内容较多,需要加载一会儿
一、画棋盘
package ewn;
import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;
public class chessBoard {
public static final Scanner sc=new Scanner(System.in,"UTF-8");
}
class thisChessBoard{
public static String[][] table=new String[5][5];//定义一5*5的棋盘
private static int redc=0; //用来控制输入的棋子
private static int bluec=0; //用来控制输入的棋子
//初始化棋盘
public static void initTable()
{
for(int i = 0; i < table.length; ++i)
for(int j = 0; j < table[i].length; ++j)
table[i][j] = "__";
}
//画棋盘
public void drawTable() {
System.out.println("----------------------------------------------------");
System.out.printf("\n");
for(int i=0;i<table.length;i++){//棋盘的高度
System.out.print(5-i);
for(int j=0;j<table.length;j++) {//单词高度,每格里追综数据给数组
System.out.printf(" "+"%s"+" ",table[i][j]);
}
System.out.printf("\n");
System.out.printf("\n");
}
//System.out.print(" ");
for(int i=1;i<=table.length;i++)//坐标表示
{
System.out.printf(" "+"%s"+" ",change(i));
}
System.out.printf("\n\n");
System.out.println("----------------------------------------------------");
}
//蓝方棋子布局(默认)
public void autowriteblue() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
table[2][4]="B1";
table[3][4]="B3";
table[3][3]="B2";
table[4][4]="B6";
table[4][3]="B5";
table[4][2]="B4";
this.drawTable();
}
//红方棋子布局(默认)
public void autowritered() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
table[0][0]="R1";
table[0][1]="R2";
table[0][2]="R3";
table[1][0]="R4";
table[1][1]="R5";
table[2][0]="R6";
this.drawTable();
}
//蓝方棋子布局(自定义定位)
public void dewriteblue() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
table[2][4]=" 1";
table[3][4]=" 2";
table[3][3]=" 3";
table[4][4]=" 4";
table[4][3]=" 5";
table[4][2]=" 6";
this.drawTable();
}
//红方棋子布局(自定义定位)
public void dewritered() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
table[0][0]=" 1";
table[0][1]=" 2";
table[0][2]=" 3";
table[1][0]=" 4";
table[1][1]=" 5";
table[2][0]=" 6";
this.drawTable();
}
//蓝方棋子布局
public void writeblue() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
String str=chessBoard.sc.nextLine();
String[] arr=str.split("\\s+");
for(int i=1;i<=3;i++)//控制行数
{
int c=4;//数组的列下标
for(int j=1;j<=i;j++)
{
table[i+1][c]=arr[bluec];
c--;//数组的列下标
bluec++;//用来控制输入的棋子
}
}
this.drawTable();
}
//红方棋子布局
public void writered() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
String str=chessBoard.sc.nextLine();
String[] arr=str.split("\\s+");
int b=2;//初始化列标限制
for(int i=0;i<3;i++)//控制行标
{
for(int j=0;j<=b;j++)//控制列标
{
table[i][j]=arr[redc];
redc++;
}
b--;//列表限制-1
}
this.drawTable();
}
//数字转字母
public String change(int i) {
String l = null;
switch(i) {
case 1:
l = "A";
break;
case 2:
l = "B";
break;
case 3:
l = "C";
break;
case 4:
l = "D";
break;
case 5:
l = "E";
break;
}
return l;
}
}
二、棋子移动
package ewn;
import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;
/*
* 走棋规则
*/
public class move {
static final Scanner sc=new Scanner(System.in,"UTF-8");
int regret;//确定选择是否悔棋
//记录棋谱
int arow=0;//记录行号
int acol=0;//记录列号
public static int countc = 0;//用于棋谱计数
public static String chessmanual[] = new String[50];//保存棋谱
String Start;//保存棋子起始位置的信息,用于悔棋
String Target ;//保存棋子目标位置的信息,用于悔棋
seat s=new seat();//坐标位置类实例化
thisChessBoard tcb=new thisChessBoard();//棋盘布局类实例化
//红方走棋(电脑)
void airedMove() throws UnsupportedEncodingException {
if(s.seatrow!=4)//行坐标不为0
{
if(s.seatcol!=4)//列坐标不为0
{
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[s.seatrow+1][s.seatcol+1];
//走棋
tcb.table[s.seatrow+1][s.seatcol+1]=tcb.table[s.seatrow][s.seatcol];//将棋子移动到目标位置
tcb.table[s.seatrow][s.seatcol]="__"; //将棋子移动前的位置赋值为空,完成棋子移动
//记录棋谱
arow = 4-s.seatrow;
acol = s.seatcol+1;
cm(arow,acol,Start);
System.out.print("红方棋子"+tcb.table[s.seatrow+1][s.seatcol+1]+"移动到了"+change1(acol)+arow);
System.out.print("\n");
tcb.drawTable();//画出棋盘
System.out.print("\n1 结束回合 2 悔棋: ");
//判断悔棋
String x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
if(regret ==1) {
System.out.printf("\n红方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;//将棋子移动到起始位置
tcb.table[s.seatrow+1][s.seatcol+1] = Target ;//将棋子目标位置复原
System.out.printf("悔棋成功!\n");
//重新开始
tcb.drawTable();//画出棋盘
s.airedSeat();
airedMove();
}
}
else//列坐标为0
{
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[s.seatrow+1][s.seatcol];
//走棋
tcb.table[s.seatrow+1][s.seatcol]=tcb.table[s.seatrow][s.seatcol];
tcb.table[s.seatrow][s.seatcol]="__";
//记录棋谱
arow = 4-s.seatrow;
acol = s.seatcol;
cm(arow,acol,Start);
System.out.println("红方棋子"+tcb.table[s.seatrow+1][s.seatcol]+"移动到了"+change1(acol)+arow);
System.out.printf("\n");
tcb.drawTable();//画出棋盘
System.out.print("\n1 结束回合 2 悔棋: ");
//判断悔棋
String x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
if(regret ==1) {
System.out.printf("\n红方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;
tcb.table[s.seatrow+1][s.seatcol] = Target ;
System.out.printf("悔棋成功!\n");
tcb.drawTable();//画出棋盘
s.airedSeat();
airedMove();
}
}
}
else//行坐标为0
{
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[s.seatrow][s.seatcol];
//行棋
tcb.table[s.seatrow][s.seatcol+1]=tcb.table[s.seatrow][s.seatcol];
tcb.table[s.seatrow][s.seatcol]="__";
//记录棋谱
arow = 5-s.seatrow;
acol = s.seatcol+1;
cm(arow,acol,Start);
System.out.println("红方棋子"+tcb.table[s.seatrow][s.seatcol+1]+"移动到了"+change1(acol)+arow);
System.out.printf("\n");
tcb.drawTable();//画出棋盘
System.out.print("\n1 结束回合 2 悔棋: ");
//判断悔棋
String x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
if(regret ==1) {
System.out.printf("\n红方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;
tcb.table[s.seatrow+1][s.seatcol] = Target ;
System.out.printf("悔棋成功\n");
tcb.drawTable();//画出棋盘
s.airedSeat();
airedMove();
}
}
}
//蓝方走棋(电脑)
void aiblueMove() throws UnsupportedEncodingException {
if(s.seatrow!=0)//行坐标不为0
{
if(s.seatcol!=0)//列坐标不为0
{
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[s.seatrow-1][s.seatcol-1];
//行棋
tcb.table[s.seatrow-1][s.seatcol-1]=tcb.table[s.seatrow][s.seatcol];
tcb.table[s.seatrow][s.seatcol]="__";
//记录棋谱
arow = 6-s.seatrow;
acol = s.seatcol-1;
cm(arow,acol,Start);
System.out.println("蓝方棋子:"+tcb.table[s.seatrow-1][s.seatcol-1]+"移动到"+change1(acol)+arow);
System.out.printf("\n");
tcb.drawTable();//画出棋盘
System.out.print("\n1 结束回合 2 悔棋: ");
//判断悔棋
String x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
if(regret ==1) {
System.out.printf("\n蓝方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;
tcb.table[s.seatrow-1][s.seatcol-1] = Target ;
System.out.printf("悔棋成功\n");
tcb.drawTable();//画出棋盘
s.aiblueSeat();
aiblueMove();
}
}
else//列坐标为0
{
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[s.seatrow-1][s.seatcol];
//行棋
tcb.table[s.seatrow-1][s.seatcol]=tcb.table[s.seatrow][s.seatcol];
tcb.table[s.seatrow][s.seatcol]="__";
//记录棋谱
arow = 6-s.seatrow;
acol = s.seatcol;
cm(arow,acol,Start);
System.out.println("蓝方棋子:"+tcb.table[s.seatrow-1][s.seatcol]+"移动到"+change1(acol)+arow);
System.out.printf("\n");
tcb.drawTable();//画出棋盘
System.out.print("\n1 结束回合 2 悔棋: ");
String x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
//判断悔棋
if(regret ==1) {
System.out.printf("\n蓝方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;
tcb.table[s.seatrow-1][s.seatcol-1] = Target ;
System.out.printf("悔棋成功\n");
tcb.drawTable();
s.aiblueSeat();
aiblueMove();
}
}
}
else//行坐标为0
{
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[s.seatrow][s.seatcol-1];
//行棋
tcb.table[s.seatrow][s.seatcol-1]=tcb.table[s.seatrow][s.seatcol];
tcb.table[s.seatrow][s.seatcol]="__";
//记录棋谱
arow = 5-s.seatrow;
acol = s.seatcol-1;
cm(arow,acol,Start);
System.out.println("蓝方棋子:"+tcb.table[s.seatrow][s.seatcol-1]+"移动到"+change1(acol)+arow);
System.out.printf("\n");
tcb.drawTable();//画出棋盘
System.out.print("\n1 结束回合 2 悔棋: ");
//判断悔棋
String x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
if(regret ==1) {
System.out.printf("\n蓝方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;
tcb.table[s.seatrow-1][s.seatcol-1] = Target ;
System.out.printf("悔棋成功\n");
tcb.drawTable();
s.aiblueSeat();
aiblueMove();
}
}
}
//蓝方走棋(玩家)
void blueMove() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
Scanner sc=new Scanner(System.in,"UTF-8");
int num=0;
//记录骰子数
System.out.print("\n蓝方回合! 请输入 骰子数(1~6): \n");
String x=sc.next();
num = ltn(x);
while(!checkt(num)) {
System.out.println(num+" 骰子输入错误!!!!!请重新输入(1~6):");
x=sc.next();
num = ltn(x);
}
s.countg[s.g] = num;
s.g++;
System.out.println(" 骰子数: "+num+" 蓝方棋子代号(1=B1,2=B2,3=B3,4=B4,5=B5,6=B6)");
System.out.println(" 请输入要移动的棋子代号!(1-6):");
x=sc.next();
num = ltn(x);
while(!checkt(num)) {
System.out.println("棋子代号输入错误!!!!!请重新输入(1~6):");
x=sc.next();
num = ltn(x);
}
s.blueSeat(num);//调用坐标方法,获得蓝方移动前棋子的列号行·号
System.out.println("请输入蓝方移动后棋子的x坐标(A~E):");
String str=sc.next();
while(!checkx(str)) {
System.out.println("x坐标输入错误!!!!!请重新输入(A~E):");
str=sc.next();
}
System.out.println("请输入蓝方移动后棋子的y坐标(1~5):");
int str1=0;
x=sc.next();
str1 = ltn(x);
while(!checky(str1)) {
System.out.println("y坐标输入错误!!!!!请重新输入(1~5):");
x=sc.next();
str1 = ltn(x);
}
//获得移动后棋子的行列号
int row=5-str1;
int col=change2(str);
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[row][col];
//行棋
tcb.table[row][col]=tcb.table[s.seatrow][s.seatcol];
tcb.table[s.seatrow][s.seatcol]="__";
System.out.println("蓝方棋子:"+Start+"移动到"+str+str1);
System.out.printf("\n");
tcb.drawTable();//画出棋盘
//记录棋谱
arow = 5-row;
acol = col;
cm(arow,acol,Start);
System.out.println("\n1 结束回合 2 悔棋: ");
//判断悔棋
x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
if(regret ==1) {
System.out.printf("\n蓝方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;
tcb.table[row][col] = Target ;
System.out.printf("悔棋成功\n");
tcb.drawTable();
blueMove();
}
}
//红方走棋(玩家)
void redMove() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
Scanner sc=new Scanner(System.in,"UTF-8");
int num=0;
//记录骰子数
System.out.print("\n红方回合! 请输入 骰子数(1~6): \n");
String x=sc.next();
num = ltn(x);
while(!checkt(num)) {
System.out.println("骰子输入错误!!!!!请重新输入(1~6):");
x=sc.next();
num = ltn(x);
}
s.countg[s.g] = num;
s.g++;
System.out.println(" 骰子数: "+num+" 红方棋子代号(1=R1,2=R2,3=R3,4=R4,5=R5,6=R6)");
System.out.println(" 请输入要移动的棋子代号!(1-6):");
x=sc.next();
num = ltn(x);
while(!checkt(num)) {
System.out.println("棋子代号输入错误!!!!!请重新输入(1~6):");
x=sc.next();
num = ltn(x);
}
s.redSeat(num);//调用坐标方法,获得红方移动前棋子的列号行号
System.out.println("请输入红方移动后棋子的x坐标(A~E):");
String str=sc.next();
while(!checkx(str)) {
System.out.println("x坐标输入错误!!!!!请重新输入(A~E):");
str=sc.next();
}
System.out.println("请输入红方移动后棋子的y坐标(1~5):");
int str1=0;
x=sc.next();
str1 = ltn(x);
while(!checky(str1)) {
System.out.println("y坐标输入错误!!!!!请重新输入(1~5):");
x=sc.next();
str1 = ltn(x);
}
//获得移动后棋子的行列号
int row=5-str1;
int col=change2(str);
//记录起始,目标位置
Start = tcb.table[s.seatrow][s.seatcol];
Target = tcb.table[row][col];
//行棋
tcb.table[row][col]=tcb.table[s.seatrow][s.seatcol];
tcb.table[s.seatrow][s.seatcol]="__";
System.out.println("红方棋子"+Start+"移动到"+str+str1);
System.out.printf("\n");
tcb.drawTable();//画出棋盘
//记录棋谱
arow = 5-row;
acol = col;
cm(arow,acol,Start);
System.out.println("\n1 结束回合 2 悔棋: ");
//判断悔棋
x=sc.next();
regret = ltn(x);
while(!checkt(regret)) {
System.out.println("输入错误!!!!!请重新输入:");
System.out.println("1 结束回合 2 悔棋: ");
x=sc.next();
regret = ltn(x);
}
if(regret ==1) {
System.out.printf("\n红方回合结束.。。。\n");
}
else {
//悔棋
tcb.table[s.seatrow][s.seatcol]=Start;
tcb.table[row][col] = Target ;
System.out.printf("悔棋成功!\n");
tcb.drawTable();
redMove();
}
}
//将输入的字母转为数字防止崩盘
int ltn(String input) {
int B = 0;
for(byte b:input.getBytes()) {
B = b;
}
int []c = new int[6];
c[0]=49;
c[1]=50;
c[2]=51;
c[3]=52;
c[4]=53;
c[5]=54;
for(int i=0;i<6;i++) {
if(B ==c[i]) {
B = c[i]-48;
break;
}
}
return B;
}
//记录棋谱
void cm(int Row,int Col,String start){
String Null = "__";
if(!start.equals(Null)) {
chessmanual[countc] =(countc+1)+":"+s.countg[s.g-1]+";("+start+","+change1(Col)+Row+")";
countc++;
}
}
//检查输入x坐标是否正确
boolean checkx(String Str) {
Boolean b=false;
String []c = new String[5];
c[0]="A";
c[1]="B";
c[2]="C";
c[3]="D";
c[4]="E";
for(int i=0;i<5;i++) {
b=c[i].equals(Str);
if(b) {
break;
}
}
if(b) {
return true;
}
else {
return false;
}
}
//检查输入y坐标是否正确
boolean checky(int Str1) {
Boolean b=false;
int []c = new int[5];
c[0]=1;
c[1]=2;
c[2]=3;
c[3]=4;
c[4]=5;
for(int i=0;i<5;i++) {
if(Str1==c[i]) {
b=true;
break;
}
}
if(b) {
return true;
}
else {
return false;
}
}
//判断骰子输入是否正确
boolean checkt(int Num) {
Boolean b=false;
int []c = new int[6];
c[0]=1;
c[1]=2;
c[2]=3;
c[3]=4;
c[4]=5;
c[5]=6;
for(int i=0;i<6;i++) {
if(Num==c[i]) {
b=true;
break;
}
}
if(b) {
return true;
}
else {
return false;
}
}
//将数字变成字母
String change1(int i) {
String l = null;
switch(i) {
case 0:
l = "A";
break;
case 1:
l = "B";
break;
case 2:
l = "C";
break;
case 3:
l = "D";
break;
case 4:
l = "E";
break;
}
return l;
}
//将字母变成数字
int change2(String l) {
int i = 0;
switch(l) {
case "A":
i = 0;
break;
case "B":
i = 1;
break;
case "C":
i = 2;
break;
case "D":
i = 3;
break;
case "E":
i = 4;
break;
}
return i;
}
}
三、棋子选择
package ewn;
import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;
public class seat {
static final Scanner sc=new Scanner(System.in,"UTF-8");
public static int seatrow;
public static int seatcol;
//记录游戏数和骰子
public static int countg[] = new int[50];
public static int g=0;
thisChessBoard tcb=new thisChessBoard();
strategy stra=new strategy();
//判断骰子输入是否正确
boolean check(int Num) {
Boolean b=false;
int []c = new int[6];
c[0]=1;
c[1]=2;
c[2]=3;
c[3]=4;
c[4]=5;
c[5]=6;
for(int i=0;i<6;i++) {
if(Num==c[i]) {
b=true;
break;
}
}
if(b) {
return true;
}
else {
return false;
}
}
//(电脑)红方获取棋子坐标
void airedSeat() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
String dict = null ;//骰子数用来遍历棋盘上棋子的位置
int num;
System.out.print("\n");
System.out.print("红方回合! 请输入 骰子数(1~6): ");
String x=sc.next();
num = itn(x);
while(!check(num)) {
System.out.println("骰子输入错误!!!!!请重新输入(1~6):");
x=sc.next();
num = itn(x);
}
countg[g] = num;
g++;
System.out.print("\n");
int flag2=0;//标记,用来查找棋盘上棋子标记,如果找到为1,否则为0,也是循环标记,如果找到flag2=1退出循环,flag2=0
while(flag2==0)
{
switch(num)
{
case 1:
dict="R1";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num++;
}
break;
case 2:
dict="R2";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.airedselect(num);
}
break;
case 3:
dict="R3";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.airedselect(num);
break;
}
break;
case 4:
dict="R4";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.airedselect(num);
break;
}
break;
case 5:
dict="R5";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.airedselect(num);
break;
}
break;
case 6:
dict="R6";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num--;
}
break;
}
}
}
//(电脑)红方找相邻位置
int airedselect(int num)
{
int choose=0;
int flag=0;
int num1=0;
int num2=0;
int num3=num;
boolean tof = false;
String dict;
do {
if(choose==0)//找大于当前数的
{
num1=num+1;
switch(num1)
{
case 1:
dict="R1";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 2:
dict="R2";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 3:
dict="R3";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 4:
dict="R4";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 5:
dict="R5";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 6:
dict="R6";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
flag=1;
return num1;
}
else {
choose=1;
}
}
}
break;
default:
choose=1;
break;
}
}
else {//找当前数小于的
num2=num3--;
switch(num2)
{
case 1:
dict="R1";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
flag=1;
return num2;
}
else {
choose=0;
}
}
}
break;
case 2:
dict="R2";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
case 3:
dict="R3";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
case 4:
dict="R4";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
case 5:
dict="R5";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
default:
choose=1;
break;
}
}
}while(flag==0);
return 0;
}
//(电脑)蓝方获取棋子坐标
void aiblueSeat() throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
String dict = null ;//骰子数用来遍历棋盘上棋子的位置
int num;
System.out.print("\n");
System.out.print("蓝方回合! 请输入 骰子数(1~6): ");
String x=sc.next();
num = itn(x);
while(!check(num)) {
System.out.println("骰子输入错误!!!!!请重新输入(1~6):");
x=sc.next();
num = itn(x);
}
countg[g] = num;
g++;
System.out.print("\n");
int flag2=0;//标记,用来查找棋盘上棋子标记,如果找到为1,否则为0,也是循环标记,如果找到flag2=1退出循环,flag2=0
do{
int count=0;
switch(num)
{
case 1:
dict="B1";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num++;
}
break;
case 2:
dict="B2";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.aiblueselect(num);
}
break;
case 3:
dict="B3";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.aiblueselect(num);
break;
}
break;
case 4:
dict="B4";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.aiblueselect(num);
break;
}
break;
case 5:
dict="B5";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num=this.aiblueselect(num);
break;
}
break;
case 6:
dict="B6";
//如果找打棋子
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
flag2=1;
break;
}
}
}
//如果没有找到
if(flag2==0)
{
num--;
}
break;
}
}while(flag2==0);
}
//(电脑)蓝方找相邻位置
int aiblueselect(int num)
{
int choose=0;
int flag=0;
int num1=0;
int num2=0;
int num3=num;
boolean tof = false;
String dict;
do {
if(choose==0)//找大于当前数的
{
num1=num+1;
switch(num1)
{
case 1:
dict="B1";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 2:
dict="B2";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 3:
dict="B3";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 4:
dict="B4";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 5:
dict="B5";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num1;
}
else {
tof = false;
}
}
}
if(!tof)
{
num++;
}
break;
case 6:
dict="B6";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
flag=1;
return num1;
}
else {
choose=1;
}
}
}
break;
default:
choose=1;
break;
}
}
else {//找当前数小于的
num2=num3--;
switch(num2)
{
case 1:
dict="B1";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
flag=1;
return num2;
}
else {
choose=0;
}
}
}
break;
case 2:
dict="B2";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
case 3:
dict="B3";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
case 4:
dict="B4";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
case 5:
dict="B5";
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
tof = true;
flag=1;
return num2;
}
else {
tof=false;
}
}
}
if(!tof)
{
num3--;
}
break;
default:
choose=1;
break;
}
}
}while(flag==0);
return 0;
}
//获得蓝方棋子坐标(玩家)
int blueSeat(int num) throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
String dict = null ;//骰子数用来遍历棋盘上棋子的位置
switch(num) {
case 1:
dict="B1";
break;
case 2:
dict="B2";
break;
case 3:
dict="B3";
break;
case 4:
dict="B4";
break;
case 5:
dict="B5";
break;
case 6:
dict="B6";
break;
default:
break;
}
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
break;
}
}
}
return 0;
}
//获得红方棋子坐标(玩家)
int redSeat(int num) throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
String dict = null ;//骰子数用来遍历棋盘上棋子的位置
switch(num) {
case 1:
dict="R1";
break;
case 2:
dict="R2";
break;
case 3:
dict="R3";
break;
case 4:
dict="R4";
break;
case 5:
dict="R5";
break;
case 6:
dict="R6";
break;
default:
break;
}
for(int i=0;i<5;i++) {
for(int j=0;j<5;j++)
{
if(tcb.table[i][j].compareTo(dict)==0)
{
seatrow=i;
seatcol=j;
break;
}
}
}
return 0;
}
// //将输入的字母转为数字防止崩盘
int itn(String input) {
int B = 0;
for(byte b:input.getBytes()) {
B = b;
}
int []c = new int[6];
c[0]=49;
c[1]=50;
c[2]=51;
c[3]=52;
c[4]=53;
c[5]=54;
for(int i=0;i<6;i++) {
if(B ==c[i]) {
B = c[i]-48;
break;
}
}
return B;
}
}
四、胜利判断
package ewn;
import java.io.UnsupportedEncodingException;
public class strategy {
thisChessBoard tcb=new thisChessBoard();
int win(int flag) throws UnsupportedEncodingException {
//胜利条件1 占领对角
String []r = new String[6];//判断红方
r[0]="R1";
r[1]="R2";
r[2]="R3";
r[3]="R4";
r[4]="R5";
r[5]="R6";
String []b = new String[6];//判断蓝方
b[0]="B1";
b[1]="B2";
b[2]="B3";
b[3]="B4";
b[4]="B5";
b[5]="B6";
for(int i=0;i<6;i++)//红方到达对角
{
Boolean b1=r[i].equals(tcb.table[4][4]);
if(b1)
{
System.out.println("红方棋子占领蓝方区角点,红方胜利!\n");
return flag=1;
}
}
for(int i=0;i<6;i++)//蓝方到达对角
{
Boolean b2=b[i].equals(tcb.table[0][0]);
if(b2)
{
System.out.println("蓝方棋子占领红方区角点,蓝方胜利!\n");
return flag=1;
}
}
//胜利条件2 消灭对方
int countr=0;//红方棋子不存在
int countb=0;//蓝方棋子不存在
String p;
//红方被吃完
for(int i=0;i<5;i++)
{
for(int j=0;j<5;j++)
{
for(int m=0;m<6;m++) {
Boolean b1=r[m].equals(tcb.table[i][j]);//匹配红方棋子
if(b1)
{
countr=1;
break;
}
}
}
}
if(countr==0) {
System.out.println("红方棋子被消灭,蓝方胜利!!\n");
return flag=1;
}
for(int i=0;i<5;i++)
{
for(int j=0;j<5;j++)
{
for(int m =0;m<6;m++) {
Boolean b2=b[m].equals(tcb.table[i][j]);//匹配红方棋子
if(b2)
{
countb=1;
break;
}
}
}
}
if(countb==0) {
System.out.println("蓝方棋子被消灭,红方胜利!!\n");
return flag=1;
}
return 0;
}
}
五、main函数
package ewn;
import java.io.PrintStream;
import java.io.UnsupportedEncodingException;
import java.util.Scanner;
class main {
public static int mode;//下棋模式
public static int mode1;//布局模式
public static void main(String[] args)throws UnsupportedEncodingException {
PrintStream ps=new PrintStream(System.out,true,"UTF-8");
Scanner sc=new Scanner(System.in,"UTF-8");
thisChessBoard tcb=new thisChessBoard();//棋盘实例化
seat s=new seat(); //骰子位置实例化
move m=new move(); //移动实例化
strategy stra=new strategy();//胜利类实例化
//下棋开始
System.out.println("我方棋子为:");
System.out.println("1 红方");
System.out.println("2 蓝方");
mode=sc.nextInt();
if(mode ==1) {
tcb.initTable();//棋盘初始化
//红方布局
System.out.println("\n我方为红方!请选择布局 :1默认 2自定义");
mode1=sc.nextInt();
if(mode1==1)
{
tcb.autowritered();
System.out.println("红方布局已经完成.");
}
else {
tcb.dewritered();
System.out.println("请输入红方棋子(对应1~6的顺序,空格隔开,示例R1 R2)");
tcb.writered();
System.out.println("红方布局已经完成.");
}
//蓝方布局
System.out.println("请选择蓝方布局 :1默认 2自定义");
mode1=sc.nextInt();
if(mode1==1)
{
tcb.autowriteblue();
System.out.println("蓝方布局已经完成.");
}
else {
tcb.dewriteblue();
System.out.println("请输入蓝方棋子(对应1~6的顺序,空格隔开,示例B1 B2)");
tcb.writeblue();
System.out.println("蓝方布局已经完成.");
}
System.out.println("请选择先手(红方1,蓝方2): ");
int choose=sc.nextInt();
int flag=0;
do {
if(choose==1)
{
s.airedSeat();//红方获得骰子随机数
m.airedMove();//红方走棋
flag=stra.win(flag);//判断获胜
choose=2;
}
else {
m.blueMove();//蓝方走棋
flag=stra.win(flag);//判断获胜
choose=1;
}
}while(flag==0);
System.out.print("\n对局结束,本局棋谱为:\n");
System.out.print(" 记录骰子次数:"+s.g+" 记录棋谱次数:"+m.countc+"\n\n");
for(int i = 0;i<m.countc;i++) {
System.out.println(m.chessmanual[i]);
}
sc.nextLine();
}
else {
tcb.initTable();//棋盘初始化
//蓝方布局
System.out.println("\n我方为蓝方!请选择布局 :1默认 2自定义");
mode1=sc.nextInt();
if(mode1==1)
{
tcb.autowriteblue();
System.out.println("蓝方布局已经完成.");
}
else {
tcb.dewriteblue();
System.out.println("请输入蓝方棋子(对应1~6的顺序,空格隔开,示例B1 B2)");
tcb.writeblue();
System.out.println("蓝方布局已经完成.");
}
//红方布局
System.out.println("请选择红方布局 :1默认 2自定义");
mode1=sc.nextInt();
if(mode1==1)
{
tcb.autowritered();
System.out.println("红方布局已经完成.");
}
else {
tcb.dewritered();
System.out.println("请输入红方棋子(对应1~6的顺序,空格隔开,示例R1 R2)");
tcb.writered();
System.out.println("红方布局已经完成.");
}
System.out.println("请选择先手(红方1,蓝方2): ");
int choose=sc.nextInt();
int flag=0;
do {
if(choose==1)
{
m.redMove();//红方走棋
flag=stra.win(flag);//判断获胜
choose=2;
}
else {
s.aiblueSeat();//蓝方获得骰子随机数
m.aiblueMove();//蓝方走棋
flag=stra.win(flag);//判断获胜
choose=1;
}
}while(flag==0);
System.out.print("\n对局结束,本局棋谱为:\n");
System.out.print(" 记录骰子次数:"+s.g+" 记录棋谱次数:"+m.countc+"\n\n");
for(int i = 0;i<m.countc;i++) {
System.out.println(m.chessmanual[i]);
}
sc.nextLine();
}
}
}
六、 部分测试截图
-
默认布局:
-
我方行棋:
-
对手行棋:
-
胜利判断,棋盘打印:
七、说明
- 只能用来水比赛,没有用那些厉害算法,写的也比较乱
- 核心代码参考:关于计算机博弈大赛,爱恩斯坦棋Java面向过程实现
- 只是重构了上面链接的代码,增加和修改了一些地方,使其符合参赛要求
- 重新设计了棋盘,新增先手下棋、自定义棋盘、输入合法性检测、悔棋、棋盘打印
- 在特定棋盘布局下会出现bug,一天的比赛中好像出现过1次