔棋:     ");
			x=sc.next();
			regret = ltn(x);
		}
		if(regret ==1) {
			System.out.printf("\n红方回合结束.。。。\n");
		}
		else {
			//悔棋
			tcb.table[s.seatrow][s.seatcol]=Start;
			tcb.table[row][col] = Target ;
			System.out.printf("悔棋成功!\n");

			tcb.drawTable();
			redMove();
		}
	}
	//将输入的字母转为数字防止崩盘
	int ltn(String input) {
		int B = 0;
		for(byte b:input.getBytes()) {
			B = b;
		}
		int []c = new int[6];
		c[0]=49;
		c[1]=50;
		c[2]=51;
		c[3]=52;
		c[4]=53;
		c[5]=54;
		for(int i=0;i<6;i++) {
			if(B ==c[i]) {
				B = c[i]-48;
				break;
			}
		}
		return B;
	}
	//记录棋谱
	void  cm(int Row,int Col,String start){
		String Null = "__";
		if(!start.equals(Null)) {
			chessmanual[countc] =(countc+1)+":"+s.countg[s.g-1]+";("+start+","+change1(Col)+Row+")";
			countc++;
		}
	}
	//检查输入x坐标是否正确
	boolean checkx(String Str) {
		Boolean b=false;
		String []c = new String[5];
		c[0]="A";
		c[1]="B";
		c[2]="C";
		c[3]="D";
		c[4]="E";
		for(int i=0;i<5;i++) {
			b=c[i].equals(Str);
			if(b) {
				break;
			}
		}
		if(b) {
			return true;
		}
		else {
			return false;
		}
	}
	//检查输入y坐标是否正确
	boolean checky(int Str1) {
		Boolean b=false;
		int []c = new int[5];
		c[0]=1;
		c[1]=2;
		c[2]=3;
		c[3]=4;
		c[4]=5;
		for(int i=0;i<5;i++) {
			if(Str1==c[i])	 {
				b=true;
				break;
			}
		}
		if(b) {
			return true;
		}
		else {
			return false;
		}
	}
	//判断骰子输入是否正确
	boolean checkt(int Num) {
		Boolean b=false;
		int []c = new int[6];
		c[0]=1;
		c[1]=2;
		c[2]=3;
		c[3]=4;
		c[4]=5;
		c[5]=6;
		for(int i=0;i<6;i++) {
			if(Num==c[i])	 {
				b=true;
				break;
			}
		}
		if(b) {
			return true;
		}
		else {
			return false;
		}
	}
	//将数字变成字母
	String change1(int i) {
		String l = null;
		switch(i) {
			case 0:
				l = "A";
				break;
			case 1:
				l = "B";
				break;
			case 2:
				l = "C";
				break;
			case 3:
				l = "D";
				break;
			case 4:
				l = "E";
				break;
		}
		return l;
	}
	//将字母变成数字
	int change2(String l) {
		int i = 0;
		switch(l) {
			case "A":
				i = 0;
				break;
			case "B":
				i = 1;
				break;
			case "C":
				i = 2;
				break;
			case "D":
				i = 3;
				break;
			case "E":
				i = 4;
				break;
		}
		return i;
	}
}

三、棋子选择

package ewn;
import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;

public class seat {
	static final Scanner sc=new Scanner(System.in,"UTF-8");
	public static int seatrow;
	public static int seatcol;
	//记录游戏数和骰子
	public static int countg[] = new int[50];
	public static int g=0;
	thisChessBoard tcb=new thisChessBoard();
	strategy stra=new strategy();
	//判断骰子输入是否正确
	boolean check(int Num) {
		Boolean b=false;
		int []c = new int[6];
		c[0]=1;
		c[1]=2;
		c[2]=3;
		c[3]=4;
		c[4]=5;
		c[5]=6;
		for(int i=0;i<6;i++) {
			if(Num==c[i])	 {
				b=true;
				break;
			}
		}
		if(b) {
			return true;
		}
		else {
			return false;
		}
	}

	//(电脑)红方获取棋子坐标
	void airedSeat() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		String dict = null ;//骰子数用来遍历棋盘上棋子的位置
		int num;
		System.out.print("\n");
		System.out.print("红方回合!    请输入 骰子数(1~6): ");
		String x=sc.next();
		num = itn(x);
		while(!check(num)) {
			System.out.println("骰子输入错误!!!!!请重新输入(1~6):");
			x=sc.next();
			num = itn(x);
		}
		countg[g] = num;
		g++;
		System.out.print("\n");
		int flag2=0;//标记,用来查找棋盘上棋子标记,如果找到为1,否则为0,也是循环标记,如果找到flag2=1退出循环,flag2=0
		while(flag2==0)
		{
			switch(num)
			{
				case 1:
					dict="R1";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num++;
					}
					break;
				case 2:
					dict="R2";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.airedselect(num);
					}
					break;
				case 3:
					dict="R3";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.airedselect(num);
						break;
					}
					break;
				case 4:
					dict="R4";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.airedselect(num);
						break;
					}
					break;
				case 5:
					dict="R5";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.airedselect(num);
						break;
					}
					break;
				case 6:
					dict="R6";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num--;
					}
					break;
			}
		}
	}


	//(电脑)红方找相邻位置
	int airedselect(int num)
	{
		int choose=0;
		int flag=0;
		int num1=0;
		int num2=0;
		int num3=num;
		boolean tof = false;
		String dict;
		do {
			if(choose==0)//找大于当前数的
			{
				num1=num+1;
				switch(num1)
				{
					case 1:
						dict="R1";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 2:
						dict="R2";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 3:
						dict="R3";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 4:
						dict="R4";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 5:
						dict="R5";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 6:
						dict="R6";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									flag=1;
									return num1;
								}
								else {
									choose=1;
								}
							}
						}
						break;
					default:
						choose=1;
						break;
				}
			}
			else {//找当前数小于的
				num2=num3--;
				switch(num2)
				{
					case 1:
						dict="R1";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									flag=1;
									return num2;
								}
								else {
									choose=0;
								}
							}
						}
						break;
					case 2:
						dict="R2";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;
					case 3:
						dict="R3";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;
					case 4:
						dict="R4";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;
					case 5:
						dict="R5";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;

					default:
						choose=1;
						break;
				}
			}
		}while(flag==0);
		return 0;
	}

	//(电脑)蓝方获取棋子坐标
	void aiblueSeat() throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		String dict = null ;//骰子数用来遍历棋盘上棋子的位置
		int num;
		System.out.print("\n");
		System.out.print("蓝方回合!    请输入 骰子数(1~6): ");
		String x=sc.next();
		num = itn(x);
		while(!check(num)) {
			System.out.println("骰子输入错误!!!!!请重新输入(1~6):");
			x=sc.next();
			num = itn(x);
		}
		countg[g] = num;
		g++;
		System.out.print("\n");
		int flag2=0;//标记,用来查找棋盘上棋子标记,如果找到为1,否则为0,也是循环标记,如果找到flag2=1退出循环,flag2=0
		do{
			int count=0;
			switch(num)
			{
				case 1:
					dict="B1";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num++;
					}
					break;
				case 2:
					dict="B2";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.aiblueselect(num);
					}
					break;
				case 3:
					dict="B3";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.aiblueselect(num);
						break;
					}
					break;
				case 4:
					dict="B4";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.aiblueselect(num);
						break;
					}
					break;
				case 5:
					dict="B5";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num=this.aiblueselect(num);
						break;
					}
					break;
				case 6:
					dict="B6";
					//如果找打棋子
					for(int i=0;i<5;i++) {
						for(int j=0;j<5;j++)
						{
							if(tcb.table[i][j].compareTo(dict)==0)
							{
								seatrow=i;
								seatcol=j;
								flag2=1;
								break;
							}
						}
					}
					//如果没有找到
					if(flag2==0)
					{
						num--;
					}
					break;
			}
		}while(flag2==0);
	}


	//(电脑)蓝方找相邻位置
	int aiblueselect(int num)
	{
		int choose=0;
		int flag=0;
		int num1=0;
		int num2=0;
		int num3=num;
		boolean tof = false;
		String dict;
		do {
			if(choose==0)//找大于当前数的
			{
				num1=num+1;
				switch(num1)
				{
					case 1:
						dict="B1";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 2:
						dict="B2";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 3:
						dict="B3";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 4:
						dict="B4";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 5:
						dict="B5";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num1;
								}
								else {
									tof = false;
								}
							}
						}
						if(!tof)
						{
							num++;
						}
						break;
					case 6:
						dict="B6";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									flag=1;
									return num1;
								}
								else {
									choose=1;
								}
							}
						}
						break;
					default:
						choose=1;
						break;
				}
			}
			else {//找当前数小于的
				num2=num3--;
				switch(num2)
				{
					case 1:
						dict="B1";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									flag=1;
									return num2;
								}
								else {
									choose=0;
								}
							}
						}
						break;
					case 2:
						dict="B2";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;
					case 3:
						dict="B3";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;
					case 4:
						dict="B4";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;
					case 5:
						dict="B5";
						for(int i=0;i<5;i++) {
							for(int j=0;j<5;j++)
							{
								if(tcb.table[i][j].compareTo(dict)==0)
								{
									tof = true;
									flag=1;
									return num2;
								}
								else {
									tof=false;
								}
							}
						}
						if(!tof)
						{
							num3--;
						}
						break;
					default:
						choose=1;
						break;
				}
			}
		}while(flag==0);
		return 0;
	}
	//获得蓝方棋子坐标(玩家)
	int blueSeat(int num) throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		String dict = null ;//骰子数用来遍历棋盘上棋子的位置
		switch(num) {
			case 1:
				dict="B1";
				break;
			case 2:
				dict="B2";
				break;
			case 3:
				dict="B3";
				break;
			case 4:
				dict="B4";
				break;
			case 5:
				dict="B5";
				break;
			case 6:
				dict="B6";
				break;
			default:
				break;
		}
		for(int i=0;i<5;i++) {
			for(int j=0;j<5;j++)
			{
				if(tcb.table[i][j].compareTo(dict)==0)
				{
					seatrow=i;
					seatcol=j;
					break;
				}
			}
		}
		return 0;
	}

	//获得红方棋子坐标(玩家)
	int redSeat(int num) throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		String dict = null ;//骰子数用来遍历棋盘上棋子的位置
		switch(num) {
			case 1:
				dict="R1";
				break;
			case 2:
				dict="R2";
				break;
			case 3:
				dict="R3";
				break;
			case 4:
				dict="R4";
				break;
			case 5:
				dict="R5";
				break;
			case 6:
				dict="R6";
				break;
			default:
				break;
		}
		for(int i=0;i<5;i++) {
			for(int j=0;j<5;j++)
			{
				if(tcb.table[i][j].compareTo(dict)==0)
				{
					seatrow=i;
					seatcol=j;
					break;
				}
			}
		}
		return 0;
	}
	//	//将输入的字母转为数字防止崩盘
	int itn(String input) {
		int B = 0;
		for(byte b:input.getBytes()) {
			B = b;
		}
		int []c = new int[6];
		c[0]=49;
		c[1]=50;
		c[2]=51;
		c[3]=52;
		c[4]=53;
		c[5]=54;
		for(int i=0;i<6;i++) {
			if(B ==c[i]) {
				B = c[i]-48;
				break;
			}
		}
		return B;
	}
}

四、胜利判断

package ewn;
import java.io.UnsupportedEncodingException;

public class strategy {
	thisChessBoard tcb=new thisChessBoard();

	int win(int flag) throws UnsupportedEncodingException {
		//胜利条件1 占领对角
		String []r = new String[6];//判断红方
		r[0]="R1";
		r[1]="R2";
		r[2]="R3";
		r[3]="R4";
		r[4]="R5";
		r[5]="R6";
		String []b = new String[6];//判断蓝方
		b[0]="B1";
		b[1]="B2";
		b[2]="B3";
		b[3]="B4";
		b[4]="B5";
		b[5]="B6";
		for(int i=0;i<6;i++)//红方到达对角
		{
			Boolean b1=r[i].equals(tcb.table[4][4]);
			if(b1)
			{
				System.out.println("红方棋子占领蓝方区角点,红方胜利!\n");

				return flag=1;
			}
		}
		for(int i=0;i<6;i++)//蓝方到达对角
		{
			Boolean b2=b[i].equals(tcb.table[0][0]);
			if(b2)
			{
				System.out.println("蓝方棋子占领红方区角点,蓝方胜利!\n");

				return flag=1;
			}
		}
		//胜利条件2 消灭对方
		int countr=0;//红方棋子不存在
		int countb=0;//蓝方棋子不存在
		String p;
		//红方被吃完
		for(int i=0;i<5;i++)
		{
			for(int j=0;j<5;j++)
			{
				for(int m=0;m<6;m++) {

					Boolean b1=r[m].equals(tcb.table[i][j]);//匹配红方棋子

					if(b1)
					{
						countr=1;
						break;
					}
				}
			}
		}
		if(countr==0) {
			System.out.println("红方棋子被消灭,蓝方胜利!!\n");

			return flag=1;
		}
		for(int i=0;i<5;i++)
		{
			for(int j=0;j<5;j++)
			{
				for(int m =0;m<6;m++) {
					Boolean b2=b[m].equals(tcb.table[i][j]);//匹配红方棋子
					if(b2)
					{
						countb=1;
						break;
					}
				}
			}
		}
		if(countb==0) {
			System.out.println("蓝方棋子被消灭,红方胜利!!\n");

			return flag=1;
		}
		return 0;
	}
}

五、main函数

package ewn;

import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;

class main {
	public static int mode;//下棋模式
	public static int mode1;//布局模式
	public static void main(String[] args)throws UnsupportedEncodingException {
		PrintStream ps=new PrintStream(System.out,true,"UTF-8");
		Scanner sc=new Scanner(System.in,"UTF-8");
		thisChessBoard tcb=new thisChessBoard();//棋盘实例化
		seat s=new seat(); //骰子位置实例化
		move m=new move(); //移动实例化
		strategy stra=new strategy();//胜利类实例化

		//下棋开始
		System.out.println("我方棋子为:");
		System.out.println("1 红方");
		System.out.println("2 蓝方");
		mode=sc.nextInt();
		if(mode ==1) {
			tcb.initTable();//棋盘初始化
			//红方布局
			System.out.println("\n我方为红方!请选择布局 :1默认  2自定义");
			mode1=sc.nextInt();
			if(mode1==1)
			{
				tcb.autowritered();
				System.out.println("红方布局已经完成.");
			}
			else {
				tcb.dewritered();
				System.out.println("请输入红方棋子(对应1~6的顺序,空格隔开,示例R1 R2)");
				tcb.writered();
				System.out.println("红方布局已经完成.");
			}
			//蓝方布局
			System.out.println("请选择蓝方布局 :1默认  2自定义");
			mode1=sc.nextInt();
			if(mode1==1)
			{
				tcb.autowriteblue();
				System.out.println("蓝方布局已经完成.");
			}
			else {
				tcb.dewriteblue();
				System.out.println("请输入蓝方棋子(对应1~6的顺序,空格隔开,示例B1 B2)");
				tcb.writeblue();
				System.out.println("蓝方布局已经完成.");
			}

			System.out.println("请选择先手(红方1,蓝方2): ");
			int choose=sc.nextInt();
			int flag=0;
			do {
				if(choose==1)
				{
					s.airedSeat();//红方获得骰子随机数
					m.airedMove();//红方走棋
					flag=stra.win(flag);//判断获胜
					choose=2;
				}
				else {
					m.blueMove();//蓝方走棋
					flag=stra.win(flag);//判断获胜
					choose=1;
				}
			}while(flag==0);
			System.out.print("\n对局结束,本局棋谱为:\n");
			System.out.print(" 记录骰子次数:"+s.g+"       记录棋谱次数:"+m.countc+"\n\n");
			for(int i = 0;i<m.countc;i++) {
				System.out.println(m.chessmanual[i]);
			}
			sc.nextLine();
		}
		else {
			tcb.initTable();//棋盘初始化
			//蓝方布局
			System.out.println("\n我方为蓝方!请选择布局 :1默认  2自定义");
			mode1=sc.nextInt();
			if(mode1==1)
			{
				tcb.autowriteblue();
				System.out.println("蓝方布局已经完成.");
			}
			else {
				tcb.dewriteblue();
				System.out.println("请输入蓝方棋子(对应1~6的顺序,空格隔开,示例B1 B2)");
				tcb.writeblue();
				System.out.println("蓝方布局已经完成.");
			}
			//红方布局
			System.out.println("请选择红方布局 :1默认  2自定义");
			mode1=sc.nextInt();
			if(mode1==1)
			{
				tcb.autowritered();
				System.out.println("红方布局已经完成.");
			}
			else {
				tcb.dewritered();
				System.out.println("请输入红方棋子(对应1~6的顺序,空格隔开,示例R1 R2)");
				tcb.writered();
				System.out.println("红方布局已经完成.");
			}
			System.out.println("请选择先手(红方1,蓝方2): ");
			int choose=sc.nextInt();
			int flag=0;
			do {
				if(choose==1)
				{
					m.redMove();//红方走棋
					flag=stra.win(flag);//判断获胜
					choose=2;
				}
				else {
					s.aiblueSeat();//蓝方获得骰子随机数
					m.aiblueMove();//蓝方走棋
					flag=stra.win(flag);//判断获胜
					choose=1;

				}
			}while(flag==0);
			System.out.print("\n对局结束,本局棋谱为:\n");
			System.out.print(" 记录骰子次数:"+s.g+"       记录棋谱次数:"+m.countc+"\n\n");
			for(int i = 0;i<m.countc;i++) {
				System.out.println(m.chessmanual[i]);
			}
			sc.nextLine();
		}
	}
}

六、 部分测试截图

  • 默认布局:
    在这里插入图片描述

  • 我方行棋:
    在这里插入图片描述

  • 对手行棋:
    在这里插入图片描述

  • 胜利判断,棋盘打印:
    在这里插入图片描述

七、说明

  • 只能用来比赛,没有用那些厉害算法,写的也比较乱
  • 核心代码参考:关于计算机博弈大赛,爱恩斯坦棋Java面向过程实现
  • 只是重构了上面链接的代码,增加和修改了一些地方,使其符合参赛要求
  • 重新设计了棋盘,新增先手下棋、自定义棋盘、输入合法性检测、悔棋、棋盘打印
  • 在特定棋盘布局下会出现bug,一天的比赛中好像出现过1次
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值