WinCE 下利用CoreDll.dll 播放声音
此示例演示如何使用平台调用来播放两个 WAV 文件:一个为嵌入的资源,另一个为内容。
若要在 Visual Studio 中实现作为嵌入资源的 WAV 文件,请在“属性”窗格中将其“生成操作”属性设置为“嵌入的资源”。
此示例定义了 Sound 类,该类通过使用 Windows CE 中的 CoreDll.dll 提供下面的本机代码功能:
- 使用文件名或流播放声音的平台调用方法声明。
- 用于在平台调用方法调用中传递参数的位值枚举。
- Play 方法,用于调用正确的平台调用方法来播放单独的文件或嵌入的资源。
此示例使用名为 Chimes.wav 的声音文件。当包含该声音文件作为嵌入资源时,要通过如下方式为该文件返回资源流:在对 GetManifestResourceStream 的调用中将程序集命名空间添加到原始文件名的前面。
使用平台调用播放声音
1. 将 Sound 类添加到项目中。
复制代码
public class Sound
{
private byte[] m_soundBytes;
private string m_fileName;
private enum Flags {
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);
/// <summary>
/// Construct the Sound object to play sound data from the specified file.
/// </summary>
public Sound (string fileName) {
m_fileName = fileName;
}
/// <summary>
/// Construct the Sound object to play sound data from the specified stream.
/// </summary>
public Sound(Stream stream) {
// read the data from the stream
m_soundBytes = new byte [stream.Length];
stream.Read(m_soundBytes, 0,(int)stream.Length);
}
/// <summary>
/// Play the sound
/// </summary>
public void Play () {
// if a file name has been registered, call WCE_PlaySound,
// otherwise call WCE_PlaySoundBytes
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_FILENAME));
else
WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_MEMORY));
}
}
2. 添加用于创建 Sound 类的实例和播放文件的方法,例如,在某按钮的 Click 事件中。
复制代码
// To return a Stream object associated with an embedded
// resource, you must prepend the namespace to the original
// name of the file in the project.
private void btnEmbedded_Click(object sender, System.EventArgs e) {
Sound sound = new Sound (Assembly.GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav"));
sound.Play();
}
private void btnFile_Click(object sender, System.EventArgs e) {
Sound sound = new Sound ("Program Files\\SoundSample\\chord.wav");
sound.Play();
}
此示例需要引用下面的命名空间:
- System
- System.IO
- System.Reflection
- System.Runtime.InteropServices
- System.Windows.Forms