// Mutex.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "windows.h"
#include "conio.h"
HANDLE g_nMutex=NULL;
int g_ncount=0;
DWORD WINAPI ThreadProcl1(LPVOID pParam){
while(1){
//等候互斥
WaitForSingleObject(g_nMutex,INFINITE);
printf("ThreadProcl1------------\n");
g_ncount++;
printf("%d\n",g_ncount);
Sleep(500);
//释放互斥量
ReleaseMutex(g_nMutex);
}
return 0;
}
DWORD WINAPI ThreadProcl2(LPVOID pParam){
while(1){
WaitForSingleObject(g_nMutex,INFINITE);
printf("------------ThreadProcl2\n");
g_ncount++;
printf("%d\n",g_ncount);
Sleep(500);
ReleaseMutex(g_nMutex);
}
return 0;
}
DWORD WINAPI ThreadProcl3(LPVOID pParam){
while(1){
WaitForSingleObject(g_nMutex,INFINITE);
printf("-------ThreadProcl3-----\n");
g_ncount++;
printf("%d\n",g_ncount);
Sleep(500);
//重置互斥
ReleaseMutex(g_nMutex);
}
return 0;
}
void Create(){
DWORD tID=0;
HANDLE hThread[3]={NULL};
hThread[0]=CreateThread(NULL,0,ThreadProcl1,NULL,0,&tID);
hThread[1]=CreateThread(NULL,0,ThreadProcl2,NULL,0,&tID);
hThread[2]=CreateThread(NULL,0,ThreadProcl3,NULL,0,&tID);
}
int main(int argc, char* argv[])
{
//创建互斥 第二个参数如果是true 就表示当前开始线程也加入了互斥
//这样的话 MAIN也是一个线程 必须把MAIN函数执行完才执行线程1线程2
//可是mian线程结束了 我们程序也结束了 线程1这些也不会执行 所以没什么意思
g_nMutex=CreateMutex(NULL,false,NULL);
Create();
getch();
CloseHandle(g_nMutex);
return 0;
}