Compose之主题

Compose官方推荐使用Surface来给任何可组合项设置颜色,Surface的color属性就默认设置了 MaterialTheme.colors.surface色值。

Row(Modifier.background(MaterialTheme.colors.primary))     // 不推荐

Surface(color = MaterialTheme.colors.primary) {    // 推荐
    Row(
    ...
    )
}

Surface(
  color: Color = MaterialTheme.colors.surface,
  contentColor: Color = contentColorFor(color),
  ...
)

TopAppBar(
  backgroundColor: Color = MaterialTheme.colors.primarySurface,
  contentColor: Color = contentColorFor(backgroundColor),
  ...
)

实现暗色主题,可以使用Preview的uiMode=UI_MODE_NIGHT_YES,还可以使用TestTheme(darkTheme = true),前提是内容要使用Surface。

@Composable
private fun Greetings() {
    Surface {
        Text(text = "July 2021")
        Icon(imageVector = Icons.Filled.AccountBox, contentDescription = null)
    }
}

@Preview(
    widthDp = 320,
    uiMode = UI_MODE_NIGHT_YES,
    name = "Dark"
)
@Preview(widthDp = 320)
@Composable
fun GreetingsPreview() {
    TestTheme {
        Greetings()
    }
}

@Preview(widthDp = 320)
@Composable
fun GreetingsPreviewAnother() {
    TestTheme(darkTheme = false) {
        Greetings()
    }
}


在这里插入图片描述

Surface的细节如下:

fun Surface(
    modifier: Modifier = Modifier,
    shape: Shape = RectangleShape,
    color: Color = MaterialTheme.colorScheme.surface,
    contentColor: Color = contentColorFor(color),
    …
)
fun contentColorFor(backgroundColor: Color) =
    MaterialTheme.colorScheme.contentColorFor(backgroundColor).takeOrElse {
        LocalContentColor.current
    }
// color若为primary的颜色值,则contentColor为 onPrimary的颜色值,二者一一对应
fun ColorScheme.contentColorFor(backgroundColor: Color): Color =
    when (backgroundColor) {
        primary -> onPrimary
        secondary -> onSecondary
        tertiary -> onTertiary
        background -> onBackground
        error -> onError
        surface -> onSurface
        surfaceVariant -> onSurfaceVariant
        primaryContainer -> onPrimaryContainer
        secondaryContainer -> onSecondaryContainer
        tertiaryContainer -> onTertiaryContainer
        errorContainer -> onErrorContainer
        inverseSurface -> inverseOnSurface
        else -> Color.Unspecified
    }

Surface 的color 默认值是MaterialTheme.colorScheme.surface,contentColor的color 默认值是MaterialTheme.colorScheme.onSurface

项目的theme文件中LightColorScheme/DarkColorScheme会给MaterialTheme的colorScheme重新赋值,若LightColorScheme/DarkColorScheme未定义surface和onSurface,则使用系统默认的颜色。

以darkColorScheme为例

fun darkColorScheme(
    primary: Color = ColorDarkTokens.Primary,
    onPrimary: Color = ColorDarkTokens.OnPrimary,
    …
    secondary: Color = ColorDarkTokens.Secondary,
    onSecondary: Color = ColorDarkTokens.OnSecondary,
    …
background: Color = ColorDarkTokens.Background,
    onBackground: Color = ColorDarkTokens.OnBackground,
    surface: Color = ColorDarkTokens.Surface,
    onSurface: Color = ColorDarkTokens.OnSurface,
    …
): ColorScheme =
    ColorScheme(
        primary = primary,
        onPrimary = onPrimary,
        …
        secondary = secondary,
        onSecondary = onSecondary,
        …
        background = background,
        onBackground = onBackground,
        surface = surface, //Color(red = 28, green = 27, blue = 31)
        onSurface = onSurface, // Color(red = 230, green = 225, blue = 229)
        …
    )

故TestTheme(darkTheme = true)或uiMode = UI_MODE_NIGHT_YES时,color即整个平面为黑色,contentColor即text/icon为白色。反之同理。

若theme中定义

private val DarkColorScheme = darkColorScheme(
    surface = Color.Green,
    onSurface = Color.Red,
}
private val LightColorScheme = lightColorScheme(
    surface = Color.Yellow,
    onSurface = Color.Gray,
}

则效果为:在这里插入图片描述

若theme中定义

private val DarkColorScheme = darkColorScheme(
    primary = Color.Red,
    onPrimary = Color.Green
)

private val LightColorScheme = lightColorScheme(
    primary = Color.Gray,
    onPrimary = Color.Yellow
)

修改Surface的color为MaterialTheme.colorScheme.primary ,则contentColor默认找MaterialTheme.colorScheme.onPrimary 如:

Surface(color = MaterialTheme.colorScheme.primary)

效果如下

在这里插入图片描述

如果你看到了这里,觉得文章写得不错就给个赞呗?
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在这里插入图片描述
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