最近新学cocos2dx,学习了几种创建精灵的方法。
方法一:直接创建精灵
//适合于要显示的是这张图片的全部区域,
CCSprite * sprite = CCSprite::create("sprite.png");
//上面那句话也可以根据需要这样来写:
//CCString* fileName = CCString::createWithFormat("sprite%d.jpg", flag);
//CCSprite* sprite = CCSprite::create(fileName->getCString());
sprite->setPosition(ccp(100, 100));
this->addChild(sprite);
方法二:使用矩形边界,用于显示精灵的某部分
CCSprite * sprite = CCSprite::create("sprite.png",CCRectMake(0, 0, 30, 30));
sprite->setPosition(ccp(100, 100));
this->addChild(sprite);
方法三:使用帧缓存来显示(.plist图片配置文件)
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("sprite.plist");
CCSprite * sprite = CCSprite::createWithSpriteFrameName("sprite.png");
sprite->setPosition(ccp(100, 100));
this->addChild(sprite);
方法四:利用另外一帧生成一个精灵对象,适合于做帧动画使用
CCSpriteFrame * frame = CCSpriteFrame::create("sprite.png", CCRectMake(0, 0, 40, 30));
CCSprite * sprite = CCSprite::createWithSpriteFrame(frame);
sprite->setPosition(ccp(310, 150));
addChild(sprite);
CCSpriteBatchNode* spriteTexture = CCSpriteBatchNode::create("sprite.png");
spriteTexture->setPosition(CCPointZero);
addChild(spriteTexture);
CCSprite* sprite = CCSprite::createWithTexture(spriteTexture->getTexture());
sprite->setPosition(ccp(visiblesize.width/2, 100));
spriteTexture->addChild(sprite, 2);