全在代码里
public GameObject[] prefabs;
for (int i = 0; i < prefabs.Length; i++)
{
//将处理过的预制体标记,确保保存后正常的序列号
EditorUtility.
全在代码里
public GameObject[] prefabs;
for (int i = 0; i < prefabs.Length; i++)
{
//将处理过的预制体标记,确保保存后正常的序列号
EditorUtility.